/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "mads/staticres.h" namespace MADS { const char *const kArticleList[9] = { nullptr, "with", "to", "at", "from", "on", "in", "under", "behind" }; const char *const kCheatingEnabledDesc[3] = { "CHEATING ENABLED", "(For your convenience).", nullptr }; const char *const kLookAroundStr = "Look around"; const char *const kToStr = "to "; const char *const kUseStr = "Use "; const char *const kWalkToStr = "Walk to "; const char *const kFenceStr = "fence"; const char *const kOverStr = "over"; const char *const kGameReleaseInfoStr = "ScummVM rev: 8.43 14-Sept-92"; const char *const kGameReleaseTitleStr = "GAME RELEASE VERSION INFO"; const uint32 DEFAULT_VGA_LOW_PALETTE[16] = { 0x000000, 0x0000a8, 0x00a800, 0x00a8a8, 0xa80000, 0xa800a8, 0xa85400, 0xa8a8a8, 0x545454, 0x5454fc, 0x54fc54, 0x54fcfc, 0xfc5454, 0xfc54fc, 0xfcfc54, 0xfcfcfc }; const uint32 DEFAULT_VGA_HIGH_PALETTE[16] = { 0x2c402c, 0x2c4030, 0x2c4034, 0x2c403c, 0x2c4040, 0x2c3c40, 0x2c3440, 0x2c3040, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000, 0x000000 }; } // End of namespace MADS