/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "mohawk/resource.h" #include "mohawk/graphics.h" #include "mohawk/myst.h" #include "mohawk/riven.h" #include "mohawk/livingbooks.h" #include "common/substream.h" #include "engines/util.h" #include "graphics/primitives.h" #include "gui/message.h" namespace Mohawk { MohawkSurface::MohawkSurface() : _surface(0), _palette(0) { _offsetX = 0; _offsetY = 0; } MohawkSurface::MohawkSurface(Graphics::Surface *surface, byte *palette, int offsetX, int offsetY) : _palette(palette), _offsetX(offsetX), _offsetY(offsetY) { assert(surface); _surface = surface; } MohawkSurface::~MohawkSurface() { free(_palette); if (_surface) { _surface->free(); delete _surface; } } void MohawkSurface::convertToTrueColor() { assert(_surface); if (_surface->bytesPerPixel > 1) return; assert(_palette); Graphics::PixelFormat pixelFormat = g_system->getScreenFormat(); Graphics::Surface *surface = new Graphics::Surface(); surface->create(_surface->w, _surface->h, pixelFormat.bytesPerPixel); for (uint16 i = 0; i < _surface->h; i++) { for (uint16 j = 0; j < _surface->w; j++) { byte palIndex = *((byte *)_surface->pixels + i * _surface->pitch + j); byte r = _palette[palIndex * 4]; byte g = _palette[palIndex * 4 + 1]; byte b = _palette[palIndex * 4 + 2]; if (pixelFormat.bytesPerPixel == 2) *((uint16 *)surface->getBasePtr(j, i)) = pixelFormat.RGBToColor(r, g, b); else *((uint32 *)surface->getBasePtr(j, i)) = pixelFormat.RGBToColor(r, g, b); } } // Free everything and set the new surface as the converted surface _surface->free(); delete _surface; free(_palette); _palette = 0; _surface = surface; } GraphicsManager::GraphicsManager() { } GraphicsManager::~GraphicsManager() { clearCache(); } void GraphicsManager::clearCache() { for (Common::HashMap::iterator it = _cache.begin(); it != _cache.end(); it++) delete it->_value; _cache.clear(); } MohawkSurface *GraphicsManager::findImage(uint16 id) { if (!_cache.contains(id)) _cache[id] = decodeImage(id); // TODO: Probably would be nice to limit the size of the cache // Currently, this can't get large because it is freed on every // card/stack change in Myst/Riven so I'm not worried about it. // Doesn't mean this shouldn't be done in the future. return _cache[id]; } void GraphicsManager::preloadImage(uint16 image) { findImage(image); } void GraphicsManager::setPalette(uint16 id) { Common::SeekableReadStream *tpalStream = getVM()->getResource(ID_TPAL, id); uint16 colorStart = tpalStream->readUint16BE(); uint16 colorCount = tpalStream->readUint16BE(); byte *palette = new byte[colorCount * 4]; for (uint16 i = 0; i < colorCount; i++) { palette[i * 4] = tpalStream->readByte(); palette[i * 4 + 1] = tpalStream->readByte(); palette[i * 4 + 2] = tpalStream->readByte(); palette[i * 4 + 3] = tpalStream->readByte(); } delete tpalStream; getVM()->_system->setPalette(palette, colorStart, colorCount); delete[] palette; } void GraphicsManager::copyAnimImageToScreen(uint16 image, int left, int top) { Graphics::Surface *surface = findImage(image)->getSurface(); Common::Rect srcRect(0, 0, surface->w, surface->h); Common::Rect dstRect(left, top, left + surface->w, top + surface->h); copyAnimImageSectionToScreen(image, srcRect, dstRect); } void GraphicsManager::copyAnimImageSectionToScreen(uint16 image, Common::Rect srcRect, Common::Rect dstRect) { uint16 startX = 0; uint16 startY = 0; assert(srcRect.isValidRect() && dstRect.isValidRect()); assert(srcRect.left >= 0 && srcRect.top >= 0); // TODO: clip rect if (dstRect.left < 0) { startX -= dstRect.left; dstRect.left = 0; } if (dstRect.top < 0) { startY -= dstRect.top; dstRect.top = 0; } if (dstRect.left >= getVM()->_system->getWidth()) return; if (dstRect.top >= getVM()->_system->getHeight()) return; Graphics::Surface *surface = findImage(image)->getSurface(); if (startX >= surface->w) return; if (startY >= surface->h) return; if (srcRect.left > surface->w) return; if (srcRect.top > surface->h) return; if (srcRect.right > surface->w) srcRect.right = surface->w; if (srcRect.bottom > surface->h) srcRect.bottom = surface->h; uint16 width = MIN(srcRect.right - srcRect.left - startX, getVM()->_system->getWidth() - dstRect.left); uint16 height = MIN(srcRect.bottom - srcRect.top - startY, getVM()->_system->getHeight() - dstRect.top); byte *surf = (byte *)surface->getBasePtr(0, srcRect.top + startY); Graphics::Surface *screen = getVM()->_system->lockScreen(); // image and screen should always be 8bpp for (uint16 y = 0; y < height; y++) { byte *dest = (byte *)screen->getBasePtr(dstRect.left, dstRect.top + y); byte *src = surf + srcRect.left + startX; // blit, with 0 being transparent for (uint16 x = 0; x < width; x++) { if (*src) *dest = *src; src++; dest++; } surf += surface->pitch; } getVM()->_system->unlockScreen(); } MystGraphics::MystGraphics(MohawkEngine_Myst* vm) : GraphicsManager(), _vm(vm) { _bmpDecoder = new MystBitmap(); // The original version of Myst could run in 8bpp color too. // However, it dithered videos to 8bpp and they looked considerably // worse (than they already did :P). So we're not even going to // support 8bpp mode in Myst (Myst ME required >8bpp anyway). initGraphics(544, 333, true, NULL); // What an odd screen size! _pixelFormat = _vm->_system->getScreenFormat(); if (_pixelFormat.bytesPerPixel == 1) error("Myst requires greater than 256 colors to run"); if (_vm->getFeatures() & GF_ME) { _jpegDecoder = new Graphics::JPEGDecoder(); _pictDecoder = new Graphics::PictDecoder(_pixelFormat); } else { _jpegDecoder = NULL; _pictDecoder = NULL; } _pictureFile.entries = NULL; // Initialize our buffer _mainScreen = new Graphics::Surface(); _mainScreen->create(_vm->_system->getWidth(), _vm->_system->getHeight(), _pixelFormat.bytesPerPixel); } MystGraphics::~MystGraphics() { delete _bmpDecoder; delete _jpegDecoder; delete _pictDecoder; delete[] _pictureFile.entries; _mainScreen->free(); delete _mainScreen; } static const char* picFileNames[] = { "CHpics", "", "DUpics", "INpics", "MEpics", "MYpics", "SEpics", "STpics", "" }; void MystGraphics::loadExternalPictureFile(uint16 stack) { if (_vm->getPlatform() != Common::kPlatformMacintosh) return; if (_pictureFile.picFile.isOpen()) _pictureFile.picFile.close(); delete[] _pictureFile.entries; if (!scumm_stricmp(picFileNames[stack], "")) return; if (!_pictureFile.picFile.open(picFileNames[stack])) error ("Could not open external picture file \'%s\'", picFileNames[stack]); _pictureFile.pictureCount = _pictureFile.picFile.readUint32BE(); _pictureFile.entries = new PictureFile::PictureEntry[_pictureFile.pictureCount]; for (uint32 i = 0; i < _pictureFile.pictureCount; i++) { _pictureFile.entries[i].offset = _pictureFile.picFile.readUint32BE(); _pictureFile.entries[i].size = _pictureFile.picFile.readUint32BE(); _pictureFile.entries[i].id = _pictureFile.picFile.readUint16BE(); _pictureFile.entries[i].type = _pictureFile.picFile.readUint16BE(); _pictureFile.entries[i].width = _pictureFile.picFile.readUint16BE(); _pictureFile.entries[i].height = _pictureFile.picFile.readUint16BE(); } } MohawkSurface *MystGraphics::decodeImage(uint16 id) { MohawkSurface *mhkSurface = 0; // Myst ME uses JPEG/PICT images instead of compressed Windows Bitmaps for room images, // though there are a few weird ones that use that format. For further nonsense with images, // the Macintosh version stores images in external "picture files." We check them before // going to check for a PICT resource. if (_vm->getFeatures() & GF_ME && _vm->getPlatform() == Common::kPlatformMacintosh && _pictureFile.picFile.isOpen()) { for (uint32 i = 0; i < _pictureFile.pictureCount; i++) if (_pictureFile.entries[i].id == id) { if (_pictureFile.entries[i].type == 0) { Graphics::Surface *surface = new Graphics::Surface(); surface->copyFrom(*_jpegDecoder->decodeImage(new Common::SeekableSubReadStream(&_pictureFile.picFile, _pictureFile.entries[i].offset, _pictureFile.entries[i].offset + _pictureFile.entries[i].size))); mhkSurface = new MohawkSurface(surface); } else if (_pictureFile.entries[i].type == 1) { mhkSurface = new MohawkSurface(_pictDecoder->decodeImage(new Common::SeekableSubReadStream(&_pictureFile.picFile, _pictureFile.entries[i].offset, _pictureFile.entries[i].offset + _pictureFile.entries[i].size))); } else error ("Unknown Picture File type %d", _pictureFile.entries[i].type); break; } } // We're not using the external Mac files, so it's time to delve into the main Mohawk // archives. However, we still don't know if it's a PICT or WDIB resource. If it's Myst // ME it's