/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MADS_SOUND_H #define MADS_SOUND_H #include "common/scummsys.h" #include "common/queue.h" namespace Audio { class Mixer; } namespace OPL { class OPL; } namespace MADS { namespace Nebular { class ASound; } class MADSEngine; class SoundManager { private: MADSEngine *_vm; Audio::Mixer *_mixer; OPL::OPL *_opl; Nebular::ASound *_driver; bool _pollSoundEnabled; bool _soundPollFlag; bool _newSoundsPaused; Common::Queue _queuedCommands; int _masterVolume; public: SoundManager(MADSEngine *vm, Audio::Mixer *mixer); ~SoundManager(); bool _preferRoland; /** * Initializes the sound driver for a given game section */ void init(int sectionNumber); /** * Stop any currently active sound and remove the driver */ void closeDriver(); /** * Remove the driver */ void removeDriver(); /** * Sets the enabled status of the sound * @flag True if sound should be enabled */ void setEnabled(bool flag); /** * Temporarily pause the playback of any new sound commands */ void pauseNewCommands(); /** * Stop queueing sound commands, and execute any previously queued ones */ void startQueuedCommands(); /** * Set the master volume */ void setVolume(int volume); //@{ /** * Executes a command on the sound driver * @param commandid Command Id to execute * @param param Optional paramater specific to a few commands */ void command(int commandId, int param = 0); /** * Stops any currently playing sound */ void stop(); /** * Noise * Some sort of random noise generation? */ void noise(); //@} }; } // End of namespace MADS #endif /* MADS_SOUND_H */