/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_PHANTOM_SCENES4_H #define MADS_PHANTOM_SCENES4_H #include "common/scummsys.h" #include "common/serializer.h" #include "mads/game.h" #include "mads/scene.h" #include "mads/phantom/phantom_scenes.h" namespace MADS { namespace Phantom { class Scene4xx : public PhantomScene { protected: /** * Plays an appropriate sound when entering a scene */ void sceneEntrySound(); /** *Sets the AA file to use for the scene */ void setAAName(); /** * Updates the prefix used for getting player sprites for the scene */ void setPlayerSpritesPrefix(); public: Scene4xx(MADSEngine *vm) : PhantomScene(vm) {} }; class Scene401 : public Scene4xx { private: bool _anim0ActvFl; bool _frameInRoomFl; bool _takingFrameInRoomFl; int _redFrameHotspotId; int _greenFrameHostpotId; int _blueFrameHotspotId; int _yellowFrameHotspotId; public: Scene401(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene403 : public Scene4xx { private: bool _frameInRoomFl; bool _takingFrameInRoomFl; int _redFrameHotspotId; int _greenFrameHostpotId; int _blueFrameHotspotId; int _yellowFrameHotspotId; public: Scene403(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene404 : public Scene4xx { private: bool _frameInRoomFl; bool _takingFrameInRoomFl; bool _anim0ActvFl; int _redFrameHotspotId; int _greenFrameHostpotId; int _blueFrameHotspotId; int _yellowFrameHotspotId; public: Scene404(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene406 : public Scene4xx { private: bool _frameInRoomFl; bool _takingFrameInRoomFl; int _redFrameHotspotId; int _greenFrameHostpotId; int _blueFrameHotspotId; int _yellowFrameHotspotId; public: Scene406(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene407 : public Scene4xx { private: bool _frameInRoomFl; bool _takingFrameInRoomFl; int _redFrameHotspotId; int _greenFrameHotspotId; int _blueFrameHotspotId; int _yellowFrameHotspotId; public: Scene407(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene408 : public Scene4xx { private: bool _frameInRoomFl; bool _takingFrameInRoomFl; int _redFrameHotspotId; int _greenFrameHotspotId; int _blueFrameHotspotId; int _yellowFrameHotspotId; public: Scene408(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene409 : public Scene4xx { private: bool _frameInRoomFl; bool _takingFrameInRoomFl; int _redFrameHotspotId; int _greenFrameHotspotId; int _blueFrameHotspotId; int _yellowFrameHotspotId; public: Scene409(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene410 : public Scene4xx { private: int _skullSequence[26]; void getLeverInfo(Common::Point *pos, int *type, int lever_number, int *noun); public: Scene410(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene453 : public Scene4xx { private: bool _frameInRoomFl; bool _takingFrameInRoomFl; int _redFrameHotspotId; int _greenFrameHotspotId; int _blueFrameHotspotId; int _yellowFrameHotspotId; public: Scene453(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene456 : public Scene4xx { private: bool _frameInRoomFl; bool _takingFrameInRoomFl; int _redFrameHotspotId; int _greenFrameHotspotId; int _blueFrameHotspotId; int _yellowFrameHotspotId; public: Scene456(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; } // End of namespace Phantom } // End of namespace MADS #endif /* MADS_PHANTOM_SCENES4_H */