/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "engines/metaengine.h" #include "common/savefile.h" #include "common/system.h" #include "graphics/thumbnail.h" const char *MetaEngine::getSavegameFile(int saveGameIdx, const char *target) const { static char buffer[100]; snprintf(buffer, 200, "%s.s%02d", target == nullptr ? getEngineId() : target, saveGameIdx); return buffer; } const char *MetaEngine::getSavegamePattern(const char *target) const { static char buffer[100]; snprintf(buffer, 200, "%s.s##", target == nullptr ? getEngineId() : target); return buffer; } void MetaEngine::appendExtendedSave(Common::OutSaveFile *saveFile, uint32 playtime, Common::String desc) { ExtendedSavegameHeader header; uint headerPos = saveFile->pos(); strcpy(header.id, "SVMCR"); header.version = EXTENDED_SAVE_VERSION; TimeDate curTime; g_system->getTimeAndDate(curTime); header.date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF); header.time = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF); saveFile->write(header.id, 6); saveFile->writeByte(header.version); saveFile->writeUint32LE(header.date); saveFile->writeUint16LE(header.time); saveFile->writeUint32LE(playtime); saveFile->writeByte(desc.size()); saveFile->writeString(desc); Graphics::saveThumbnail(*saveFile); // FIXME. Render proper screen saveFile->writeUint32LE(headerPos); // Store where the header starts saveFile->finalize(); } void MetaEngine::parseSavegameHeader(ExtendedSavegameHeader *header, SaveStateDescriptor *desc) { int day = (header->date >> 24) & 0xFF; int month = (header->date >> 16) & 0xFF; int year = header->date & 0xFFFF; desc->setSaveDate(year, month, day); int hour = (header->time >> 8) & 0xFF; int minutes = header->time & 0xFF; desc->setSaveTime(hour, minutes); desc->setPlayTime(header->playtime * 1000); desc->setDescription(header->description); } void MetaEngine::fillDummyHeader(ExtendedSavegameHeader *header) { // This is wrong header, perhaps it is original savegame. Thus fill out dummy values header->date = (20 << 24) | (9 << 16) | 2016; header->time = (9 << 8) | 56; header->playtime = 0; } WARN_UNUSED_RESULT bool MetaEngine::readSavegameHeader(Common::InSaveFile *in, ExtendedSavegameHeader *header, bool skipThumbnail) { uint oldPos = in->pos(); in->seek(-4, SEEK_END); int headerOffset = in->readUint32LE(); // Sanity check if (headerOffset >= in->pos() || headerOffset == 0) { in->seek(oldPos, SEEK_SET); // Rewind the file fillDummyHeader(header); return false; } in->seek(headerOffset, SEEK_SET); in->read(header->id, 6); // Validate the header Id if (strcmp(header->id, "SVMCR")) { in->seek(oldPos, SEEK_SET); // Rewind the file fillDummyHeader(header); return false; } header->version = in->readByte(); header->date = in->readUint32LE(); header->time = in->readUint16LE(); header->playtime = in->readUint32LE(); if (header->version > 1) header->description = in->readPascalString(); // Generate savename SaveStateDescriptor desc; parseSavegameHeader(header, &desc); header->saveName = Common::String::format("%s %s", desc.getSaveDate().c_str(), desc.getSaveTime().c_str()); if (header->description.empty()) header->description = header->saveName; // Get the thumbnail if (!Graphics::loadThumbnail(*in, header->thumbnail, skipThumbnail)) { in->seek(oldPos, SEEK_SET); // Rewind the file return false; } in->seek(oldPos, SEEK_SET); // Rewind the file return true; } /////////////////////////////////////// // MetaEngine default implementations /////////////////////////////////////// SaveStateList MetaEngine::listSaves(const char *target) const { if (!hasFeature(kSavesUseExtendedFormat)) return SaveStateList(); Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); Common::StringArray filenames; Common::String pattern(getSavegamePattern()); filenames = saveFileMan->listSavefiles(pattern); SaveStateList saveList; for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { // Obtain the last 2 digits of the filename, since they correspond to the save slot int slotNum = atoi(file->c_str() + file->size() - 2); if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) { Common::ScopedPtr in(saveFileMan->openForLoading(*file)); if (in) { ExtendedSavegameHeader header; if (!readSavegameHeader(in.get(), &header)) { continue; } SaveStateDescriptor desc; parseSavegameHeader(&header, &desc); desc.setSaveSlot(slotNum); saveList.push_back(desc); } } } // Sort saves based on slot number. Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator()); return saveList; } void MetaEngine::removeSaveState(const char *target, int slot) const { if (!hasFeature(kSavesUseExtendedFormat)) return; g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target)); } SaveStateDescriptor MetaEngine::querySaveMetaInfos(const char *target, int slot) const { if (!hasFeature(kSavesUseExtendedFormat)) return SaveStateDescriptor(); Common::ScopedPtr f(g_system->getSavefileManager()->openForLoading( getSavegameFile(slot))); if (f) { ExtendedSavegameHeader header; if (!readSavegameHeader(f.get(), &header, false)) { return SaveStateDescriptor(); } // Create the return descriptor SaveStateDescriptor desc; parseSavegameHeader(&header, &desc); desc.setSaveSlot(slot); desc.setThumbnail(header.thumbnail); return desc; } return SaveStateDescriptor(); }