/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "audio/audiostream.h" #include "audio/decoders/raw.h" #include "common/memstream.h" #include "mads/sound.h" namespace MADS { SoundManager::SoundManager(MADSEngine *vm, Audio::Mixer *mixer) { _vm = vm; _mixer = mixer; _asound = nullptr; } SoundManager::~SoundManager() { delete _asound; } void SoundManager::test() { _asound = new Nebular::ASound1(_mixer); _asound->command(5); _asound->command(28); _asound->command(19); } void SoundManager::poll() { if (_asound) _asound->poll(); } } // End of namespace MADS