/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mohawk/mohawk.h" #include "mohawk/dialogs.h" #include "gui/gui-manager.h" #include "gui/saveload.h" #include "gui/widget.h" #include "common/system.h" #include "common/translation.h" #ifdef ENABLE_MYST #include "mohawk/myst.h" #endif #ifdef ENABLE_RIVEN #include "mohawk/riven.h" #endif namespace Mohawk { // This used to have GUI::Dialog("MohawkDummyDialog"), but that doesn't work with the gui branch merge :P (Sorry, Tanoku!) InfoDialog::InfoDialog(MohawkEngine *vm, const Common::String &message) : _vm(vm), GUI::Dialog(0, 0, 1, 1), _message(message) { _backgroundType = GUI::ThemeEngine::kDialogBackgroundSpecial; _text = new GUI::StaticTextWidget(this, 0, 0, 10, 10, _message, Graphics::kTextAlignCenter); } void InfoDialog::setInfoText(const Common::String &message) { _message = message; _text->setLabel(_message); } void InfoDialog::reflowLayout() { const int screenW = g_system->getOverlayWidth(); const int screenH = g_system->getOverlayHeight(); int width = g_gui.getStringWidth(_message) + 16; int height = g_gui.getFontHeight() + 8; _w = width; _h = height; _x = (screenW - width) / 2; _y = (screenH - height) / 2; _text->setSize(_w, _h); } PauseDialog::PauseDialog(MohawkEngine *vm, const Common::String &message) : InfoDialog(vm, message) { } void PauseDialog::handleKeyDown(Common::KeyState state) { if (state.ascii == ' ') close(); else InfoDialog::handleKeyDown(state); } enum { kZipCmd = 'ZIPM', kTransCmd = 'TRAN', kWaterCmd = 'WATR', kDropCmd = 'DROP', kMapCmd = 'SMAP', kMenuCmd = 'MENU', kSaveCmd = 'SAVE', kLoadCmd = 'LOAD', kQuitCmd = 'QUIT' }; #if defined(ENABLE_MYST) || defined(ENABLE_RIVEN) MohawkOptionsDialog::MohawkOptionsDialog(MohawkEngine *vm) : GUI::Dialog(0, 0, 360, 200), _vm(vm), _loadSlot(-1) { _loadButton = new GUI::ButtonWidget(this, 245, 25, 100, 25, _("~L~oad"), 0, kLoadCmd); _saveButton = new GUI::ButtonWidget(this, 245, 60, 100, 25, _("~S~ave"), 0, kSaveCmd); new GUI::ButtonWidget(this, 245, 95, 100, 25, _("~Q~uit"), 0, kQuitCmd); new GUI::ButtonWidget(this, 95, 160, 120, 25, _("~O~K"), 0, GUI::kOKCmd); new GUI::ButtonWidget(this, 225, 160, 120, 25, _("~C~ancel"), 0, GUI::kCloseCmd); _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load"), false); _saveDialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true); } MohawkOptionsDialog::~MohawkOptionsDialog() { delete _loadDialog; delete _saveDialog; } void MohawkOptionsDialog::open() { GUI::Dialog::open(); _loadSlot = -1; _loadButton->setEnabled(_vm->canLoadGameStateCurrently()); _saveButton->setEnabled(_vm->canSaveGameStateCurrently()); } void MohawkOptionsDialog::save() { int slot = _saveDialog->runModalWithCurrentTarget(); if (slot >= 0) { Common::String result(_saveDialog->getResultString()); if (result.empty()) { // If the user was lazy and entered no save name, come up with a default name. result = _saveDialog->createDefaultSaveDescription(slot); } _vm->saveGameState(slot, result); close(); } } void MohawkOptionsDialog::load() { // Do not load the game state from insite the dialog loop to // avoid mouse cursor glitches (see bug #7164). Instead store // the slot to load and let the code exectuting the dialog do // the load after the dialog finished running. _loadSlot = _loadDialog->runModalWithCurrentTarget(); if (_loadSlot >= 0) close(); } void MohawkOptionsDialog::reflowLayout() { const int screenW = g_system->getOverlayWidth(); const int screenH = g_system->getOverlayHeight(); // Center the dialog _x = (screenW - getWidth()) / 2; _y = (screenH - getHeight()) / 2; GUI::Dialog::reflowLayout(); } void MohawkOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) { switch (cmd) { case kLoadCmd: load(); break; case kSaveCmd: save(); break; case GUI::kCloseCmd: close(); break; default: GUI::Dialog::handleCommand(sender, cmd, data); } } #endif #ifdef ENABLE_MYST MystOptionsDialog::MystOptionsDialog(MohawkEngine_Myst* vm) : MohawkOptionsDialog(vm), _vm(vm) { // I18N: Option for fast scene switching _zipModeCheckbox = new GUI::CheckboxWidget(this, 15, 10, 220, 15, _("~Z~ip Mode Activated"), 0, kZipCmd); _transitionsCheckbox = new GUI::CheckboxWidget(this, 15, 30, 220, 15, _("~T~ransitions Enabled"), 0, kTransCmd); // I18N: Drop book page _dropPageButton = new GUI::ButtonWidget(this, 15, 60, 100, 25, _("~D~rop Page"), 0, kDropCmd); // Myst ME only has maps if (_vm->getFeatures() & GF_ME) _showMapButton = new GUI::ButtonWidget(this, 15, 95, 100, 25, _("Show ~M~ap"), 0, kMapCmd); else _showMapButton = 0; // Myst demo only has a menu if (_vm->getFeatures() & GF_DEMO) _returnToMenuButton = new GUI::ButtonWidget(this, 15, 95, 100, 25, _("Main Men~u~"), 0, kMenuCmd); else _returnToMenuButton = 0; } MystOptionsDialog::~MystOptionsDialog() { } void MystOptionsDialog::open() { MohawkOptionsDialog::open(); _dropPageButton->setEnabled(_vm->_gameState->_globals.heldPage != 0); if (_showMapButton) _showMapButton->setEnabled(_vm->_scriptParser && _vm->_scriptParser->getMap()); // Return to menu button is not enabled on the menu if (_returnToMenuButton) _returnToMenuButton->setEnabled(_vm->_scriptParser && _vm->getCurStack() != kDemoStack); // Zip mode is disabled in the demo if (_vm->getFeatures() & GF_DEMO) _zipModeCheckbox->setEnabled(false); _zipModeCheckbox->setState(_vm->_gameState->_globals.zipMode); _transitionsCheckbox->setState(_vm->_gameState->_globals.transitions); } void MystOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) { switch (cmd) { case kDropCmd: _vm->_needsPageDrop = true; close(); break; case kMapCmd: _vm->_needsShowMap = true; close(); break; case kMenuCmd: _vm->_needsShowDemoMenu = true; close(); break; case kQuitCmd: { if (_vm->getGameType() != GType_MAKINGOF) { _vm->_needsShowCredits = true; } else { Common::Event eventQ; eventQ.type = Common::EVENT_QUIT; g_system->getEventManager()->pushEvent(eventQ); } close(); } break; case GUI::kOKCmd: _vm->_gameState->_globals.zipMode = _zipModeCheckbox->getState(); _vm->_gameState->_globals.transitions = _transitionsCheckbox->getState(); setResult(1); close(); break; default: MohawkOptionsDialog::handleCommand(sender, cmd, data); } } #endif #ifdef ENABLE_RIVEN RivenOptionsDialog::RivenOptionsDialog(MohawkEngine_Riven* vm) : MohawkOptionsDialog(vm), _vm(vm) { _zipModeCheckbox = new GUI::CheckboxWidget(this, 15, 10, 220, 15, _("~Z~ip Mode Activated"), 0, kZipCmd); _waterEffectCheckbox = new GUI::CheckboxWidget(this, 15, 30, 220, 15, _("~W~ater Effect Enabled"), 0, kWaterCmd); } RivenOptionsDialog::~RivenOptionsDialog() { } void RivenOptionsDialog::open() { MohawkOptionsDialog::open(); _zipModeCheckbox->setState(_vm->_vars["azip"] != 0); _waterEffectCheckbox->setState(_vm->_vars["waterenabled"] != 0); } void RivenOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) { switch (cmd) { case GUI::kOKCmd: _vm->_vars["azip"] = _zipModeCheckbox->getState() ? 1 : 0; _vm->_vars["waterenabled"] = _waterEffectCheckbox->getState() ? 1 : 0; setResult(1); close(); break; case kQuitCmd: { Common::Event eventQ; eventQ.type = Common::EVENT_QUIT; g_system->getEventManager()->pushEvent(eventQ); close(); break; } default: MohawkOptionsDialog::handleCommand(sender, cmd, data); } } #endif } // End of namespace Mohawk