/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "mads/mads.h" #include "mads/game.h" #include "mads/screen.h" #include "mads/palette.h" #include "mads/user_interface.h" namespace MADS { MADSEngine *DirtyArea::_vm = nullptr; DirtyArea::DirtyArea() { _active = false; _textActive = false; } void DirtyArea::setArea(int width, int height, int maxWidth, int maxHeight) { if (_bounds.left % 2) { --_bounds.left; ++width; } if (_bounds.left < 0) _bounds.left = 0; else if (_bounds.left > maxWidth) _bounds.left = maxWidth; int right = _bounds.left + width; if (right < 0) right = 0; if (right > maxWidth) right = maxWidth; _bounds.right = right; _bounds2.left = _bounds.width() / 2; _bounds2.right = _bounds.left + (_bounds.width() + 1) / 2 - 1; if (_bounds.top < 0) _bounds.top = 0; else if (_bounds.top > maxHeight) _bounds.top = maxHeight; int bottom = _bounds.top + height; if (bottom < 0) bottom = 0; if (bottom > maxHeight) bottom = maxHeight; _bounds.bottom = bottom; _bounds2.top = _bounds.height() / 2; _bounds2.bottom = _bounds.top + (_bounds.height() + 1) / 2 - 1; _active = true; } void DirtyArea::setSpriteSlot(const SpriteSlot *spriteSlot) { int width, height; Scene &scene = _vm->_game->_scene; if (spriteSlot->_SlotType == ST_FULL_SCREEN_REFRESH) { // Special entry to refresh the entire screen _bounds.left = 0; _bounds.top = 0; width = MADS_SCREEN_WIDTH; height = MADS_SCENE_HEIGHT; } else { // Standard sprite slots _bounds.left = spriteSlot->_position.x - scene._posAdjust.x; _bounds.top = spriteSlot->_position.y - scene._posAdjust.y; SpriteAsset &spriteSet = *scene._sprites[spriteSlot->_spritesIndex]; MSprite *frame = spriteSet.getFrame(((spriteSlot->_frameNumber & 0x7fff) - 1) & 0x7f); if (spriteSlot->_scale == -1) { width = frame->w; height = frame->h; } else { width = frame->w * spriteSlot->_scale / 100; height = frame->h * spriteSlot->_scale / 100; _bounds.left -= width / 2; _bounds.top += -(height - 1); } } setArea(width, height, MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT); } void DirtyArea::setTextDisplay(const TextDisplay *textDisplay) { _bounds.left = textDisplay->_bounds.left; _bounds.top = textDisplay->_bounds.top; setArea(textDisplay->_bounds.width(), textDisplay->_bounds.height(), MADS_SCREEN_WIDTH, MADS_SCENE_HEIGHT); } void DirtyArea::setUISlot(const UISlot *slot) { int type = slot->_slotType; if (type <= -20) type += 20; if (type >= 64) type &= 0xBF; MSurface &intSurface = _vm->_game->_scene._userInterface; switch (type) { case ST_FULL_SCREEN_REFRESH: _bounds.left = 0; _bounds.top = 0; setArea(intSurface.w, intSurface.h, intSurface.w, intSurface.h); break; case ST_MINUS3: _bounds.left = slot->_position.x; _bounds.top = slot->_position.y; // TODO: spritesIndex & frameNumber used as w & h??! error("TODO: Figure out ST_MINUS3. Maybe need a union?"); break; default: { SpriteAsset *asset = _vm->_game->_scene._sprites[slot->_spritesIndex]; MSprite *frame = asset->getFrame(slot->_frameNumber - 1); int w = frame->w; int h = frame->h; if (slot->_field2 == 200) { _bounds.left = slot->_position.x; _bounds.top = slot->_position.y; } else { _bounds.left = slot->_position.x + w / 2; _bounds.top = slot->_position.y + h / 2; } setArea(w, h, intSurface.w, intSurface.h); break; } } } /*------------------------------------------------------------------------*/ DirtyAreas::DirtyAreas(MADSEngine *vm) : _vm(vm) { DirtyArea::_vm = vm; for (int i = 0; i < DIRTY_AREAS_SIZE; ++i) { DirtyArea rec; rec._active = false; push_back(rec); } } void DirtyAreas::merge(int startIndex, int count) { if (startIndex >= count) return; for (int outerCtr = startIndex - 1, idx = 0; idx < count; ++outerCtr, ++idx) { if (!