/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "engines/util.h" #include "graphics/palette.h" #include "mads/mads.h" #include "mads/msurface.h" namespace MADS { RGBList::RGBList(int numEntries, RGB8 *srcData, bool freeData) { _size = numEntries; assert(numEntries <= 256); if (srcData == NULL) { _data = new RGB8[numEntries]; _freeData = true; } else { _data = srcData; _freeData = freeData; } _palIndexes = new byte[numEntries]; Common::fill(&_palIndexes[0], &_palIndexes[numEntries], 0); } RGBList::~RGBList() { if (_freeData) delete[] _data; delete[] _palIndexes; } /*------------------------------------------------------------------------*/ #define VGA_COLOR_TRANS(x) (x == 0x3f ? 255 : x << 2) Palette::Palette(MADSEngine *vm) : _vm(vm) { reset(); _fading_in_progress = false; Common::fill(&_usageCount[0], &_usageCount[256], 0); } void Palette::setPalette(const byte *colors, uint start, uint num) { g_system->getPaletteManager()->setPalette(colors, start, num); reset(); } void Palette::setPalette(const RGB8 *colors, uint start, uint num) { g_system->getPaletteManager()->setPalette((const byte *)colors, start, num); reset(); } void Palette::grabPalette(byte *colors, uint start, uint num) { g_system->getPaletteManager()->grabPalette(colors, start, num); reset(); } uint8 Palette::palIndexFromRgb(byte r, byte g, byte b, RGB8 *paletteData) { byte index = 0; int32 minDist = 0x7fffffff; RGB8 palData[256]; int Rdiff, Gdiff, Bdiff; if (paletteData == NULL) { g_system->getPaletteManager()->grabPalette((byte *)palData, 0, 256); paletteData = &palData[0]; } for (int palIndex = 0; palIndex < 256; ++palIndex) { Rdiff = r - paletteData[palIndex].r; Gdiff = g - paletteData[palIndex].g; Bdiff = b - paletteData[palIndex].b; if (Rdiff * Rdiff + Gdiff * Gdiff + Bdiff * Bdiff < minDist) { minDist = Rdiff * Rdiff + Gdiff * Gdiff + Bdiff * Bdiff; index = (uint8)palIndex; } } return (uint8)index; } void Palette::reset() { RGB8 palData[256]; g_system->getPaletteManager()->grabPalette((byte *)palData, 0, 256); BLACK = palIndexFromRgb(0, 0, 0, palData); BLUE = palIndexFromRgb(0, 0, 255, palData); GREEN = palIndexFromRgb(0, 255, 0, palData); CYAN = palIndexFromRgb(0, 255, 255, palData); RED = palIndexFromRgb(255, 0, 0, palData); VIOLET = palIndexFromRgb(255, 0, 255, palData); BROWN = palIndexFromRgb(168, 84, 84, palData); LIGHT_GRAY = palIndexFromRgb(168, 168, 168, palData); DARK_GRAY = palIndexFromRgb(84, 84, 84, palData); LIGHT_BLUE = palIndexFromRgb(0, 0, 127, palData); LIGHT_GREEN = palIndexFromRgb(0, 127, 0, palData); LIGHT_CYAN = palIndexFromRgb(0, 127, 127, palData); LIGHT_RED = palIndexFromRgb(84, 0, 0, palData); PINK = palIndexFromRgb(84, 0, 0, palData); YELLOW = palIndexFromRgb(0, 84, 84, palData); WHITE = palIndexFromRgb(255, 255, 255, palData); } void Palette::fadeIn(int numSteps, uint delayAmount, RGBList *destPalette) { fadeIn(numSteps, delayAmount, destPalette->data(), destPalette->size()); } void Palette::fadeIn(int numSteps, uint delayAmount, RGB8 *destPalette, int numColors) { if (_fading_in_progress) return; _fading_in_progress = true; RGB8 blackPalette[256]; Common::fill((byte *)&blackPalette[0], (byte *)&blackPalette[256], 0); // Initially set the black palette _vm->_palette->setPalette(blackPalette, 0, numColors); // Handle the actual fading fadeRange(blackPalette, destPalette, 0, numColors - 1, numSteps, delayAmount); _fading_in_progress = false; } RGB8 *Palette::decodeMadsPalette(Common::SeekableReadStream *palStream, int *numColors) { *numColors = palStream->readUint16LE(); assert(*numColors <= 252); RGB8 *palData = new RGB8[*numColors]; Common::fill((byte *)&palData[0], (byte *)&palData[*numColors], 0); for (int i = 0; i < *numColors; ++i) { byte r = palStream->readByte(); byte g = palStream->readByte(); byte b = palStream->readByte(); palData[i].r = VGA_COLOR_TRANS(r); palData[i].g = VGA_COLOR_TRANS(g); palData[i].b = VGA_COLOR_TRANS(b); // The next 3 bytes are unused palStream->skip(3); } return palData; } int Palette::setMadsPalette(Common::SeekableReadStream *palStream, int indexStart) { int colorCount; RGB8 *palData = Palette::decodeMadsPalette(palStream, &colorCount); _vm->_palette->setPalette(palData, indexStart, colorCount); delete palData; return colorCount; } void Palette::setMadsSystemPalette() { // Rex Nebular default system palette resetColorCounts(); RGB8 palData[4]; palData[0].r = palData[0].g = palData[0].b = 0; palData[1].r = palData[1].g = palData[1].b = 0x54; palData[2].r = palData[2].g = palData[2].b = 0xb4; palData[3].r = palData[3].g = palData[3].b = 0xff; setPalette(palData, 0, 4); blockRange(0, 4); } void Palette::resetColorCounts() { Common::fill(&_usageCount[0], &_usageCount[256], 0); } void Palette::blockRange(int startIndex, int size) { // Use a reference count of -1 to signal a palette index shouldn't be used Common::fill(&_usageCount[startIndex], &_usageCount[startIndex + size], -1); } void Palette::addRange(RGBList *list) { RGB8 *data = list->data(); byte *palIndexes = list->palIndexes(); RGB8 palData[256]; g_system->getPaletteManager()->grabPalette((byte *)&palData[0], 0, 256); bool paletteChanged = false; for (int colIndex = 0; colIndex < list->size(); ++colIndex) { // Scan through for an existing copy of the RGB value int palIndex = -1; while (++palIndex < 256) { if (_usageCount[palIndex] <= 0) // Palette index is to be skipped continue; if ((palData[palIndex].r == data[colIndex].r) && (palData[palIndex].g == data[colIndex].g) && (palData[palIndex].b == data[colIndex].b)) // Match found break; } if (palIndex == 256) { // No match found, so find a free slot to use palIndex = -1; while (++palIndex < 256) { if (_usageCount[palIndex] == 0) break; } if (palIndex == 256) error("addRange - Ran out of palette space to allocate"); palData[palIndex].r = data[colIndex].r; palData[palIndex].g = data[colIndex].g; palData[palIndex].b = data[colIndex].b; paletteChanged = true; } palIndexes[colIndex] = palIndex; ++_usageCount[palIndex]; } if (paletteChanged) { g_system->getPaletteManager()->setPalette((byte *)&palData[0], 0, 256); reset(); } } void Palette::deleteRange(RGBList *list) { // Release the reference count on each of the palette entries for (int colIndex = 0; colIndex < list->size(); ++colIndex) { int palIndex = list->palIndexes()[colIndex]; assert(_usageCount[palIndex] > 0); --_usageCount[palIndex]; } } void Palette::deleteAllRanges() { for (int colIndex = 0; colIndex < 255; ++colIndex) _usageCount[colIndex] = 0; } void Palette::fadeRange(RGB8 *srcPal, RGB8 *destPal, int startIndex, int endIndex, int numSteps, uint delayAmount) { RGB8 tempPal[256]; // perform the fade for(int stepCtr = 1; stepCtr <= numSteps; ++stepCtr) { // Delay the specified amount uint32 startTime = g_system->getMillis(); while ((g_system->getMillis() - startTime) < delayAmount) { _vm->_events->handleEvents(); g_system->delayMillis(10); } for (int i = startIndex; i <= endIndex; ++i) { // Handle the intermediate rgb values for fading tempPal[i].r = (byte) (srcPal[i].r + (destPal[i].r - srcPal[i].r) * stepCtr / numSteps); tempPal[i].g = (byte) (srcPal[i].g + (destPal[i].g - srcPal[i].g) * stepCtr / numSteps); tempPal[i].b = (byte) (srcPal[i].b + (destPal[i].b - srcPal[i].b) * stepCtr / numSteps); } _vm->_palette->setPalette(&tempPal[startIndex], startIndex, endIndex - startIndex + 1); } // Make sure the end palette exactly matches what is wanted _vm->_palette->setPalette(&destPal[startIndex], startIndex, endIndex - startIndex + 1); } } // End of namespace MADS