/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_PHANTOM_SCENES_H #define MADS_PHANTOM_SCENES_H #include "common/scummsys.h" #include "mads/game.h" #include "mads/scene.h" #include "mads/phantom/game_phantom.h" //#include "mads/phantom/globals_phantom.h" namespace MADS { namespace Phantom { enum Noun { NOUN_LOOK_AT = 0x0D1 // TODO }; class SceneFactory { public: static SceneLogic *createScene(MADSEngine *vm); }; /** * Specialized base class for Dragonsphere game scenes */ class PhantomScene : public SceneLogic { protected: PhantomGlobals &_globals; GamePhantom &_game; MADSAction &_action; /** * Forms an animation resource name */ Common::String formAnimName(char sepChar, int suffixNum); /** * Plays appropriate sound for entering varous rooms */ void lowRoomsEntrySound(); public: /** * Constructor */ PhantomScene(MADSEngine *vm); void sub7178C(); }; class SceneInfoPhantom : public SceneInfo { friend class SceneInfo; protected: virtual void loadCodes(MSurface &depthSurface, int variant); virtual void loadCodes(MSurface &depthSurface, Common::SeekableReadStream *stream); /** * Constructor */ SceneInfoPhantom(MADSEngine *vm) : SceneInfo(vm) {} }; // TODO: Temporary, remove once implemented properly class Scene1xx : public PhantomScene { protected: /** * Plays an appropriate sound when entering a scene */ void sceneEntrySound() {} /** *Sets the AA file to use for the scene */ void setAAName() {} /** * Updates the prefix used for getting player sprites for the scene */ void setPlayerSpritesPrefix() {} public: Scene1xx(MADSEngine *vm) : PhantomScene(vm) {} }; // TODO: Temporary, remove once implemented properly class DummyScene: public PhantomScene { public: DummyScene(MADSEngine *vm) : PhantomScene(vm) { warning("Unimplemented scene"); } virtual void setup() {} virtual void enter() {} virtual void actions() {} }; } // End of namespace Phantom } // End of namespace MADS #endif /* MADS_PHANTOM_SCENES_H */