/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "mads/scene_data.h" #include "mads/mads.h" #include "mads/compression.h" #include "mads/resources.h" #include "mads/nebular/nebular_scenes.h" namespace MADS { SpriteSlot::SpriteSlot() { _spriteType = ST_NONE; _seqIndex = 0; _spritesIndex = 0; _frameNumber = 0; _depth = 0; _scale = 0; } SpriteSlot::SpriteSlot(SpriteType type, int seqIndex) { _spriteType = type; _seqIndex = seqIndex; _spritesIndex = 0; _frameNumber = 0; _depth = 0; _scale = 0; } /*------------------------------------------------------------------------*/ void SpriteSlots::clear(bool flag) { _vm->_game->_scene._textDisplay.clear(); if (flag) _vm->_game->_scene._sprites.clear(); Common::Array::clear(); push_back(SpriteSlot(ST_FULL_SCREEN_REFRESH, -1)); } /** * Releases any sprites used by the player */ void SpriteSlots::releasePlayerSprites() { Player &player = _vm->_game->player(); if (player._spritesLoaded && player._numSprites > 0) { int spriteEnd = player._spritesStart + player._numSprites - 1; do { deleteEntry(spriteEnd); } while (--spriteEnd >= player._spritesStart); } } void SpriteSlots::deleteEntry(int index) { remove_at(index); } /*------------------------------------------------------------------------*/ TextDisplay::TextDisplay() { _active = false; _spacing = 0; _expire = 0; _col1 = _col2 = 0; } /*------------------------------------------------------------------------*/ DynamicHotspot::DynamicHotspot() { _seqIndex = 0; _facing = 0; _descId = 0; _field14 = 0; _articleNumber = 0; _cursor = 0; } /*------------------------------------------------------------------------*/ SequenceEntry::SequenceEntry() { _spritesIndex = 0; _flipped =0; _frameIndex = 0; _frameStart = 0; _numSprites = 0; _animType = 0; _frameInc = 0; _depth = 0; _scale = 0; _dynamicHotspotIndex = -1; _triggerCountdown = 0; _doneFlag = 0; _entries._count = 0; _abortMode = 0; _actionNouns[0] = _actionNouns[1] = _actionNouns[2] = 0; _numTicks = 0; _extraTicks = 0; _timeout = 0; } KernelMessage::KernelMessage() { _flags = 0; _seqInex = 0; _asciiChar = '\0'; _asciiChar2 = '\0'; _colors = 0; _msgOffset = 0; _numTicks = 0; _frameTimer2 = 0; _frameTimer = 0; _timeout = 0; _field1C = 0; _abortMode = 0; _nounList[0] = _nounList[1] = _nounList[2] = 0; } /*------------------------------------------------------------------------*/ Hotspot::Hotspot() { _facing = 0; _articleNumber = 0; _cursor = 0; _vocabId = 0; _verbId = 0; } Hotspot::Hotspot(Common::SeekableReadStream &f) { _bounds.left = f.readSint16LE(); _bounds.top = f.readSint16LE(); _bounds.right = f.readSint16LE(); _bounds.bottom = f.readSint16LE(); _feetPos.x = f.readSint16LE(); _feetPos.y = f.readSint16LE(); _facing = f.readByte(); _articleNumber = f.readByte(); f.skip(1); _cursor = f.readByte(); _vocabId = f.readUint16LE(); _verbId = f.readUint16LE(); } /*------------------------------------------------------------------------*/ void ARTHeader::load(Common::SeekableReadStream *f) { // Read in dimensions of image _width = f->readUint16LE(); _height = f->readUint16LE(); // Read in palette information int palCount = f->readUint16LE(); for (int i = 0; i < palCount; ++i) { RGB6 rgb; rgb.load(f); _palette.push_back(rgb); } f->skip(6 * (256 - palCount)); // Read unknown??? palCount = f->readUint16LE(); for (int i = 0; i < palCount; ++i) { RGB4 rgb; rgb.r = f->readByte(); rgb.g = f->readByte(); rgb.b = f->readByte(); rgb.u = f->readByte(); _palData.push_back(rgb); } } /*------------------------------------------------------------------------*/ void SceneInfo::SpriteInfo::load(Common::SeekableReadStream *f) { f->skip(3); _spriteSetIndex = f->readByte(); f->skip(2); _position.x = f->readSint16LE(); _position.y = f->readSint16LE(); _depth = f->readByte(); _scale = f->readByte(); } /*------------------------------------------------------------------------*/ SceneInfo *SceneInfo::load(MADSEngine *vm, int sceneId, int v1, const Common::String &resName, int v3, MSurface &depthSurface, MSurface &bgSurface) { return new SceneInfo(vm, sceneId, v1, resName, v3, depthSurface, bgSurface); } SceneInfo::SceneInfo(MADSEngine *vm, int sceneId, int v1, const Common::String &resName, int flags, MSurface &depthSurface, MSurface &bgSurface) { _vm = vm; bool sceneFlag = sceneId >= 0; // Figure out the resource to use Common::String resourceName; if (sceneFlag) { resourceName = Resources::formatName(RESPREFIX_RM, sceneId, ".DAT"); } else { resourceName = "*" + Resources::formatResource(resName, resName); } // Open the scene info resource for access File infoFile(resourceName); MadsPack infoPack(&infoFile); // Read in basic data Common::SeekableReadStream *infoStream = infoPack.getItemStream(0); _sceneId = infoStream->readUint16LE(); _artFileNum = infoStream->readUint16LE(); _depthStyle = infoStream->readUint16LE(); _width = infoStream->readUint16LE(); _height = infoStream->readUint16LE(); infoStream->skip(24); _nodeCount = infoStream->readUint16LE(); _yBandsEnd = infoStream->readUint16LE(); _yBandsStart = infoStream->readUint16LE(); _maxScale = infoStream->readUint16LE(); _minScale = infoStream->readUint16LE(); for (int i = 0; i < 15; ++i) _depthList[i] = infoStream->readUint16LE(); _field4A = infoStream->readUint16LE(); // Load the set of objects that are associated with the scene for (int i = 0; i < 20; ++i) { InventoryObject obj; obj.load(*infoStream); _objects.push_back(obj); } int spriteSetsCount = infoStream->readUint16LE(); int spriteInfoCount = infoStream->readUint16LE(); // Load in sprite sets Common::StringArray setNames; for (int i = 0; i < 10; ++i) { char name[64]; infoStream->read(name, 64); if (i < spriteSetsCount) setNames.push_back(Common::String(name)); } // Load in sprite draw information Common::Array spriteInfo; for (int i = 0; i < 50; ++i) { SpriteInfo info; info.load(infoStream); if (i < spriteInfoCount) spriteInfo.push_back(info); } delete infoStream; infoFile.close(); int width = _width; int height = _height; if (!bgSurface.getPixels()) { bgSurface.setSize(width, height); } if (_depthStyle == 2) width >>= 2; if (!depthSurface.getPixels()) { depthSurface.setSize(width, height); } // Load the depth surface with the scene codes loadCodes(depthSurface); // Get the ART resource if (sceneFlag) { resourceName = Resources::formatName(RESPREFIX_RM, _artFileNum, ".ART"); } else { resourceName = "*" + Resources::formatResource(resName, resName); } // Load in the ART header and palette File artFile(resourceName); MadsPack artResource(&artFile); Common::SeekableReadStream *stream = artResource.getItemStream(0); ARTHeader artHeader; artHeader.load(stream); delete stream; artFile.close(); // Copy out the palette data for (uint i = 0; i < artHeader._palData.size(); ++i) _palette.push_back(artHeader._palData[i]); if (!(flags & 1)) { if (!_vm->_palette->_paletteUsage.empty()) { _vm->_palette->_paletteUsage.getKeyEntries(artHeader._palette); _vm->_palette->_paletteUsage.prioritize(artHeader._palette); } _field4C = _vm->_palette->_paletteUsage.process(artHeader._palette, 0xF800); if (_field4C > 0) { _vm->_palette->_paletteUsage.transform(artHeader._palette); for (uint i = 0; i < _palette.size(); ++i) { byte g = _palette[i].g; _palette[g].b = artHeader._palette[g].palIndex; } } } // Read in the background surface data assert(_width == bgSurface.w && _height == bgSurface.h); stream->read(bgSurface.getPixels(), bgSurface.w * bgSurface.h); Common::Array spriteSets; Common::Array xpList; if (flags & 1) { for (uint i = 0; i < setNames.size(); ++i) { Common::String setResName; if (sceneFlag || resName.hasPrefix("*")) setResName += "*"; setResName += setNames[i]; SpriteAsset *sprites = new SpriteAsset(_vm, setResName, flags); spriteSets.push_back(sprites); xpList.push_back(-1); // TODO:: sprites->_field6 } } warning("TODO: sub_201E4(xpList, namesCount, &pal data2"); for (uint i = 0; i < spriteInfo.size(); ++i) { SpriteInfo &si = spriteInfo[i]; SpriteAsset *asset = spriteSets[si._spriteSetIndex]; assert(asset && _depthStyle != 2); asset->drawScaled(asset->getCount(), depthSurface, bgSurface, si._scale, si._depth, si._position); } // Free the sprite sets for (int i = (int)spriteSets.size() - 1; i >= 0; --i) { warning("TODO: sub_201C8 SPRITE_SET.field_6"); delete spriteSets[i]; } } void SceneInfo::loadCodes(MSurface &depthSurface) { File f(Resources::formatName(RESPREFIX_RM, _sceneId, ".DAT")); uint16 width = _width; uint16 height = _height; byte *walkMap = new byte[f.size()]; depthSurface.setSize(width, height); f.read(walkMap, f.size()); byte *ptr = (byte *)depthSurface.getPixels(); for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { int ofs = x + (y * width); if ((walkMap[ofs / 8] << (ofs % 8)) & 0x80) *ptr++ = 1; // walkable else *ptr++ = 0; } } delete[] walkMap; } /*------------------------------------------------------------------------*/ } // End of namespace MADS