/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "mads/scene_data.h" #include "mads/mads.h" #include "mads/compression.h" #include "mads/graphics.h" #include "mads/resources.h" #include "mads/nebular/nebular_scenes.h" namespace MADS { ScreenObject::ScreenObject() { _category = CAT_NONE; _descId = 0; _layer = 0; } /*------------------------------------------------------------------------*/ ScreenObjects::ScreenObjects(MADSEngine *vm): _vm(vm) { _v8333C = false; _v832EC = 0; _yp = 0; _v7FECA = 0; _v7FED6 = 0; _v8332A = 0; _selectedObject = 0; _category = CAT_NONE; _objectIndex = 0; _released = false; } void ScreenObjects::add(const Common::Rect &bounds, ScrCategory category, int descId) { assert(size() < 100); ScreenObject so; so._bounds = bounds; so._category = category; so._descId = descId; so._layer = 0x1413; push_back(so); } void ScreenObjects::check(bool scanFlag) { Scene &scene = _vm->_game->_scene; if (!_vm->_events->_mouseButtons || _v832EC) _v7FECA = false; if ((_vm->_events->_vD6 || _v8332A || _yp || _v8333C) && scanFlag) { _selectedObject = scanBackwards(_vm->_events->currentPos(), LAYER_GUI); if (_selectedObject > 0) { _category = (ScrCategory)((*this)[_selectedObject - 1]._category & 7); _objectIndex = (*this)[_selectedObject - 1]._descId; } // Handling for easy mouse ScrCategory category = scene._interface._category; if (_vm->_easyMouse && !_vm->_events->_vD4 && category != _category && scene._interface._category != CAT_NONE) { _released = true; if (category >= CAT_ACTION && category <= CAT_6) { scene._interface.elementHighlighted(); } } _released = _vm->_events->_mouseReleased; if (_vm->_events->_vD2 || (_vm->_easyMouse && !_vm->_events->_vD4)) scene._interface._category = _category; if (!_vm->_events->_mouseButtons || _vm->_easyMouse) { if (category >= CAT_ACTION && category <= CAT_6) { scene._interface.elementHighlighted(); } } if (_vm->_events->_mouseButtons || (_vm->_easyMouse && scene._action._v83338 > 1 && scene._interface._category == CAT_INV_LIST) || (_vm->_easyMouse && scene._interface._category == CAT_HOTSPOT)) { scene._action.checkActionAtMousePos(); } if (_vm->_events->_mouseReleased) { scene.leftClick(); scene._interface._category = CAT_NONE; } if (_vm->_events->_mouseButtons || _vm->_easyMouse || _yp) proc1(); if (_vm->_events->_mouseButtons || _vm->_easyMouse) scene._action.set(); _v8333C = 0; } scene._action.refresh(); // Loop through image inter list warning("TODO: iimageInterList loop"); } int ScreenObjects::scanBackwards(const Common::Point &pt, int layer) { for (int i = (int)size() - 1; i >= 0; --i) { if ((*this)[i]._bounds.contains(pt) && ((*this)[i]._layer == layer)) return i + 1; } // Entry not found return 0; } void ScreenObjects::proc1() { warning("TODO: ScreenObjects::proc1"); } /*------------------------------------------------------------------------*/ SpriteSlot::SpriteSlot() { _spriteType = ST_NONE; _seqIndex = 0; _spritesIndex = 0; _frameNumber = 0; _depth = 0; _scale = 0; } SpriteSlot::SpriteSlot(SpriteType type, int seqIndex) { _spriteType = type; _seqIndex = seqIndex; _spritesIndex = 0; _frameNumber = 0; _depth = 0; _scale = 0; } /*------------------------------------------------------------------------*/ void SpriteSlots::clear(bool flag) { _vm->_game->_scene._textDisplay.clear(); if (flag) _vm->_game->_scene._sprites.clear(); Common::Array::clear(); push_back(SpriteSlot(ST_FULL_SCREEN_REFRESH, -1)); } /** * Releases any sprites used by the player */ void SpriteSlots::releasePlayerSprites() { Player &player = _vm->_game->_player; if (player._spritesLoaded && player._numSprites > 0) { int spriteEnd = player._spritesStart + player._numSprites - 1; do { deleteEntry(spriteEnd); } while (--spriteEnd >= player._spritesStart); } } void SpriteSlots::deleteEntry(int index) { remove_at(index); } /*------------------------------------------------------------------------*/ int SpriteSets::add(SpriteAsset *asset, int idx) { if (!idx) idx = size(); if (idx >= (int)(size() + 1)) resize(idx + 1); delete (*this)[idx]; (*this)[idx] = asset; return idx; } /*------------------------------------------------------------------------*/ TextDisplay::TextDisplay() { _active = false; _spacing = 0; _expire = 0; _col1 = _col2 = 0; } /*------------------------------------------------------------------------*/ DynamicHotspot::DynamicHotspot() { _seqIndex = 0; _facing = 0; _descId = 0; _field14 = 0; _articleNumber = 0; _cursor = CURSOR_NONE; } /*------------------------------------------------------------------------*/ DynamicHotspots::DynamicHotspots(MADSEngine *vm): _vm(vm) { for (int i = 0; i < DYNAMIC_HOTSPOTS_SIZE; ++i) { DynamicHotspot rec; rec._active = false; _entries.push_back(rec); } _changed = true; _count = 0; } int DynamicHotspots::add(int descId, int field14, int seqIndex, const Common::Rect &bounds) { // Find a free slot uint idx = 0; while ((idx < _entries.size()) && _entries[idx]._active) ++idx; if (idx == _entries.size()) error("DynamicHotspots overflow"); _entries[idx]._active = true; _entries[idx]._descId = descId; _entries[idx]._seqIndex = seqIndex; _entries[idx]._bounds = bounds; _entries[idx]._feetPos.x = -3; _entries[idx]._feetPos.y = 0; _entries[idx]._facing = 5; _entries[idx]._field14 = field14; _entries[idx]._articleNumber = 6; _entries[idx]._cursor = CURSOR_NONE; ++_count; _changed = true; if (seqIndex >= 0) _vm->_game->_scene._sequences[seqIndex]._dynamicHotspotIndex = idx; return idx; } int DynamicHotspots::setPosition(int index, int xp, int yp, int facing) { if (index >= 0) { _entries[index]._feetPos.x = xp; _entries[index]._feetPos.y = yp; _entries[index]._facing = facing; } return index; } int DynamicHotspots::setCursor(int index, CursorType cursor) { if (index >= 0) _entries[index]._cursor = cursor; return index; } void DynamicHotspots::remove(int index) { Scene &scene = _vm->_game->_scene; if (_entries[index]._active) { if (_entries[index]._seqIndex >= 0) scene._sequences[_entries[index]._seqIndex]._dynamicHotspotIndex = -1; _entries[index]._active = false; --_count; _changed = true; } } void DynamicHotspots::clear() { for (uint i = 0; i < _entries.size(); ++i) _entries[i]._active = false; _changed = false; _count = 0; } void DynamicHotspots::reset() { for (uint i = 0; i < _entries.size(); ++i) remove(i); _count = 0; _changed = false; } void DynamicHotspots::refresh() { error("DynamicHotspots::refresh"); } /*------------------------------------------------------------------------*/ KernelMessage::KernelMessage() { _flags = 0; _seqInex = 0; _asciiChar = '\0'; _asciiChar2 = '\0'; _colors = 0; _msgOffset = 0; _numTicks = 0; _frameTimer2 = 0; _frameTimer = 0; _timeout = 0; _field1C = 0; _abortMode = 0; _nounList[0] = _nounList[1] = _nounList[2] = 0; } /*------------------------------------------------------------------------*/ Hotspot::Hotspot() { _facing = 0; _articleNumber = 0; _cursor = CURSOR_NONE; _vocabId = 0; _verbId = 0; } Hotspot::Hotspot(Common::SeekableReadStream &f) { _bounds.left = f.readSint16LE(); _bounds.top = f.readSint16LE(); _bounds.right = f.readSint16LE(); _bounds.bottom = f.readSint16LE(); _feetPos.x = f.readSint16LE(); _feetPos.y = f.readSint16LE(); _facing = f.readByte(); _articleNumber = f.readByte(); f.skip(1); _cursor = (CursorType)f.readByte(); _vocabId = f.readUint16LE(); _verbId = f.readUint16LE(); } /*------------------------------------------------------------------------*/ void ARTHeader::load(Common::SeekableReadStream *f) { // Read in dimensions of image _width = f->readUint16LE(); _height = f->readUint16LE(); // Read in palette information int palCount = f->readUint16LE(); for (int i = 0; i < palCount; ++i) { RGB6 rgb; rgb.load(f); _palette.push_back(rgb); } f->skip(6 * (256 - palCount)); // Read unknown??? palCount = f->readUint16LE(); for (int i = 0; i < palCount; ++i) { RGB4 rgb; rgb.r = f->readByte(); rgb.g = f->readByte(); rgb.b = f->readByte(); rgb.u = f->readByte(); _palAnimData.push_back(rgb); } } /*------------------------------------------------------------------------*/ void SceneNode::load(Common::SeekableReadStream *f) { _walkPos.x = f->readSint16LE(); _walkPos.y = f->readSint16LE(); for (int i = 0; i < MAX_ROUTE_NODES; ++i) _indexes[i] = f->readUint16LE(); } /*------------------------------------------------------------------------*/ InterfaceSurface::InterfaceSurface(MADSEngine *vm): _vm(vm) { _category = CAT_NONE; _screenObjectsCount = 0; } void InterfaceSurface::elementHighlighted() { warning("TODO: InterfaceSurface::elementHighlighted"); } /*------------------------------------------------------------------------*/ void SceneInfo::SpriteInfo::load(Common::SeekableReadStream *f) { f->skip(3); _spriteSetIndex = f->readByte(); f->skip(2); _position.x = f->readSint16LE(); _position.y = f->readSint16LE(); _depth = f->readByte(); _scale = f->readByte(); } /*------------------------------------------------------------------------*/ void InterfaceSurface::load(const Common::String &resName) { File f(resName); MadsPack madsPack(&f); // Load in the palette Common::SeekableReadStream *palStream = madsPack.getItemStream(0); RGB4 *gamePalP = &_vm->_palette->_gamePalette[0]; byte *palP = &_vm->_palette->_mainPalette[0]; for (int i = 0; i < 16; ++i, gamePalP++, palP += 3) { palP[0] = palStream->readByte(); palP[1] = palStream->readByte(); palP[2] = palStream->readByte(); gamePalP->r |= 1; palStream->skip(3); } delete palStream; // set the size for the interface setSize(MADS_SCREEN_WIDTH, MADS_INTERFACE_HEIGHT); Common::SeekableReadStream *pixelsStream = madsPack.getItemStream(1); pixelsStream->read(getData(), MADS_SCREEN_WIDTH * MADS_INTERFACE_HEIGHT); delete pixelsStream; } /*------------------------------------------------------------------------*/ SceneInfo *SceneInfo::init(MADSEngine *vm) { if (vm->getGameID() == GType_RexNebular) { return new SceneInfoNebular(vm); } else { return new SceneInfo(vm); } } void SceneInfo::load(int sceneId, int v1, const Common::String &resName, int flags, MSurface &depthSurface, MSurface &bgSurface) { bool sceneFlag = sceneId >= 0; // Figure out the resource to use Common::String resourceName; if (sceneFlag) { resourceName = Resources::formatName(RESPREFIX_RM, sceneId, ".DAT"); } else { resourceName = "*" + Resources::formatResource(resName, resName); } // Open the scene info resource for access File infoFile(resourceName); MadsPack infoPack(&infoFile); // Read in basic data Common::SeekableReadStream *infoStream = infoPack.getItemStream(0); _sceneId = infoStream->readUint16LE(); _artFileNum = infoStream->readUint16LE(); _depthStyle = infoStream->readUint16LE(); _width = infoStream->readUint16LE(); _height = infoStream->readUint16LE(); infoStream->skip(24); int nodeCount = infoStream->readUint16LE(); _yBandsEnd = infoStream->readUint16LE(); _yBandsStart = infoStream->readUint16LE(); _maxScale = infoStream->readUint16LE(); _minScale = infoStream->readUint16LE(); for (int i = 0; i < DEPTH_BANDS_SIZE; ++i) _depthList[i] = infoStream->readUint16LE(); _field4A = infoStream->readUint16LE(); // Load the set of objects that are associated with the scene for (int i = 0; i < 20; ++i) { SceneNode node; node.load(infoStream); if (i < nodeCount) _nodes.push_back(node); } int spriteSetsCount = infoStream->readUint16LE(); int spriteInfoCount = infoStream->readUint16LE(); // Load in sprite sets Common::StringArray setNames; for (int i = 0; i < 10; ++i) { char name[64]; infoStream->read(name, 64); if (i < spriteSetsCount) setNames.push_back(Common::String(name)); } // Load in sprite draw information Common::Array spriteInfo; for (int i = 0; i < 50; ++i) { SpriteInfo info; info.load(infoStream); if (i < spriteInfoCount) spriteInfo.push_back(info); } delete infoStream; infoFile.close(); int width = _width; int height = _height; if (!bgSurface.getPixels()) { bgSurface.setSize(width, height); } if (_depthStyle == 2) width >>= 2; if (!depthSurface.getPixels()) { depthSurface.setSize(width, height); } // Load the depth surface with the scene codes loadCodes(depthSurface); // Get the ART resource if (sceneFlag) { resourceName = Resources::formatName(RESPREFIX_RM, _artFileNum, ".ART"); } else { resourceName = "*" + Resources::formatResource(resName, resName); } // Load in the ART header and palette File artFile(resourceName); MadsPack artResource(&artFile); Common::SeekableReadStream *stream = artResource.getItemStream(0); ARTHeader artHeader; artHeader.load(stream); delete stream; // Copy out the palette data for (uint i = 0; i < artHeader._palAnimData.size(); ++i) _palAnimData.push_back(artHeader._palAnimData[i]); if (!(flags & 1)) { if (!_vm->_palette->_paletteUsage.empty()) { _vm->_palette->_paletteUsage.getKeyEntries(artHeader._palette); _vm->_palette->_paletteUsage.prioritize(artHeader._palette); } _field4C = _vm->_palette->_paletteUsage.process(artHeader._palette, 0xF800); if (_field4C > 0) { _vm->_palette->_paletteUsage.transform(artHeader._palette); for (uint i = 0; i < _palAnimData.size(); ++i) { byte g = _palAnimData[i].g; _palAnimData[g].b = artHeader._palAnimData[g].u; } } } // Read in the background surface data assert(_width == bgSurface.w && _height == bgSurface.h); stream = artResource.getItemStream(1); stream->read(bgSurface.getPixels(), bgSurface.w * bgSurface.h); // Close the ART file delete stream; artFile.close(); Common::Array spriteSets; Common::Array indexList; if (flags & 1) { for (uint i = 0; i < setNames.size(); ++i) { Common::String setResName; if (sceneFlag || resName.hasPrefix("*")) setResName += "*"; setResName += setNames[i]; SpriteAsset *sprites = new SpriteAsset(_vm, setResName, flags); spriteSets.push_back(sprites); indexList.push_back(-1); // TODO:: sprites->_field6 } } warning("TODO: sub_201E4(indexList, namesCount, &pal data2"); for (uint i = 0; i < spriteInfo.size(); ++i) { SpriteInfo &si = spriteInfo[i]; SpriteAsset *asset = spriteSets[si._spriteSetIndex]; assert(asset && _depthStyle != 2); asset->drawScaled(asset->getCount(), depthSurface, bgSurface, si._scale, si._depth, si._position); } // Free the sprite sets for (int i = (int)spriteSets.size() - 1; i >= 0; --i) { warning("TODO: sub_201C8 SPRITE_SET.field_6"); delete spriteSets[i]; } } void SceneInfo::loadCodes(MSurface &depthSurface) { File f(Resources::formatName(RESPREFIX_RM, _sceneId, ".DAT")); MadsPack codesPack(&f); Common::SeekableReadStream *stream = codesPack.getItemStream(0); uint16 width = _width; uint16 height = _height; byte *walkMap = new byte[stream->size()]; depthSurface.setSize(width, height); stream->read(walkMap, f.size()); delete stream; f.close(); byte *ptr = (byte *)depthSurface.getPixels(); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { int ofs = x + (y * width); if ((walkMap[ofs / 8] << (ofs % 8)) & 0x80) *ptr++ = 1; // walkable else *ptr++ = 0; } } delete[] walkMap; } /*------------------------------------------------------------------------*/ void SceneInfoNebular::loadCodes(MSurface &depthSurface) { File f(Resources::formatName(RESPREFIX_RM, _sceneId, ".DAT")); MadsPack codesPack(&f); Common::SeekableReadStream *stream = codesPack.getItemStream(0); byte *destP = depthSurface.getData(); byte *endP = depthSurface.getBasePtr(0, depthSurface.h); byte runLength = stream->readByte(); while (destP < endP && runLength > 0) { byte runValue = stream->readByte(); // Write out the run length Common::fill(destP, destP + runLength, runValue); destP += runLength; // Get the next run length runLength = stream->readByte(); } if (destP < endP) Common::fill(destP, endP, 0); delete stream; f.close(); } } // End of namespace MADS