/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "mads/mads.h" #include "mads/conversations.h" #include "mads/scene.h" #include "mads/phantom/phantom_scenes.h" #include "mads/phantom/phantom_scenes3.h" namespace MADS { namespace Phantom { void Scene3xx::setAAName() { _game._aaName = Resources::formatAAName(_globals[kTempInterface]); _vm->_palette->setEntry(254, 43, 47, 51); } void Scene3xx::sceneEntrySound() { if (!_vm->_musicFlag) return; switch (_scene->_nextSceneId) { case 303: case 304: case 305: case 307: case 308: if (_globals[kKnockedOverHead]) _vm->_sound->command(33); else _vm->_sound->command(16); break; case 310: case 320: case 330: case 340: _vm->_sound->command(36); break; default: if (_scene->_nextSceneId != 306) _vm->_sound->command(16); break; } } void Scene3xx::setPlayerSpritesPrefix() { _vm->_sound->command(5); if ((_scene->_nextSceneId == 304) || (_scene->_nextSceneId == 305) || (_scene->_nextSceneId == 306) || (_scene->_nextSceneId == 310)) _game._player._spritesPrefix = ""; else { Common::String oldName = _game._player._spritesPrefix; if (!_game._player._forcePrefix) _game._player._spritesPrefix = "RAL"; if (oldName != _game._player._spritesPrefix) _game._player._spritesChanged = true; } _game._player._scalingVelocity = true; } /*------------------------------------------------------------------------*/ } // End of namespace Phantom } // End of namespace MADS