(*this)[outerCtr]._active) continue; for (int innerCtr = outerCtr + 1; innerCtr < count; ++innerCtr) { if (!(*this)[innerCtr]._active || !intersects(outerCtr, innerCtr)) continue; if ((*this)[outerCtr]._textActive && (*this)[innerCtr]._textActive) mergeAreas(outerCtr, innerCtr); } } } /** * Returns true if two dirty areas intersect */ bool DirtyAreas::intersects(int idx1, int idx2) { return (*this)[idx1]._bounds2.intersects((*this)[idx2]._bounds2); } void DirtyAreas::mergeAreas(int idx1, int idx2) { DirtyArea &da1 = (*this)[idx1]; DirtyArea &da2 = (*this)[idx2]; da1._bounds.extend(da2._bounds); da1._bounds2.left = da1._bounds.width() / 2; da1._bounds2.right = da1._bounds.left + (da1._bounds.width() + 1) / 2 - 1; da1._bounds2.top = da1._bounds.height() / 2; da1._bounds2.bottom = da1._bounds.top + (da1._bounds.height() + 1) / 2 - 1; da2._active = false; da1._textActive = true; } void DirtyAreas::copy(MSurface *srcSurface, MSurface *destSurface, const Common::Point &posAdjust) { for (uint i = 0; i < size(); ++i) { const Common::Rect &srcBounds = (*this)[i]._bounds; Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y, srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y); if ((*this)[i]._active && bounds.isValidRect()) { srcSurface->copyTo(destSurface, bounds, Common::Point(bounds.left, bounds.top)); } } } void DirtyAreas::copyToScreen(const Common::Point &posAdjust) { for (uint i = 0; i < size(); ++i) { const Common::Rect &srcBounds = (*this)[i]._bounds; Common::Rect bounds(srcBounds.left + posAdjust.x, srcBounds.top + posAdjust.y, srcBounds.right + posAdjust.x, srcBounds.bottom + posAdjust.y); if ((*this)[i]._active && (*this)[i]._bounds.isValidRect()) { _vm->_screen.copyRectToScreen(bounds); } } } void DirtyAreas::reset() { for (uint i = 0; i < size(); ++i) (*this)[i]._active = false; } /*------------------------------------------------------------------------*/ ScreenObject::ScreenObject() { _category = CAT_NONE; _descId = 0; _layer = 0; } /*------------------------------------------------------------------------*/ ScreenObjects::ScreenObjects(MADSEngine *vm) : _vm(vm) { _v8333C = false; _v832EC = 0; _v7FECA = 0; _v7FED6 = 0; _v8332A = 0; _category = CAT_NONE; _objectIndex = 0; _released = false; _uiCount = 0; } void ScreenObjects::add(const Common::Rect &bounds, Layer layer, ScrCategory category, int descId) { assert(size() < 100); ScreenObject so; so._bounds = bounds; so._category = category; so._descId = descId; so._layer = layer; push_back(so); } void ScreenObjects::check(bool scanFlag) { Scene &scene = _vm->_game->_scene; if (!_vm->_events->_mouseButtons || _v832EC) _v7FECA = false; if ((_vm->_events->_vD6 || _v8332A || _vm->_game->_scene._userInterface._scrollerY || _v8333C) && scanFlag) { scene._userInterface._selectedInvIndex = scanBackwards(_vm->_events->currentPos(), LAYER_GUI); if (scene._userInterface._selectedInvIndex > 0) { _category = (ScrCategory)((*this)[scene._userInterface._selectedInvIndex - 1]._category & 7); _objectIndex = (*this)[scene._userInterface._selectedInvIndex - 1]._descId; } // Handling for easy mouse ScrCategory category = scene._userInterface._category; if (_vm->_easyMouse && !_vm->_events->_vD4 && category != _category && scene._userInterface._category != CAT_NONE) { _released = true; if (category >= CAT_ACTION && category <= CAT_TALK_ENTRY) { scene._userInterface.elementHighlighted(); } } _released = _vm->_events->_mouseReleased; if (_vm->_events->_vD2 || (_vm->_easyMouse && !