/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_PHANTOM_SCENES3_H #define MADS_PHANTOM_SCENES3_H #include "common/scummsys.h" #include "common/serializer.h" #include "mads/game.h" #include "mads/scene.h" #include "mads/phantom/phantom_scenes.h" namespace MADS { namespace Phantom { class Scene3xx : public PhantomScene { protected: /** * Plays an appropriate sound when entering a scene */ void sceneEntrySound(); /** *Sets the AA file to use for the scene */ void setAAName(); /** * Updates the prefix used for getting player sprites for the scene */ void setPlayerSpritesPrefix(); public: Scene3xx(MADSEngine *vm) : PhantomScene(vm) {} }; class Scene301 : public Scene3xx { private: bool _anim0ActvFl; bool _skip1Fl; bool _skip2Fl; int _lightingHotspotId; int _sandbagHotspotId; public: Scene301(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene302 : public Scene3xx { public: Scene302(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene303 : public Scene3xx { private: bool _anim0ActvFl; int _hempHotspotId; int _skipFrameCheckFl; public: Scene303(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene304 : public Scene3xx { private: bool _anim0ActvFl; bool _anim1ActvFl; bool _anim2ActvFl; int _raoulFrame; int _raoulStatus; int _fightFrame; int _fightStatus; int _fightCount; int _phantomFrame; int _phantomStatus; void handleConversation23(); void handleRaoulAnimation(); void handlePhantomAnimation(); void handleFightAnimation(); public: Scene304(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene305 : public Scene3xx { private: bool _anim0ActvFl; bool _anim1ActvFl; bool _skipFl; bool _unmaskFl; int _unmaskFrame; void handle_animation_unmask(); public: Scene305(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene306 : public Scene3xx { private: bool _speechDoneFl; public: Scene306(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene307 : public Scene3xx { public: Scene307(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene308 : public Scene3xx { private: bool _anim0ActvFl; bool _anim1ActvFl; bool _anim2ActvFl; bool _anim3ActvFl; bool _skip1Fl; bool _skip2Fl; int _currentFloor; public: Scene308(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene309 : public Scene3xx { private: bool _anim0ActvFl; int _boatStatus; int _boatFrame; int _talkCount; void handleBoatAnimation(); public: Scene309(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene310 : public Scene3xx { private: int _raoulMessageColor; int _chrisMessageColor; int _multiplanePosX[4]; int _lakeFrame; void setMultiplanePos(int x_new); void handleLakeAnimation(); public: Scene310(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; } // End of namespace Phantom } // End of namespace MADS #endif /* MADS_PHANTOM_SCENES3_H */