/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "mads/mads.h" #include "mads/conversations.h" #include "mads/scene.h" #include "mads/phantom/phantom_scenes.h" #include "mads/phantom/phantom_scenes5.h" namespace MADS { namespace Phantom { void Scene5xx::setAAName() { _game._aaName = Resources::formatAAName(1); _vm->_palette->setEntry(254, 43, 47, 51); } void Scene5xx::sceneEntrySound() { if (!_vm->_musicFlag) return; if ((_globals[kCoffinStatus] == 2) && !_game._visitedScenes.exists(506) && (_globals[kFightStatus] == 0) && (_scene->_currentSceneId == 504)) _vm->_sound->command(33); else if (_scene->_currentSceneId == 505) _vm->_sound->command((_vm->_gameConv->_restoreRunning == 20) ? 39 : 16); else _vm->_sound->command(16); } void Scene5xx::setPlayerSpritesPrefix() { _vm->_sound->command(5); Common::String oldName = _game._player._spritesPrefix; if (!_game._player._forcePrefix) _game._player._spritesPrefix = "RAL"; if (oldName != _game._player._spritesPrefix) _game._player._spritesChanged = true; _game._player._scalingVelocity = true; } /*------------------------------------------------------------------------*/ } // End of namespace Phantom } // End of namespace MADS