/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_SCENE_H #define MADS_SCENE_H #include "common/scummsys.h" #include "common/array.h" #include "common/rect.h" #include "mads/assets.h" #include "mads/msurface.h" #include "mads/scene_data.h" namespace MADS { class Scene { private: /** * Free the voculary list buffer */ void freeVocab(); /** * Return the index of a given Vocab in the active vocab list */ int activeVocabIndexOf(int vocabId); /** * Secondary loading vocab list */ void loadVocabStrings(); protected: MADSEngine *_vm; public: SceneLogic *_sceneLogic; int _priorSceneId; int _nextSceneId; int _currentSceneId; Common::Array _verbList; Common::Array _textDisplay; SpriteSlots _spriteSlots; Common::Array _sprites; int _spritesIndex; Common::Array _dynamicHotspots; bool _dynamicHotspotsChanged; byte *_vocabBuffer; Common::Array _activeVocabs; Common::Array _sequences; Common::Array _messages; Common::String _talkFont; int _textSpacing; Common::Array _hotspots; ScreenObjects _screenObjects; int _v1; SceneInfo *_sceneInfo; MSurface _backgroundSurface; MSurface _depthSurface; /** * Constructor */ Scene(MADSEngine *vm); /** * Destructor */ ~Scene(); /** * Clear the dynamic hotspot list */ void clearDynamicHotspots(); /** * Clear the vocabulary list */ void clearVocab(); /** * Add a given vocab entry to the active list */ void addActiveVocab(int vocabId); /** * Clear the sequence list */ void clearSequenceList(); /** * Clear the message list */ void clearMessageList(); /** * Loads the scene logic for a given scene */ void loadSceneLogic(); /** * Loads the resources associated with the given scene * @param sceneId Scene to load * @param prefix Prefix to use for retrieving animation data * @param palFlag Flag for whether to reset the high/lo palette areas */ void loadScene(int sceneId, const Common::String &prefix, bool palFlag); /** * Loads the hotstpots for the scene */ void loadHotspots(); /** * Loads the vocab list */ void loadVocab(); /** * Clear the data for the scene */ void free(); }; } // End of namespace MADS #endif /* MADS_SCENE_H */