/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_PHANTOM_SCENES5_H #define MADS_PHANTOM_SCENES5_H #include "common/scummsys.h" #include "common/serializer.h" #include "mads/game.h" #include "mads/scene.h" #include "mads/phantom/phantom_scenes.h" namespace MADS { namespace Phantom { class Scene5xx : public PhantomScene { protected: /** * Plays an appropriate sound when entering a scene */ void sceneEntrySound(); /** *Sets the AA file to use for the scene */ void setAAName(); /** * Updates the prefix used for getting player sprites for the scene */ void setPlayerSpritesPrefix(); public: Scene5xx(MADSEngine *vm) : PhantomScene(vm) { _game._player._scalingVelocity = true; } }; class Scene501 : public Scene5xx { private: bool _anim_0_running; bool _prevent_2; public: Scene501(MADSEngine *vm); virtual void synchronize(Common::Serializer &s); virtual void setup(); virtual void enter(); virtual void step(); virtual void preActions(); virtual void actions(); }; } // End of namespace Phantom } // End of namespace MADS #endif /* MADS_PHANTOM_SCENES5_H */