/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "mads/scene_data.h" #include "mads/mads.h" #include "mads/compression.h" #include "mads/graphics.h" #include "mads/resources.h" #include "mads/nebular/nebular_scenes.h" namespace MADS { ScreenObject::ScreenObject() { _category = CAT_NONE; _descId = 0; _layer = 0; } /*------------------------------------------------------------------------*/ ScreenObjects::ScreenObjects(MADSEngine *vm): _vm(vm) { _v8333C = false; _v832EC = 0; _yp = 0; _v7FECA = 0; _v7FED6 = 0; _v8332A = 0; _selectedObject = 0; _category = CAT_NONE; _objectIndex = 0; _released = false; } void ScreenObjects::add(const Common::Rect &bounds, ScrCategory category, int descId) { assert(size() < 100); ScreenObject so; so._bounds = bounds; so._category = category; so._descId = descId; so._layer = 0x1413; push_back(so); } void ScreenObjects::check(bool scanFlag) { Scene &scene = _vm->_game->_scene; if (!_vm->_events->_mouseButtons || _v832EC) _v7FECA = false; if ((_vm->_events->_vD6 || _v8332A || _yp || _v8333C) && scanFlag) { _selectedObject = scanBackwards(_vm->_events->currentPos(), LAYER_GUI); if (_selectedObject > 0) { _category = (ScrCategory)((*this)[_selectedObject - 1]._category & 7); _objectIndex = (*this)[_selectedObject - 1]._descId; } // Handling for easy mouse ScrCategory category = scene._interface._category; if (_vm->_easyMouse && !_vm->_events->_vD4 && category != _category && scene._interface._category != CAT_NONE) { _released = true; if (category >= CAT_ACTION && category <= CAT_6) { scene._interface.elementHighlighted(); } } _released = _vm->_events->_mouseReleased; if (_vm->_events->_vD2 || (_vm->_easyMouse && !_vm->_events->_vD4)) scene._interface._category = _category; if (!_vm->_events->_mouseButtons || _vm->_easyMouse) { if (category >= CAT_ACTION && category <= CAT_6) { scene._interface.elementHighlighted(); } } if (_vm->_events->_mouseButtons || (_vm->_easyMouse && scene._action._v83338 > 1 && scene._interface._category == CAT_INV_LIST) || (_vm->_easyMouse && scene._interface._category == CAT_HOTSPOT)) { scene._action.checkActionAtMousePos(); } if (_vm->_events->_mouseReleased) { scene.leftClick(); scene._interface._category = CAT_NONE; } if (_vm->_events->_mouseButtons || _vm->_easyMouse || _yp) proc1(); if (_vm->_events->_mouseButtons || _vm->_easyMouse) scene._action.set(); _v8333C = 0; } scene._action.refresh(); // Loop through image inter list warning("TODO: iimageInterList loop"); } int ScreenObjects::scanBackwards(const Common::Point &pt, int layer) { for (int i = (int)size() - 1; i >= 0; --i) { if ((*this)[i]._bounds.contains(pt) && ((*this)[i]._layer == layer)) return i + 1; } // Entry not found return 0; } void ScreenObjects::proc1() { warning("TODO: ScreenObjects::proc1"); } /*------------------------------------------------------------------------*/ MADSEngine *DirtyArea::_vm = nullptr; void DirtyArea::setArea(int width, int height, int maxWidth, int maxHeight) { if (_bounds.left % 2) { --_bounds.left; ++width; } if (_bounds.left < 0) _bounds.left = 0; else if (_bounds.left > maxWidth) _bounds.left = maxWidth; int right = _bounds.left + width; if (right < 0) right = 0; if (right > maxWidth) right = maxWidth; _bounds.right = right; _bounds2.left = _bounds.width() / 2; _bounds2.right = _bounds.left + (_bounds.width() + 1) / 2 - 1; if (_bounds.top < 0) _bounds.top = 0; else if (_bounds.top > maxHeight) _bounds.top = maxHeight; int bottom = _bounds.top + height; if (bottom < 0) bottom = 0; if (bottom > maxHeight) bottom = maxHeight; _bounds.bottom = bottom; _bounds2.top = _bounds.height() / 2; _bounds2.bottom = _bounds.top + (_bounds.height() + 1) / 2 - 1; _active = true; } void DirtyArea::setSpriteSlot(const SpriteSlot *spriteSlot) { int width, height; Scene &scene = _vm->_game->_scene; if (spriteSlot->_spriteType == ST_FULL_SCREEN_REFRESH) { // Special entry to refresh the entire screen _bounds.left = 0; _bounds.top = 0; width = MADS_SCREEN_WIDTH; height = MADS_SCENE_HEIGHT; } else { // Standard sprite slots _bounds.left = spriteSlot->_position.x - scene._posAdjust.x; _bounds.top = spriteSlot->_position.y - scene._posAdjust.y; SpriteAsset &spriteSet = *scene._sprites[spriteSlot->_spritesIndex]; MSprite *frame = spriteSet.getFrame(((spriteSlot->_frameNumber & 0x7fff) - 1) & 0x7f); if (spriteSlot->_scale == -1) { width = frame->w; height = frame->h; } else { width = frame->w * spriteSlot->_scale / 100; height = frame->h * spriteSlot->_scale / 100; _bounds.left -= width / 2; _bounds.top += -(height - 1); } } setArea(width, height, MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT); } void DirtyArea::setTextDisplay(const TextDisplay *textDisplay) { _bounds.left = textDisplay->_bounds.left; _bounds.top = textDisplay->_bounds.top; setArea(textDisplay->_bounds.width(), textDisplay->_bounds.height(), MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT); } /*------------------------------------------------------------------------*/ DirtyAreas::DirtyAreas(MADSEngine *vm) : _vm(vm) { DirtyArea::_vm = vm; for (int i = 0; i < DIRTY_AREAS_SIZE; ++i) { DirtyArea rec; rec._active = false; push_back(rec); } } void DirtyAreas::merge(int startIndex, int count) { if (startIndex >= count) return; for (int outerCtr = startIndex - 1, idx = 0; idx < count; ++outerCtr, ++idx) { if (!(*this)[outerCtr]._active) continue; for (int innerCtr = outerCtr + 1; innerCtr < count; ++innerCtr) { if (!(*this)[innerCtr]._active || !intersects(outerCtr, innerCtr)) continue; if ((*this)[outerCtr]._textActive && (*this)[innerCtr]._textActive) mergeAreas(outerCtr, innerCtr); } } } /** * Returns true if two dirty areas intersect */ bool DirtyAreas::intersects(int idx1, int idx2) { return (*this)[idx1]._bounds2.intersects((*this)[idx2]._bounds2); } void DirtyAreas::mergeAreas(int idx1, int idx2) { DirtyArea &da1 = (*this)[idx1]; DirtyArea &da2 = (*this)[idx2]; da1._bounds.extend(da2._bounds); da1._bounds2.left = da1._bounds.width() / 2; da1._bounds2.right = da1._bounds.left + (da1._bounds.width() + 1) / 2 - 1; da1._bounds2.top = da1._bounds.height() / 2; da1._bounds2.bottom = da1._bounds.top + (da1._bounds.height() + 1) / 2 - 1; da2._active = false; da1._textActive = true; } void DirtyAreas::copy(MSurface *dest, MSurface *src, const Common::Point &posAdjust) { for (uint i = 0; i < size(); ++i) { const Common::Rect &srcBounds = (*this)[i]._bounds; Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y, srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y); if ((*this)[i]._active && (*this)[i]._bounds.isValidRect()) { src->copyTo(dest, bounds, Common::Point((*this)[i]._bounds.left, (*this)[i]._bounds.top)); } } } void DirtyAreas::reset() { for (uint i = 0; i < size(); ++i) (*this)[i]._active = false; } /*------------------------------------------------------------------------*/ KernelMessage::KernelMessage() { _flags = 0; _sequenceIndex = 0; _asciiChar = '\0'; _asciiChar2 = '\0'; _color1 = 0; _color2 = 0; _msgOffset = 0; _numTicks = 0; _frameTimer2 = 0; _frameTimer = 0; _timeout = 