/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_PHANTOM_SCENES2_H #define MADS_PHANTOM_SCENES2_H #include "common/scummsys.h" #include "common/serializer.h" #include "mads/game.h" #include "mads/scene.h" #include "mads/phantom/phantom_scenes.h" namespace MADS { namespace Phantom { class Scene2xx : public PhantomScene { protected: /** * Plays an appropriate sound when entering a scene */ void sceneEntrySound(); /** *Sets the AA file to use for the scene */ void setAAName(); /** * Updates the prefix used for getting player sprites for the scene */ void setPlayerSpritesPrefix(); public: Scene2xx(MADSEngine *vm) : PhantomScene(vm) {} }; class Scene201 : public Scene2xx { private: bool _anim0ActvFl; bool _anim1ActvFl; bool _needHoldFl; int _sellerCount; int _sellerStatus; int _sellerFrame; int _raoulFrame; int _raoulStatus; void handleSellerAnimation(); void handleRaoulAnimation(); void handleConversation(); public: Scene201(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene202 : public Scene2xx { private: bool _ticketGivenFl; bool _anim0ActvFl; bool _anim1ActvFl; bool _skipWalkFl; int _chandeliersPosX[5]; int _chandeliersHotspotId[5]; int _conversationCount; int _usherStatus; int _usherFrame; int _usherCount; int _degasStatus; int _degasFrame; void handleConversation1(); void handleConversation2(); void handleUsherAnimation(); void handleDegasAnimation(); void handleChandeliersPositions(); public: Scene202(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene203 : public Scene2xx { private: bool _anim0ActvFl; bool _anim1ActvFl; bool _anim2ActvFl; bool _anim3ActvFl; bool _showNoteFl; int _brieStatus; int _brieFrame; int _brieCount; int _raoulStatus; int _raoulFrame; int _raoulCount; int _richardStatus; int _richardFrame; int _daaeStatus; int _daaeFrame; int _conversationCount; void handleBrieConversation(); void handleRichardConversation(); void handleRichardAndDaaeConversation(); void handleBrieAnimation(); void handleRichardAnimation(); void handleRaoulAnimation(); void handleDaaeAnimation(); public: Scene203(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene204 : public Scene2xx { private: bool _anim0ActvFl; bool _anim1ActvFl; bool _anim2ActvFl; bool _anim3ActvFl; bool _raoulDown; bool _florentGone; bool _skip1Fl; bool _skip2Fl; bool _skip3Fl; bool _endGameFl; int _brieStatus; int _brieFrame; int _florStatus; int _florFrame; int _raoulStatus; int _raoulFrame; int _raoulCount; void handleConversation(); void handleBrieAnimation(); void handleFlorAnimation(); void handleRaoulAnimation(); void handleEndAnimation(); public: Scene204(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene205 : public Scene2xx { private: bool _anim0ActvFl; bool _anim1ActvFl; bool _noConversationHold; bool _giveTicketFl; int _richardFrame; int _richardStatus; int _richardCount; int _giryFrame; int _giryStatus; int _giryCount; int _conversationCounter; int _lastRandom; void handleConversation18(); void handleConversation10(); void handleConversation11(); void handleRichardAnimation(); void handleGiryAnimation(); public: Scene205(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene206 : public Scene2xx { private: bool _anim0ActvFl; bool _skip1Fl; bool _skip2Fl; public: Scene206(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene207 : public Scene2xx { private: bool _skip1Fl; bool _anim0ActvFl; public: Scene207(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene208 : public Scene2xx { private: bool _skip1Fl; bool _skip2Fl; int _topLeftPeopleFrame; int _topRightPeopleFrame; int _middleLeftPeopleFrame; int _centerPeopleFrame; int _middleRightPeopleFrame; int _bottomLeftPeopleFrame; int _bottomMiddlePeopleFrame; int _bottomRightPeopleFrame; int _direction; void animateTopLeftPeople(); void animateTopRightPeople(); void animateMiddleLeftPeople(); void animateCenterPeople(); void animateMiddleRightPeople(); void animateBottomLeftPeople(); void animateBottomMiddlePeople(); void animateBottomRightPeople(); public: Scene208(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene250 : public Scene2xx { public: Scene250(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; } // End of namespace Phantom } // End of namespace MADS #endif /* MADS_PHANTOM_SCENES2_H */