/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_RESOURCES_H #define MADS_RESOURCES_H #include "common/scummsys.h" #include "common/stream.h" #include "common/str.h" namespace MADS { class MADSEngine; class ResourcesManager { private: MADSEngine *_vm; public: ResourcesManager(MADSEngine *vm); /** * Return a named resource */ Common::SeekableReadStream *get(const Common::String &resourceName, bool loadFlag = false) { // TODO return nullptr; } Common::SeekableReadStream *openFile(const Common::String &resourceName) { return get(resourceName, false); } /** * Release a previously loaded resource */ void toss(const Common::String &resourceName) { // TODO } }; } // End of namespace MADS #endif /* MADS_RESOURCES_H */