_vm->_events->_vD4)) scene._userInterface._category = _category; if (!_vm->_events->_mouseButtons || _vm->_easyMouse) { if (category >= CAT_ACTION && category <= CAT_TALK_ENTRY) { scene._userInterface.elementHighlighted(); } } if (_vm->_events->_mouseButtons || (_vm->_easyMouse && scene._action._v83338 > 1 && scene._userInterface._category == CAT_INV_LIST) || (_vm->_easyMouse && scene._userInterface._category == CAT_HOTSPOT)) { scene._action.checkActionAtMousePos(); } if (_vm->_events->_mouseReleased) { scene._action.leftClick(); scene._userInterface._category = CAT_NONE; } if (_vm->_events->_mouseButtons || _vm->_easyMouse || scene._userInterface._scrollerY) proc1(); if (_vm->_events->_mouseButtons || _vm->_easyMouse) scene._action.set(); _v8333C = 0; } scene._action.refresh(); UserInterface &userInterface = _vm->_game->_scene._userInterface; uint32 currentTicks = _vm->_events->getFrameCounter(); if (currentTicks >= _vm->_game->_ticksExpiry) { // Check the user interface slots to see if there's any slots that need to be expired UISlots &uiSlots = userInterface._uiSlots; for (uint idx = 0; idx < uiSlots.size(); ++idx) { UISlot &slot = uiSlots[idx]; if (slot._slotType != ST_FULL_SCREEN_REFRESH && slot._slotType > -20 && slot._field2 != 200) slot._slotType = ST_EXPIRED; } // Handle animating the selected inventory animation userInterface.inventoryAnim(); // Set the next frame expiry _vm->_game->_ticksExpiry = currentTicks + 6; } } int ScreenObjects::scanBackwards(const Common::Point &pt, int layer) { for (int i = (int)size() - 1; i >= 0; --i) { if ((*this)[i]._bounds.contains(pt) && ((*this)[i]._layer == layer)) return i + 1; } // Entry not found return 0; } void ScreenObjects::proc1() { warning("TODO: ScreenObjects::proc1"); } /*------------------------------------------------------------------------*/ ScreenSurface::ScreenSurface() { _dataP = nullptr; } void ScreenSurface::init() { setSize(g_system->getWidth(), g_system->getHeight()); } void ScreenSurface::copyRectToScreen(const Common::Point &destPos, const Common::Rect &bounds) { byte *buf = getBasePtr(destPos.x, destPos.y); g_system->copyRectToScreen(buf, this->pitch, bounds.left, bounds.top, bounds.width(), bounds.height()); } void ScreenSurface::copyRectToScreen(const Common::Rect &bounds) { copyRectToScreen(Common::Point(bounds.left, bounds.top), bounds); } void ScreenSurface::updateScreen() { g_system->updateScreen(); } void ScreenSurface::transition(ScreenTransition transitionType, bool surfaceFlag) { switch (transitionType) { case kTransitionFadeOutIn: fadeOut(); fadeIn(); break; case kTransitionFadeIn: fadeIn(); break; case kTransitionBoxInBottomLeft: case kTransitionBoxInBottomRight: case kTransitionBoxInTopLeft: case kTransitionBoxInTopRight: error("TODO: transition"); break; case kTransitionPanLeftToRight: case kTransitionPanRightToLeft: error("TODO: transition"); case kTransitionCircleIn1: case kTransitionCircleIn2: case kTransitionCircleIn3: case kTransitionCircleIn4: error("TODO circle transition"); case kCenterVertTransition: error("TODO: center vert transition"); default: // Quick transitions break; } } void ScreenSurface::setPointer(MSurface *s) { _dataP = s->getData(); } void ScreenSurface::fadeOut() { warning("TODO: Proper fade out"); } void ScreenSurface::fadeIn() { warning("TODO: Proper fade in"); _vm->_palette->setFullPalette(_vm->_palette->_mainPalette); _vm->_screen.copyRectToScreen(Common::Rect(0, 0, 320, 200)); } } // End of namespace MADS