/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_SOUND_NEBULAR_H #define MADS_SOUND_NEBULAR_H #include "common/scummsys.h" #include "common/file.h" #include "common/mutex.h" #include "common/queue.h" #include "audio/audiostream.h" #include "audio/fmopl.h" #include "audio/mixer.h" namespace MADS { class SoundManager; namespace Nebular { /** * Represents the data for a channel on the Adlib */ class AdlibChannel { public: int _activeCount; int _field1; int _field2; int _field3; int _field4; int _sampleIndex; int _volume; int _field7; int _field8; int _field9; int _fieldA; uint8 _fieldB; int _fieldC; int _fieldD; int _fieldE; byte *_ptr1; byte *_pSrc; byte *_ptr3; byte *_ptr4; int _field17; int _field19; byte *_soundData; int _field1D; int _field1E; int _field1F; // TODO: Only used by asound.003. Figure out usage byte _field20; public: static bool _channelsEnabled; public: AdlibChannel(); void reset(); void enable(int flag); void setPtr2(byte *pData); void load(byte *pData); void check(byte *nullPtr); }; class AdlibChannelData { public: int _field0; int _freqMask; int _freqBase; int _field6; }; class AdlibSample { public: int _attackRate; int _decayRate; int _sustainLevel; int _releaseRate; bool _egTyp; bool _ksr; int _totalLevel; int _scalingLevel; int _waveformSelect; int _freqMultiple; int _feedback; bool _ampMod; int _vib; int _alg; int _fieldE; int _freqMask; int _freqBase; int _field14; AdlibSample() {} AdlibSample(Common::SeekableReadStream &s); }; struct RegisterValue { uint8 _regNum; uint8 _value; RegisterValue(int regNum, int value) { _regNum = regNum; _value = value; } }; #define ADLIB_CHANNEL_COUNT 9 #define ADLIB_CHANNEL_MIDWAY 5 #define CALLBACKS_PER_SECOND 60 /** * Base class for the sound player resource files */ class ASound: public Audio::AudioStream { private: struct CachedDataEntry { int _offset; byte *_data; }; Common::List _dataCache; uint16 _randomSeed; /** * Does the initial Adlib initialisation */ void adlibInit(); /** * Does on-going processing for the Adlib sounds being played */ void update(); /** * Polls each of the channels for updates */ void pollChannels(); /** * Checks the status of the channels */ void checkChannels(); /** * Polls the currently active channel */ void pollActiveChannel(); /** * Updates the octave of the currently active channel */ void updateOctave(); void updateChannelState(); void updateActiveChannel(); /** * Loads up the specified sample */ void loadSample(int sampleIndex); /** * Writes out the data of the selected sample to the Adlib */ void processSample(); void updateFNumber(); protected: int _commandParam; /** * Queue a byte for an Adlib register */ void write(int reg, int val); /** * Queue a byte for an Adlib register, and store it in the _ports array */ int write2(int state, int reg, int val); /** * Flush any pending Adlib register values to the OPL driver */ void flush(); /** * Turn a channel on */ void channelOn(int reg, int volume); /** * Turn a channel off */ void channelOff(int reg); /** * Checks for whether a poll result needs to be set */ void resultCheck(); /** * Loads a data block from the sound file, caching the result for any future * calls for the same data */ byte *loadData(int offset, int size); /** * Play the specified sound * @param offset Offset of sound data within sound player data segment * @param size Size of sound data block */ void playSound(int offset, int size); /** * Play the specified raw sound data * @param pData Pointer to data block containing sound data * @param startingChannel Channel to start scan from */ void playSoundData(byte *pData, int startingChannel = ADLIB_CHANNEL_MIDWAY); /** * Checks to see whether the given block of data is already loaded into a channel. */ bool isSoundActive(byte *pData); /** * Sets the frequency for a given channel. */ void setFrequency(int channel, int freq); /** * Returns a 16-bit random number */ int getRandomNumber(); virtual int command0(); int command1(); int command2(); int command3(); int command4(); int command5(); int command6(); int command7(); int command8(); int nullCommand() { return 0; } public: Audio::Mixer *_mixer; FM_OPL *_opl; Audio::SoundHandle _soundHandle; AdlibChannel _channels[ADLIB_CHANNEL_COUNT]; AdlibChannel *_activeChannelPtr; AdlibChannelData _channelData[11]; Common::Array _samples; AdlibSample *_samplePtr; Common::File _soundFile; Common::Queue _queue; Common::Mutex _driverMutex; int _dataOffset; int _frameCounter; bool _isDisabled; int _v1; int _v2; int _activeChannelNumber; int _freqMask1; int _freqMask2; int _freqBase1; int _freqBase2; int _channelNum1, _channelNum2; int _v7; int _v8; int _v9; int _v10; int _pollResult; int _resultFlag; byte _nullData[2]; int _ports[256]; bool _stateFlag; int _activeChannelReg; int _v11; bool _amDep, _vibDep, _splitPoint; int _samplesPerCallback; int _samplesPerCallbackRemainder; int _samplesTillCallback; int _samplesTillCallbackRemainder; public: /** * Constructor * @param filename Specifies the adlib sound player file to use * @param dataOffset Offset in the file of the data segment */ ASound(Audio::Mixer *mixer, const Common::String &filename, int dataOffset); /** * Destructor */ virtual ~ASound(); /** * Execute a player command. Most commands represent sounds to play, but some * low number commands also provide control operations. * @param commandId Player ommand to execute. * @param param Optional parameter used by a few commands */ virtual int command(int commandId, int param) = 0; /** * Stop all currently playing sounds */ int stop(); /** * Main poll method to allow sounds to progress */ int poll(); /** * General noise/note output */ void noise(); /** * Return the current frame counter */ int getFrameCounter() { return _frameCounter; } // AudioStream interface /** * Main