/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_PLAYER_H #define MADS_PLAYER_H #include "common/scummsys.h" #include "common/str.h" namespace MADS { class MADSEngine; class Action; class Player { private: MADSEngine *_vm; MADSAction *_action; void reset(); void resetActionList(); void move(); void postUpdate(); public: int _direction; int _newDirection; int _destFacing; bool _spritesLoaded; int _spritesStart; int _numSprites; bool _stepEnabled; bool _spritesChanged; bool _visible; bool _visible3; Common::Point _playerPos; Common::Point _destPos; bool _moving; int _v844C0, _v844BE; int _next; int _routeCount; int _special; int _ticksAmount; uint32 _priorTimer; int _unk3, _unk4; bool _forceRefresh; Common::String _spritesPrefix; public: Player(MADSEngine *vm); void loadSprites(const Common::String &prefix); void turnToDestFacing(); void moveComplete(); void setupFrame(); void updateFrame(); void update(); void idle(); void setDest(const Common::Point &pt, int facing); void nextFrame(); }; } // End of namespace MADS #endif /* MADS_PLAYER_H */