0; _abortTimers = 0; _abortMode = ABORTMODE_0; _actionDetails._verbId = 0; _actionDetails._objectNameId = 0; _actionDetails._indirectObjectId = 0; } /*------------------------------------------------------------------------*/ Hotspot::Hotspot() { _facing = 0; _articleNumber = 0; _cursor = CURSOR_NONE; _vocabId = 0; _verbId = 0; } Hotspot::Hotspot(Common::SeekableReadStream &f) { _bounds.left = f.readSint16LE(); _bounds.top = f.readSint16LE(); _bounds.right = f.readSint16LE(); _bounds.bottom = f.readSint16LE(); _feetPos.x = f.readSint16LE(); _feetPos.y = f.readSint16LE(); _facing = f.readByte(); _articleNumber = f.readByte(); f.skip(1); _cursor = (CursorType)f.readByte(); _vocabId = f.readUint16LE(); _verbId = f.readUint16LE(); } /*------------------------------------------------------------------------*/ void ARTHeader::load(Common::SeekableReadStream *f) { // Read in dimensions of image _width = f->readUint16LE(); _height = f->readUint16LE(); // Read in palette information int palCount = f->readUint16LE(); for (int i = 0; i < palCount; ++i) { RGB6 rgb; rgb.load(f); _palette.push_back(rgb); } f->skip(6 * (256 - palCount)); // Read unknown??? palCount = f->readUint16LE(); for (int i = 0; i < palCount; ++i) { RGB4 rgb; rgb.r = f->readByte(); rgb.g = f->readByte(); rgb.b = f->readByte(); rgb.u = f->readByte(); _palAnimData.push_back(rgb); } } /*------------------------------------------------------------------------*/ void SceneInfo::SpriteInfo::load(Common::SeekableReadStream *f) { f->skip(3); _spriteSetIndex = f->readByte(); f->skip(2); _position.x = f->readSint16LE(); _position.y = f->readSint16LE(); _depth = f->readByte(); _scale = f->readByte(); } /*------------------------------------------------------------------------*/ SceneInfo *SceneInfo::init(MADSEngine *vm) { if (vm->getGameID() == GType_RexNebular) { return new Nebular::SceneInfoNebular(vm); } else { return new SceneInfo(vm); } } void SceneInfo::load(int sceneId, int v1, const Common::String &resName, int flags, MSurface &depthSurface, MSurface &bgSurface) { bool sceneFlag = sceneId >= 0; // Figure out the resource to use Common::String resourceName; if (sceneFlag) { resourceName = Resources::formatName(RESPREFIX_RM, sceneId, ".DAT"); } else { resourceName = "*" + Resources::formatResource(resName, resName); } // Open the scene info resource for access File infoFile(resourceName); MadsPack infoPack(&infoFile); // Read in basic data Common::SeekableReadStream *infoStream = infoPack.getItemStream(0); _sceneId = infoStream->readUint16LE(); _artFileNum = infoStream->readUint16LE(); _depthStyle = infoStream->readUint16LE(); _width = infoStream->readUint16LE(); _height = infoStream->readUint16LE(); infoStream->skip(24); int nodeCount = infoStream->readUint16LE(); _yBandsEnd = infoStream->readUint16LE(); _yBandsStart = infoStream->readUint16LE(); _maxScale = infoStream->readUint16LE(); _minScale = infoStream->readUint16LE(); for (int i = 0; i < DEPTH_BANDS_SIZE; ++i) _depthList[i] = infoStream->readUint16LE(); _field4A = infoStream->readUint16LE(); // Load the set of objects that are associated with the scene for (int i = 0; i < 20; ++i) { SceneNode node; node.load(infoStream); if (i < nodeCount) _nodes.push_back(node); } int spriteSetsCount = infoStream->readUint16LE(); int spriteInfoCount = infoStream->readUint16LE(); // Load in sprite sets Common::StringArray setNames; for (int i = 0; i < 10; ++i) { char name[64]; infoStream->read(name, 64); if (i < spriteSetsCount) setNames.push_back(Common::String(name)); } // Load