/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_PHANTOM_SCENES5_H #define MADS_PHANTOM_SCENES5_H #include "common/scummsys.h" #include "common/serializer.h" #include "mads/game.h" #include "mads/scene.h" #include "mads/phantom/phantom_scenes.h" namespace MADS { namespace Phantom { class Scene5xx : public PhantomScene { protected: /** * Plays an appropriate sound when entering a scene */ void sceneEntrySound(); /** *Sets the AA file to use for the scene */ void setAAName(); /** * Updates the prefix used for getting player sprites for the scene */ void setPlayerSpritesPrefix(); public: Scene5xx(MADSEngine *vm) : PhantomScene(vm) {} }; class Scene501 : public Scene5xx { private: bool _anim0ActvFl; bool _skipFl; public: Scene501(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene502 : public Scene5xx { private: bool _fire1ActiveFl; bool _fire2ActiveFl; bool _fire3ActiveFl; bool _fire4ActiveFl; bool _panelTurningFl; bool _trapDoorHotspotEnabled; bool _acceleratedFireActivationFl; int _panelPushedNum; int _puzzlePictures[16]; int _puzzleSprites[16]; int _puzzleSequences[16]; int _messageLevel; int _cycleStage; Common::Point _nextPos; uint32 _lastFrameTime; uint32 _timer; uint32 _deathTimer; byte *_cyclePointer; void room_502_initialize_panels(); void loadCyclingInfo(); void animateFireBursts(); void setPaletteCycle(); void handlePanelAnimation(); void getPanelInfo(Common::Point *walkToPos, int *panel, Common::Point mousePos, Common::Point *interimPos); public: Scene502(MADSEngine *vm); ~Scene502(); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene504 : public Scene5xx { private: bool _anim0ActvFl; bool _anim1ActvFl; bool _anim2ActvFl; bool _anim3ActvFl; bool _anim4ActvFl; bool _anim5ActvFl; bool _playingMusicFl; bool _chairDialogDoneFl; bool _fireBreathFl; int _songNum; int _input3Count; int _playCount; int _listenStatus; int _listenFrame; int _chairStatus; int _chairFrame; int _playStatus; int _playFrame; int _phantomStatus; int _phantomFrame; int _christineTalkCount; int _deathCounter; void handleListenAnimation(); void handleOrganAnimation(); void handleChairAnimation(); void handlePhantomAnimation1(); void handlePhantomAnimation2(); void handlePhantomAnimation3(); void handleListenConversation(); void handlePlayConversation(); void handleFightConversation(); public: Scene504(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene505 : public Scene5xx { private: bool _anim0ActvFl; bool _anim1ActvFl; bool _anim2ActvFl; bool _checkFrame106; bool _leaveRoomFl; bool _partedFl; int _raoulStatus; int _raoulFrame; int _raoulCount; int _bothStatus; int _bothFrame; int _bothCount; int _partStatus; int _partFrame; int _partCount; void handleRaoulAnimation(); void handleBothanimation(); void handlePartedAnimation(); void handleCoffinDialog(); public: Scene505(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; class Scene506 : public Scene5xx { private: bool _anim0ActvFl; bool _skipFl; bool _ascendingFl; public: Scene506(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; } // End of namespace Phantom } // End of namespace MADS #endif /* MADS_PHANTOM_SCENES5_H */