buffer read */ virtual int readBuffer(int16 *buffer, const int numSamples); /** * Mono sound only */ virtual bool isStereo() const { return false; } /** * Data is continuously pushed, so definitive end */ virtual bool endOfData() const { return false; } /** * Return sample rate */ virtual int getRate() const { return 11025; } }; class ASound1: public ASound { private: typedef int (ASound1::*CommandPtr)(); static const CommandPtr _commandList[42]; bool _cmd23Toggle; int command9(); int command10(); int command11(); int command12(); int command13(); int command14(); int command15(); int command16(); int command17(); int command18(); int command19(); int command20(); int command21(); int command22(); int command23(); int command24(); int command25(); int command26(); int command27(); int command28(); int command29(); int command30(); int command31(); int command32(); int command33(); int command34(); int command35(); int command36(); int command37(); int command38(); int command39(); int command40(); int command41(); void command111213(); int command2627293032(); public: ASound1(Audio::Mixer *mixer); virtual int command(int commandId, int param); }; class ASound2 : public ASound { private: byte _command12Param; private: typedef int (ASound2::*CommandPtr)(); static const CommandPtr _commandList[44]; virtual int command0(); int command9(); int command10(); int command11(); int command12(); int command13(); int command14(); int command15(); int command16(); int command17(); int command18(); int command19(); int command20(); int command21(); int command22(); int command23(); int command24(); int command25(); int command26(); int command27(); int command28(); int command29(); int command30(); int command31(); int command32(); int command33(); int command34(); int command35(); int command36(); int command37(); int command38(); int command39(); int command40(); int command41(); int command42(); int command43(); void command9Randomize(); void command9Apply(byte *data, int val, int incr); public: ASound2(Audio::Mixer *mixer); virtual int command(int commandId, int param); }; class ASound3 : public ASound { private: bool _command39Flag; typedef int (ASound3::*CommandPtr)(); static const CommandPtr _commandList[61]; int command9(); int command10(); int command11(); int command13(); int command14(); int command15(); int command16(); int command17(); int command18(); int command19(); int command20(); int command21(); int command22(); int command23(); int command24(); int command25(); int command26(); int command27(); int command28(); int command29(); int command30(); int command31(); int command32(); int command33(); int command34(); int command35(); int command36(); int command37(); int command38(); int command39(); int command40(); int command41(); int command42(); int command43(); int command44(); int command45(); int command46(); int command47(); int command49(); int command50(); int command51(); int command57(); int command59(); int command60(); void command9Randomize(); void command9Apply(byte *data, int val, int incr); public: ASound3(Audio::Mixer *mixer); virtual int command(int commandId, int param); }; class ASound4 : public ASound { private: typedef int (ASound4::*CommandPtr)(); static const CommandPtr _commandList[61]; int command10(); int command12(); int command19(); int command20(); int command21(); int command24(); int command27(); int command30(); int command32(); int command33(); int command34(); int command35(); int command36(); int command37(); int command38(); int command43(); int command52(); int command53(); int command54(); int command55(); int command56(); int command57(); int command58(); int command59(); int command60(); void method1(); public: ASound4(Audio::Mixer *mixer); virtual int command(int commandId, int param); }; class ASound5 : public ASound { private: typedef int (ASound5::*CommandPtr)(); static const CommandPtr _commandList[42]; int command9(); int command10(); int command11(); int command12(); int command13(); int command14(); int command15(); int command16(); int command17(); int command18(); int command19(); int command20(); int command21(); int command22(); int command23(); int command24(); int command25(); int command26(); int command27(); int command28(); int command29(); int command30(); int command31(); int command32(); int command33(); int command34(); int command35(); int command36(); int command37(); int command38(); int command39(); int command40(); int command41(); int command42(); int command43(); public: ASound5(Audio::Mixer *mixer); virtual int command(int commandId, int param); }; class ASound6 : public ASound { private: typedef int (ASound6::*CommandPtr)(); static const CommandPtr _commandList[30]; int command9(); int command10(); int command11(); int command12(); int command13(); int command14(); int command15(); int command16(); int command17(); int command18(); int command19(); int command20(); int command21(); int command22(); int command23(); int command24(); int command25(); int command29(); public: ASound6(Audio::Mixer *mixer); virtual int command(int commandId, int param); }; class ASound7 : public ASound { private: typedef int (ASound7::*CommandPtr)(); static const CommandPtr _commandList[38]; int command9(); int command15(); int command16(); int command18(); int command19(); int command20(); int command21(); int command22(); int command23(); int command24(); int command25(); int command26(); int command27(); int command28(); int command30(); int command32(); int command33(); int command34(); int command35(); int command36(); int command37(); public: ASound7(Audio::Mixer *mixer); virtual int command(int commandId, int param); }; } // End of namespace Nebular } // End of namespace MADS #endif /* MADS_SOUND_NEBULAR_H */