in sprite draw information Common::Array spriteInfo; for (int i = 0; i < 50; ++i) { SpriteInfo info; info.load(infoStream); if (i < spriteInfoCount) spriteInfo.push_back(info); } delete infoStream; infoFile.close(); int width = _width; int height = _height; if (!bgSurface.getPixels()) { bgSurface.setSize(width, height); } if (_depthStyle == 2) width >>= 2; if (!depthSurface.getPixels()) { depthSurface.setSize(width, height); } // Load the depth surface with the scene codes loadCodes(depthSurface); // Get the ART resource if (sceneFlag) { resourceName = Resources::formatName(RESPREFIX_RM, _artFileNum, ".ART"); } else { resourceName = "*" + Resources::formatResource(resName, resName); } // Load in the ART header and palette File artFile(resourceName); MadsPack artResource(&artFile); Common::SeekableReadStream *stream = artResource.getItemStream(0); ARTHeader artHeader; artHeader.load(stream); delete stream; // Copy out the palette data for (uint i = 0; i < artHeader._palAnimData.size(); ++i) _palAnimData.push_back(artHeader._palAnimData[i]); if (!(flags & 1)) { if (!_vm->_palette->_paletteUsage.empty()) { _vm->_palette->_paletteUsage.getKeyEntries(artHeader._palette); _vm->_palette->_paletteUsage.prioritize(artHeader._palette); } _usageIndex = _vm->_palette->_paletteUsage.process(artHeader._palette, (flags & 0xF800) | 0x8000); if (_usageIndex > 0) { _vm->_palette->_paletteUsage.transform(artHeader._palette); for (uint i = 0; i < _palAnimData.size(); ++i) { byte g = _palAnimData[i].g; _palAnimData[g].b = artHeader._palAnimData[g].u; } } } // Read in the background surface data assert(_width == bgSurface.w && _height == bgSurface.h); stream = artResource.getItemStream(1); stream->read(bgSurface.getPixels(), bgSurface.w * bgSurface.h); // Close the ART file delete stream; artFile.close(); Common::Array spriteSets; Common::Array indexList; if (flags & 1) { for (uint i = 0; i < setNames.size(); ++i) { Common::String setResName; if (sceneFlag || resName.hasPrefix("*")) setResName += "*"; setResName += setNames[i]; SpriteAsset *sprites = new SpriteAsset(_vm, setResName, flags); spriteSets.push_back(sprites); indexList.push_back(-1); // TODO:: sprites->_field6 } } warning("TODO: sub_201E4(indexList, namesCount, &pal data2"); for (uint i = 0; i < spriteInfo.size(); ++i) { SpriteInfo &si = spriteInfo[i]; SpriteAsset *asset = spriteSets[si._spriteSetIndex]; assert(asset && _depthStyle != 2); asset->drawScaled(asset->getCount(), depthSurface, bgSurface, si._scale, si._depth, si._position); } // Free the sprite sets for (int i = (int)spriteSets.size() - 1; i >= 0; --i) { warning("TODO: sub_201C8 SPRITE_SET.field_6"); delete spriteSets[i]; } } void SceneInfo::loadCodes(MSurface &depthSurface) { File f(Resources::formatName(RESPREFIX_RM, _sceneId, ".DAT")); MadsPack codesPack(&f); Common::SeekableReadStream *stream = codesPack.getItemStream(0); uint16 width = _width; uint16 height = _height; byte *walkMap = new byte[stream->size()]; depthSurface.setSize(width, height); stream->read(walkMap, f.size()); delete stream; f.close(); byte *ptr = (byte *)depthSurface.getPixels(); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { int ofs = x + (y * width); if ((walkMap[ofs / 8] << (ofs % 8)) & 0x80) *ptr++ = 1; // walkable else *ptr++ = 0; } } delete[] walkMap; } /*------------------------------------------------------------------------*/ SceneLogic::SceneLogic(MADSEngine *vm) : _vm(vm) { _scene = &_vm->_game->_scene; } } // End of namespace MADS