/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_GAME_PHANTOM_H #define MADS_GAME_PHANTOM_H #include "common/scummsys.h" #include "mads/game.h" #include "mads/globals.h" #include "mads/phantom/globals_phantom.h" namespace MADS { namespace Phantom { enum Difficulty { DIFFICULTY_HARD = 1, DIFFICULTY_MEDIUM = 2, DIFFICULTY_EASY = 3 }; enum InventoryObject { OBJ_NONE = -1, OBJ_KEY = 0, OBJ_LANTERN = 1, OBJ_RED_FRAME = 2, OBJ_SANDBAG = 3, OBJ_YELLOW_FRAME = 4, OBJ_FIRE_AXE = 5, OBJ_SMALL_NOTE = 6, OBJ_ROPE = 7, OBJ_SWORD = 8, OBJ_ENVELOPE = 9, OBJ_TICKET = 10, OBJ_PIECE_OF_PAPER = 11, OBJ_PARCHMENT = 12, OBJ_LETTER = 13, OBJ_NOTICE = 14, OBJ_BOOK = 15, OBJ_CRUMPLED_NOTE = 16, OBJ_BLUE_FRAME = 17, OBJ_LARGE_NOTE = 18, OBJ_GREEN_FRAME = 19, OBJ_MUSIC_SCORE = 20, OBJ_WEDDING_RING = 21, OBJ_CABLE_HOOK = 22, OBJ_ROPE_WITH_HOOK = 23, OBJ_OAR = 24 }; enum MazeEvent { MAZE_EVENT_NONE = 0, MAZE_EVENT_PUDDLE = 0x0001, MAZE_EVENT_RAT_NEST = 0x0002, MAZE_EVENT_SKULL = 0x0004, MAZE_EVENT_POT = 0x0008, MAZE_EVENT_BRICK = 0x0010, MAZE_EVENT_HOLE = 0x0020, MAZE_EVENT_WEB = 0x0040, MAZE_EVENT_PLANK = 0x0080, MAZE_EVENT_DRAIN = 0x0100, MAZE_EVENT_STONE = 0x0200, MAZE_EVENT_BLOCK = 0x0400, MAZE_EVENT_FALLEN_BLOCK = 0x0800 }; struct Catacombs { int _sceneNum; int _exit[4]; int _fromDirection[4]; int _flags; }; class GamePhantom : public Game { friend class Game; private: void genericObjectExamine(); void stopWalker(); void stopWalkerBasic(); Catacombs *_catacombs; int _catacombSize; protected: GamePhantom(MADSEngine *vm); virtual void startGame(); virtual void initializeGlobals(); virtual void setSectionHandler(); virtual void checkShowDialog(); public: PhantomGlobals _globals; Difficulty _difficulty; virtual Globals &globals() { return _globals; } virtual void doObjectAction(); virtual void unhandledAction(); virtual void step(); virtual void synchronize(Common::Serializer &s, bool phase1); void setupCatacombs(); void enterCatacombs(bool val); void initCatacombs(); void moveCatacombs(int dir); int exitCatacombs(int dir); void newCatacombRoom(int fromRoom, int fromExit); }; // Section handlers aren't needed in ScummVM implementation class Section1Handler : public SectionHandler { public: Section1Handler(MADSEngine *vm) : SectionHandler(vm) {} virtual void preLoadSection() {} virtual void sectionPtr2() {} virtual void postLoadSection() {} }; typedef Section1Handler Section2Handler; typedef Section1Handler Section3Handler; typedef Section1Handler Section4Handler; typedef Section1Handler Section5Handler; } // End of namespace Nebular } // End of namespace MADS #endif /* MADS_GAME_PHANTOM_H */