/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "audio/fmopl.h" #include "common/memstream.h" #include "mads/sound.h" #include "mads/mads.h" #include "mads/nebular/sound_nebular.h" namespace Audio { class Mixer; } namespace MADS { SoundManager::SoundManager(MADSEngine *vm, Audio::Mixer *mixer) { _vm = vm; _mixer = mixer; _driver = nullptr; _pollSoundEnabled = false; _soundPollFlag = false; _newSoundsPaused = false; _masterVolume = 255; _preferRoland = false; _opl = OPL::Config::create(); _opl->init(); // Validate sound files switch (_vm->getGameID()) { case GType_RexNebular: Nebular::ASound::validate(); break; default: break; } } SoundManager::~SoundManager() { if (_driver) { _driver->stop(); delete _driver; } delete _opl; } void SoundManager::init(int sectionNumber) { assert(sectionNumber > 0 && sectionNumber < 10); if (_driver != nullptr) delete _driver; switch (_vm->getGameID()) { case GType_RexNebular: switch (sectionNumber) { case 1: _driver = new Nebular::ASound1(_mixer, _opl); break; case 2: _driver = new Nebular::ASound2(_mixer, _opl); break; case 3: _driver = new Nebular::ASound3(_mixer, _opl); break; case 4: _driver = new Nebular::ASound4(_mixer, _opl); break; case 5: _driver = new Nebular::ASound5(_mixer, _opl); break; case 6: _driver = new Nebular::ASound6(_mixer, _opl); break; case 7: _driver = new Nebular::ASound7(_mixer, _opl); break; case 8: _driver = new Nebular::ASound8(_mixer, _opl); break; case 9: _driver = new Nebular::ASound9(_mixer, _opl); break; default: _driver = nullptr; return; } break; default: warning("SoundManager: Unknown game"); _driver = nullptr; return; } // Set volume for newly loaded driver _driver->setVolume(_masterVolume); } void SoundManager::closeDriver() { if (_driver) { command(0); setEnabled(false); stop(); removeDriver(); } } void SoundManager::removeDriver() { delete _driver; _driver = nullptr; } void SoundManager::setEnabled(bool flag) { _pollSoundEnabled = flag; _soundPollFlag = false; } void SoundManager::pauseNewCommands() { _newSoundsPaused = true; } void SoundManager::startQueuedCommands() { _newSoundsPaused = false; while (!_queuedCommands.empty()) { int commandId = _queuedCommands.pop(); command(commandId); } } void SoundManager::setVolume(int volume) { _masterVolume = volume; if (_driver) _driver->setVolume(volume); } void SoundManager::command(int commandId, int param) { if (_newSoundsPaused) { if (_queuedCommands.size() < 8) _queuedCommands.push(commandId); } else if (_driver) { // Note: I don't know any way to identify music commands versus sfx // commands, so if sfx is mute, then so is music if (_vm->_soundFlag) _driver->command(commandId, param); } } void SoundManager::stop() { if (_driver) _driver->stop(); } void SoundManager::noise() { if (_driver) _driver->noise(); } } // End of namespace MADS