/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "mads/scene_data.h" #include "mads/mads.h" #include "mads/compression.h" #include "mads/screen.h" #include "mads/resources.h" #include "mads/nebular/nebular_scenes.h" namespace MADS { ScreenObject::ScreenObject() { _category = CAT_NONE; _descId = 0; _layer = 0; } /*------------------------------------------------------------------------*/ ScreenObjects::ScreenObjects(MADSEngine *vm): _vm(vm) { _v8333C = false; _v832EC = 0; _v7FECA = 0; _v7FED6 = 0; _v8332A = 0; _category = CAT_NONE; _objectIndex = 0; _released = false; } void ScreenObjects::add(const Common::Rect &bounds, Layer layer, ScrCategory category, int descId) { assert(size() < 100); ScreenObject so; so._bounds = bounds; so._category = category; so._descId = descId; so._layer = layer; push_back(so); } void ScreenObjects::check(bool scanFlag) { Scene &scene = _vm->_game->_scene; if (!_vm->_events->_mouseButtons || _v832EC) _v7FECA = false; if ((_vm->_events->_vD6 || _v8332A || _vm->_game->_scene._userInterface._scrollerY || _v8333C) && scanFlag) { scene._userInterface._selectedInvIndex = scanBackwards(_vm->_events->currentPos(), LAYER_GUI); if (scene._userInterface._selectedInvIndex > 0) { _category = (ScrCategory)((*this)[scene._userInterface._selectedInvIndex - 1]._category & 7); _objectIndex = (*this)[scene._userInterface._selectedInvIndex - 1]._descId; } // Handling for easy mouse ScrCategory category = scene._userInterface._category; if (_vm->_easyMouse && !_vm->_events->_vD4 && category != _category && scene._userInterface._category != CAT_NONE) { _released = true; if (category >= CAT_ACTION && category <= CAT_TALK_ENTRY) { scene._userInterface.elementHighlighted(); } } _released = _vm->_events->_mouseReleased; if (_vm->_events->_vD2 || (_vm->_easyMouse && !_vm->_events->_vD4)) scene._userInterface._category = _category; if (!_vm->_events->_mouseButtons || _vm->_easyMouse) { if (category >= CAT_ACTION && category <= CAT_TALK_ENTRY) { scene._userInterface.elementHighlighted(); } } if (_vm->_events->_mouseButtons || (_vm->_easyMouse && scene._action._v83338 > 1 && scene._userInterface._category == CAT_INV_LIST) || (_vm->_easyMouse && scene._userInterface._category == CAT_HOTSPOT)) { scene._action.checkActionAtMousePos(); } if (_vm->_events->_mouseReleased) { scene.leftClick(); scene._userInterface._category = CAT_NONE; } if (_vm->_events->_mouseButtons || _vm->_easyMouse || scene._userInterface._scrollerY) proc1(); if (_vm->_events->_mouseButtons || _vm->_easyMouse) scene._action.set(); _v8333C = 0; } scene._action.refresh(); // Loop through image inter list warning("TODO: imageInterList loop"); } int ScreenObjects::scanBackwards(const Common::Point &pt, int layer) { for (int i = (int)size() - 1; i >= 0; --i) { if ((*this)[i]._bounds.contains(pt) && ((*this)[i]._layer == layer)) return i + 1; } // Entry not found return 0; } void ScreenObjects::proc1() { warning("TODO: ScreenObjects::proc1"); } /*------------------------------------------------------------------------*/ void SceneNode::load(Common::SeekableReadStream *f) { _walkPos.x = f->readSint16LE(); _walkPos.y = f->readSint16LE(); for (int i = 0; i < MAX_ROUTE_NODES; ++i) _indexes[i] = f->readUint16LE(); } /*------------------------------------------------------------------------*/ KernelMessage::KernelMessage() { _flags = 0; _sequenceIndex = 0; _asciiChar = '\0'; _asciiChar2 = '\0'; _color1 = 0; _color2 = 0; _msgOffset = 0; _numTicks = 0; _frameTimer2 = 0; _frameTimer = 0; _timeout = 0; _abortTimers = 0; _abortMode = ABORTMODE_0; _actionDetails._verbId = 0; _actionDetails._objectNameId = 0; _actionDetails._indirectObjectId = 0; } /*------------------------------------------------------------------------*/ Hotspot::Hotspot() { _facing = 0; _articleNumber = 0; _cursor = CURSOR_NONE; _vocabId = 0; _verbId = 0; } Hotspot::Hotspot(Common::SeekableReadStream &f) { _bounds.left = f.readSint16LE(); _bounds.top = f.readSint16LE(); _bounds.right = f.readSint16LE(); _bounds.bottom = f.readSint16LE(); _feetPos.x = f.readSint16LE(); _feetPos.y = f.readSint16LE(); _facing = f.readByte(); _articleNumber = f.readByte(); f.skip(1); _cursor = (CursorType)f.readByte(); _vocabId = f.readUint16LE(); _verbId = f.readUint16LE(); } /*------------------------------------------------------------------------*/ void ARTHeader::load(Common::SeekableReadStream *f) { // Read in dimensions of image _width = f->readUint16LE(); _height = f->readUint16LE(); // Read in palette information int palCount = f->readUint16LE(); for (int i = 0; i < palCount; ++i) { RGB6 rgb; rgb.load(f); _palette.push_back(rgb); } f->skip(6 * (256 - palCount)); // Read unknown??? palCount = f->readUint16LE(); for (int i = 0; i < palCount; ++i) { RGB4 rgb; rgb.r = f->readByte(); rgb.g = f->readByte(); rgb.b = f->readByte(); rgb.u = f->readByte(); _palAnimData.push_back(rgb); } } /*------------------------------------------------------------------------*/ void SceneInfo::SpriteInfo::load(Common::SeekableReadStream *f) { f->skip(3); _spriteSetIndex = f->readByte(); f->skip(2); _position.x = f->readSint16LE(); _position.y = f->readSint16LE(); _depth = f->readByte(); _scale = f->readByte(); } void SceneInfo::setRouteNode(int nodeIndex, const Common::Point &pt, MSurface &depthSurface) { int flags, hypotenuse; _nodes[nodeIndex]._walkPos = pt; // Recalculate inter-node lengths for (uint idx = 0; idx < _nodes.size(); ++idx) { int entry; if (idx == (uint)nodeIndex) { entry = 0x3FFF; } else { // Process the node flags = getRouteFlags(pt, _nodes[idx]._walkPos, depthSurface); int xDiff = ABS(_nodes[idx]._walkPos.x - pt.x); int yDiff = ABS(_nodes[idx]._walkPos.y - pt.y); hypotenuse = sqrt((double)(xDiff * xDiff + yDiff * yDiff)); if (hypotenuse >= 0x3FFF) // Shouldn't ever be this large hypotenuse = 0x3FFF; entry = hypotenuse | flags; _nodes[idx]._indexes[nodeIndex] = entry; _nodes[nodeIndex]._indexes[idx] = entry; } } } int SceneInfo::getRouteFlags(const Common::Point &src, const Common::Point &dest, MSurface &depthSurface) { int result = 0x8000; bool flag = false; int xDiff = ABS(dest.x - src.x); int yDiff = ABS(dest.y - src.y); int xDirection = dest.x >= src.x ? 1 : -1; int yDirection = dest.y >= src.y ? depthSurface.w : -depthSurface.w; int majorDiff = 0; if (dest.x < src.x) majorDiff = MAX(xDiff, yDiff); ++xDiff; ++yDiff; byte *srcP = depthSurface.getBasePtr(src.x, src.y); int totalCtr = majorDiff; for (int xCtr = 0; xCtr < xDiff; ++xCtr, srcP += xDirection) { totalCtr += yDiff; if ((*srcP & 0x80) == 0) flag = false; else if (!flag) { flag = true; result -= 0x4000; if (result == 0) break; } while (totalCtr >= xDiff) { totalCtr -= xDiff; if ((*srcP & 0x80) == 0) flag = false; else if (!flag) { flag = true; result -= 0x4000; if (result == 0) break; } srcP += yDirection; } if (result == 0) break; } return result; } /*------------------------------------------------------------------------*/ SceneInfo *SceneInfo::init(MADSEngine *vm) { if (vm->getGameID() == GType_RexNebular) { return new Nebular::SceneInfoNebular(vm); } else { error("Unknown game"); } } void SceneInfo::load(int sceneId, int v1, const Common::String &resName, int flags, MSurface &depthSurface, MSurface &bgSurface) { bool sceneFlag = sceneId >= 0; // Figure out the resource to use Common::String resourceName; if (sceneFlag) { resourceName = Resources::formatName(RESPREFIX_RM, sceneId, ".DAT"); } else { resourceName = "*" + Resources::formatResource(resName, resName); } // Open the scene info resource for access File infoFile(resourceName); MadsPack infoPack(&infoFile); // Read in basic data Common::SeekableReadStream *infoStream = infoPack.getItemStream(0); _sceneId = infoStream->readUint16LE(); _artFileNum = infoStream->readUint16LE(); _depthStyle = infoStream->readUint16LE(); _width = infoStream->readUint16LE(); _height = infoStream->readUint16LE(); infoStream->skip(24); int nodeCount = infoStream->readUint16LE(); _yBandsEnd = infoStream->readUint16LE(); _yBandsStart = infoStream->readUint16LE(); _maxScale = infoStream->readUint16LE(); _minScale = infoStream->readUint16LE(); for (int i = 0; i < DEPTH_BANDS_SIZE; ++i) _depthList[i] = infoStream->readUint16LE(); _field4A = infoStream->readUint16LE(); // Load the set of objects that are associated with the scene for (int i = 0; i < 20; ++i) { SceneNode node; node.load(infoStream); if (i < nodeCount) _nodes.push_back(node); } int spriteSetsCount = infoStream->readUint16LE(); int spriteInfoCount = infoStream->readUint16LE(); // Load in sprite sets Common::StringArray setNames; for (int i = 0; i < 10; ++i) { char name[64]; infoStream->read(name, 64); if (i < spriteSetsCount) setNames.push_back(Common::String(name)); } // Load in sprite draw information Common::Array spriteInfo; for (int i = 0; i < 50; ++i) { SpriteInfo info; info.load(infoStream); if (i < spriteInfoCount) spriteInfo.push_back(info); } delete infoStream; int width = _width; int height = _height; if (!bgSurface.getPixels()) { bgSurface.setSize(width, height); } if (_depthStyle == 2) width >>= 2; if (!depthSurface.getPixels()) { depthSurface.setSize(width, height); } // Load the depth surface with the scene codes Common::SeekableReadStream *depthStream = infoPack.getItemStream(1); loadCodes(depthSurface, depthStream); delete depthStream; infoFile.close(); // Get the ART resource if (sceneFlag) { resourceName = Resources::formatName(RESPREFIX_RM, _artFileNum, ".ART"); } else { resourceName = "*" + Resources::formatResource(resName, resName); } // Load in the ART header and palette File artFile(resourceName); MadsPack artResource(&artFile); Common::SeekableReadStream *stream = artResource.getItemStream(0); ARTHeader artHeader; artHeader.load(stream); delete stream; // Copy out the palette data for (uint i = 0; i < artHeader._palAnimData.size(); ++i) _palAnimData.push_back(artHeader._palAnimData[i]); if (!(flags & 1)) { if (!_vm->_palette->_paletteUsage.empty()) { _vm->_palette->_paletteUsage.getKeyEntries(artHeader._palette); _vm->_palette->_paletteUsage.prioritize(artHeader._palette); } _usageIndex = _vm->_palette->_paletteUsage.process(artHeader._palette, (flags & 0xF800) | 0x8000); if (_usageIndex > 0) { _vm->_palette->_paletteUsage.transform(artHeader._palette); for (uint i = 0; i < _palAnimData.size(); ++i) { byte g = _palAnimData[i].g; _palAnimData[g].b = artHeader._palAnimData[g].u; } } } // Read in the background surface data assert(_width == bgSurface.w && _height == bgSurface.h); stream = artResource.getItemStream(1); stream->read(bgSurface.getPixels(), bgSurface.w * bgSurface.h); if (!(flags & 1)) { // Translate the background to use the correct palette indexes bgSurface.translate(artHeader._palette); } // Close the ART file delete stream; artFile.close(); Common::Array spriteSets; Common::Array usageList; if (flags & 1) { for (uint i = 0; i < setNames.size(); ++i) { Common::String setResName; if (sceneFlag || resName.hasPrefix("*")) setResName += "*"; setResName += setNames[i]; SpriteAsset *sprites = new SpriteAsset(_vm, setResName, flags); spriteSets.push_back(sprites); usageList.push_back(sprites->_usageIndex); } } _vm->_palette->_paletteUsage.updateUsage(usageList, _usageIndex); for (uint i = 0; i < spriteInfo.size(); ++i) { SpriteInfo &si = spriteInfo[i]; SpriteAsset *asset = spriteSets[si._spriteSetIndex]; assert(asset && _depthStyle != 2); asset->drawScaled(asset->getCount(), depthSurface, bgSurface, si._scale, si._depth, si._position); } // Free the sprite sets for (int i = (int)spriteSets.size() - 1; i >= 0; --i) { warning("TODO: sub_201C8 SPRITE_SET.field_6"); delete spriteSets[i]; } } /*------------------------------------------------------------------------*/ SceneLogic::SceneLogic(MADSEngine *vm) : _vm(vm) { _scene = &_vm->_game->_scene; } } // End of namespace MADS