/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_RAILS_H #define MADS_RAILS_H #include "common/scummsys.h" #include "common/array.h" #include "common/rect.h" #include "common/serializer.h" #include "common/stack.h" #include "mads/msurface.h" namespace MADS { class WalkNode { public: Common::Point _walkPos; uint16 _distances[MAX_ROUTE_NODES]; bool _active; /** * Constructor */ WalkNode(); /** * Loads the scene node */ void load(Common::SeekableReadStream *f); }; typedef Common::Array WalkNodeList; /** * This class handles storing the intermediate walk node points for a * given scene, and calculating walking routes between any two positions. */ class Rails { private: WalkNodeList _nodes; DepthSurface *_depthSurface; int _depthStyle; int _routeLength; int _next; int _tempRoute[MAX_ROUTE_NODES]; Common::Stack _routeIndexes; private: /** * Change the position of a walking node. Doing so causes a recalculation of the * distance between it and every other node, and vice versa */ void setNodePosition(int nodeIndex, const Common::Point &pt); int getRouteFlags(const Common::Point &src, const Common::Point &dest); public: /** * Constructor */ Rails(); /** * Loads the scene data for the list of intermediate walk nodes and the * depth surface to use. * @param nodes Intermediate walk-points * @param depthSurface Depth surface to use */ void load(const WalkNodeList &nodes, DepthSurface *depthSurface, int depthStyle); /** * Set up a route between two points in a scene */ void setupRoute(bool bitFlag, const Common::Point &srcPos, const Common::Point &destPos); void setupRouteNode(int *routeIndexP, int nodeIndex, int flags, int routeLength); /** * Resets any currently running route */ void resetRoute(); /** * Scans along an edge connecting two points within the depths/walk surface, and returns the information of the first * pixel high nibble encountered with a non-zero value */ int scanPath(const Common::Point &srcPos, const Common::Point &destPos); /* * Return the number of walk nodes in the calculated route */ int size() const { return _routeIndexes.size(); } /** * Returns true if the current calculated walk route is empty */ bool empty() const { return _routeIndexes.empty(); } /** * Returns the data for a given walk node */ const WalkNode &operator[](int idx) { return _nodes[_routeIndexes[idx]]; } const WalkNode &popNode(); void resetNext() { _next = 0; } int getNext() { return _next; } /** * Synchronize the data for the route */ void synchronize(Common::Serializer &s); void disableNode(int idx); void disableLine(int from, int to); }; } // End of namespace MADS #endif /* MADS_RAILS_H */