/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mohawk/cursors.h" #include "mohawk/mohawk.h" #include "mohawk/resource.h" #include "common/macresman.h" #include "common/system.h" #include "common/textconsole.h" #include "common/winexe_ne.h" #include "common/winexe_pe.h" #include "graphics/cursorman.h" #include "graphics/maccursor.h" #include "graphics/wincursor.h" #ifdef ENABLE_MYST #include "mohawk/myst.h" #include "mohawk/myst_graphics.h" #endif namespace Mohawk { void CursorManager::showCursor() { CursorMan.showMouse(true); } void CursorManager::hideCursor() { CursorMan.showMouse(false); } void CursorManager::setDefaultCursor() { Graphics::Cursor *cursor = Graphics::makeDefaultWinCursor(); CursorMan.replaceCursor(cursor); delete cursor; } void CursorManager::setCursor(uint16 id) { // For the base class, just use the default cursor always setDefaultCursor(); } void CursorManager::setMacCursor(Common::SeekableReadStream *stream) { assert(stream); Graphics::MacCursor *macCursor = new Graphics::MacCursor(); if (!macCursor->readFromStream(*stream)) error("Could not parse Mac cursor"); CursorMan.replaceCursor(macCursor); delete macCursor; delete stream; } void DefaultCursorManager::setCursor(uint16 id) { setMacCursor(_vm->getResource(_tag, id)); } #ifdef ENABLE_MYST MystCursorManager::MystCursorManager(MohawkEngine_Myst *vm) : _vm(vm) { } MystCursorManager::~MystCursorManager() { } void MystCursorManager::showCursor() { CursorMan.showMouse(true); } void MystCursorManager::hideCursor() { CursorMan.showMouse(false); } void MystCursorManager::setCursor(uint16 id) { // Zero means empty cursor if (id == 0) { static const byte emptyCursor[4] = { 0, 0, 0, 0 }; CursorMan.replaceCursor(&emptyCursor, 2, 2, 0, 0, 0); return; } Common::SeekableReadStream *clrcStream = _vm->getResource(ID_CLRC, id); uint16 hotspotX = clrcStream->readUint16LE(); uint16 hotspotY = clrcStream->readUint16LE(); delete clrcStream; // Both Myst and Myst ME use the "MystBitmap" format for cursor images. MohawkSurface *mhkSurface = _vm->_gfx->findImage(id); Graphics::Surface *surface = mhkSurface->getSurface(); // Myst ME stores some cursors as 24bpp images instead of 8bpp if (surface->format.bytesPerPixel == 1) { // The transparent color is almost always 255, except for the main cursor (100) // in the D'ni archive, where it is 0. // Using the color of the first pixel as the transparent color for the main cursor always works. byte transparentColor; if (id == kDefaultMystCursor) { transparentColor = ((byte *)surface->getPixels())[0]; } else { transparentColor = 255; } CursorMan.replaceCursor(surface->getPixels(), surface->w, surface->h, hotspotX, hotspotY, transparentColor); // We're using the screen palette for the original game, but we need // to use this for any 8bpp cursor in ME. if (_vm->getFeatures() & GF_ME) CursorMan.replaceCursorPalette(mhkSurface->getPalette(), 0, 256); } else { Graphics::PixelFormat pixelFormat = g_system->getScreenFormat(); CursorMan.replaceCursor(surface->getPixels(), surface->w, surface->h, hotspotX, hotspotY, pixelFormat.RGBToColor(255, 255, 255), false, &pixelFormat); } } void MystCursorManager::setDefaultCursor() { setCursor(kDefaultMystCursor); } #endif NECursorManager::NECursorManager(const Common::String &appName) { _exe = new Common::NEResources(); if (!_exe->loadFromEXE(appName)) { // Not all have cursors anyway, so this is not a problem delete _exe; _exe = nullptr; } } NECursorManager::~NECursorManager() { delete _exe; } void NECursorManager::setCursor(uint16 id) { if (_exe) { Graphics::WinCursorGroup *cursorGroup = Graphics::WinCursorGroup::createCursorGroup(*_exe, id); if (cursorGroup) { Graphics::Cursor *cursor = cursorGroup->cursors[0].cursor; CursorMan.replaceCursor(cursor); delete cursorGroup; return; } } // Last resort (not all have cursors) setDefaultCursor(); } MacCursorManager::MacCursorManager(const Common::String &appName) { if (!appName.empty()) { _resFork = new Common::MacResManager(); if (!_resFork->open(appName)) { // Not all have cursors anyway, so this is not a problem delete _resFork; _resFork = nullptr; } } else { _resFork = nullptr; } } MacCursorManager::~MacCursorManager() { delete _resFork; } void MacCursorManager::setCursor(uint16 id) { if (!_resFork) { setDefaultCursor(); return; } // Try a color cursor first Common::SeekableReadStream *stream = _resFork->getResource(MKTAG('c','r','s','r'), id); // Fall back to monochrome cursors if (!stream) stream = _resFork->getResource(MKTAG('C','U','R','S'), id); if (stream) setMacCursor(stream); else setDefaultCursor(); } LivingBooksCursorManager_v2::LivingBooksCursorManager_v2() { // Try to open the system archive if we have it _sysArchive = new MohawkArchive(); if (!_sysArchive->openFile("system.mhk")) { delete _sysArchive; _sysArchive = nullptr; } } LivingBooksCursorManager_v2::~LivingBooksCursorManager_v2() { delete _sysArchive; } void LivingBooksCursorManager_v2::setCursor(uint16 id) { if (_sysArchive && _sysArchive->hasResource(ID_TCUR, id)) { setMacCursor(_sysArchive->getResource(ID_TCUR, id)); } else { // TODO: Handle generated cursors } } void LivingBooksCursorManager_v2::setCursor(const Common::String &name) { if (!_sysArchive) return; uint16 id = _sysArchive->findResourceID(ID_TCUR, name); if (id == 0xffff) error("Could not find cursor '%s'", name.c_str()); else setCursor(id); } PECursorManager::PECursorManager(const Common::String &appName) { Common::PEResources exe; if (!exe.loadFromEXE(appName)) { // Not all have cursors anyway, so this is not a problem return; } const Common::Array cursorGroups = exe.getNameList(Common::kWinGroupCursor); _cursors.resize(cursorGroups.size()); for (uint i = 0; i < cursorGroups.size(); i++) { _cursors[i].id = cursorGroups[i].getID(); _cursors[i].cursorGroup = Graphics::WinCursorGroup::createCursorGroup(exe, cursorGroups[i]); } } PECursorManager::~PECursorManager() { for (uint i = 0; i < _cursors.size(); i++) { delete _cursors[i].cursorGroup; } } void PECursorManager::setCursor(uint16 id) { for (uint i = 0; i < _cursors.size(); i++) { if (_cursors[i].id == id) { Graphics::Cursor *cursor = _cursors[i].cursorGroup->cursors[0].cursor; CursorMan.replaceCursor(cursor); return; } } // Last resort (not all have cursors) setDefaultCursor(); } } // End of namespace Mohawk