most likely a PICT, and if it's original it's definitely a WDIB. However, // Myst ME throws us another curve ball in that PICT resources can contain WDIB's instead // of PICT's. if (!mhkSurface) { bool isPict = false; Common::SeekableReadStream *dataStream = NULL; if (_vm->getFeatures() & GF_ME && _vm->hasResource(ID_PICT, id)) { // The PICT resource exists. However, it could still contain a MystBitmap // instead of a PICT image... dataStream = _vm->getResource(ID_PICT, id); } else // No PICT, so the WDIB must exist. Let's go grab it. dataStream = _vm->getResource(ID_WDIB, id); if (_vm->getFeatures() & GF_ME) { // Here we detect whether it's really a PICT or a WDIB. Since a MystBitmap // would be compressed, there's no way to detect for the BM without a hack. // So, we search for the PICT version opcode for detection. dataStream->seek(512 + 10); // 512 byte pict header isPict = (dataStream->readUint32BE() == 0x001102FF); dataStream->seek(0); } if (isPict) mhkSurface = new MohawkSurface(_pictDecoder->decodeImage(dataStream)); else { mhkSurface = _bmpDecoder->decodeImage(dataStream); mhkSurface->convertToTrueColor(); } } assert(mhkSurface); return mhkSurface; } void MystGraphics::copyImageSectionToScreen(uint16 image, Common::Rect src, Common::Rect dest) { // Clip the destination rect to the screen if (dest.right > _vm->_system->getWidth() || dest.bottom > _vm->_system->getHeight()) dest.debugPrint(4, "Clipping destination rect to the screen:"); dest.right = CLIP(dest.right, 0, _vm->_system->getWidth()); dest.bottom = CLIP(dest.bottom, 0, _vm->_system->getHeight()); Graphics::Surface *surface = findImage(image)->getSurface(); debug(3, "Image Blit:"); debug(3, "src.x: %d", src.left); debug(3, "src.y: %d", src.top); debug(3, "dest.x: %d", dest.left); debug(3, "dest.y: %d", dest.top); debug(3, "width: %d", src.width()); debug(3, "height: %d", src.height()); uint16 width = MIN(surface->w, dest.width()); uint16 height = MIN(surface->h, dest.height()); // Convert from bitmap coordinates to surface coordinates uint16 top = surface->h - src.top - height; for (uint16 i = 0; i < height; i++) memcpy(_mainScreen->getBasePtr(dest.left, i + dest.top), surface->getBasePtr(src.left, top + i), width * surface->bytesPerPixel); // Add to the list of dirty rects _dirtyRects.push_back(dest); } void MystGraphics::copyImageToScreen(uint16 image, Common::Rect dest) { copyImageSectionToScreen(image, Common::Rect(0, 0, 544, 333), dest); } void MystGraphics::updateScreen() { // Only update the screen if there have been changes since last frame if (!_dirtyRects.empty()) { // Copy any modified area for (uint i = 0; i < _dirtyRects.size(); i++) { Common::Rect &r = _dirtyRects[i]; _vm->_system->copyRectToScreen((byte *)_mainScreen->getBasePtr(r.left, r.top), _mainScreen->pitch, r.left, r.top, r.width(), r.height()); } _vm->_system->updateScreen(); _dirtyRects.clear(); } } void MystGraphics::runTransition(uint16 type, Common::Rect rect, uint16 steps, uint16 delay) { // Bypass dirty rects for animated updates _dirtyRects.clear(); switch (type) { case 0: { debugC(kDebugScript, "Left to Right"); uint16 step = (rect.right - rect.left) / steps; Common::Rect area = rect; for (uint i = 0; i < steps; i++) { area.left = rect.left + step * i; area.right = area.left + step; _vm->_system->delayMillis(delay); _dirtyRects.push_back(area); updateScreen(); } if (area.right < rect.right) { area.left = area.right; area.right = rect.right; _dirtyRects.push_back(area); updateScreen(); } } break; case 1: { debugC(kDebugScript, "Right to Left"); uint16 step = (rect.right - rect.left) / steps; Common::Rect area = rect; for (uint i = 0; i < steps; i++) { area.right = rect.right - step * i; area.left = area.right - step; _vm->_system->delayMillis(delay); _dirtyRects.push_back(area); updateScreen(); } if (area.left > rect.left) { area.right = area.left; area.left = rect.left; _dirtyRects.push_back(area); updateScreen(); } } break; case 5: { debugC(kDebugScript, "Top to Bottom"); uint16 step = (rect.bottom - rect.top) / steps; Common::Rect area = rect; for (uint i = 0; i < steps; i++) { area.top = rect.top + step * i; area.bottom = area.top + step; _vm->_system->delayMillis(delay); _dirtyRects.push_back(area); updateScreen(); } if (area.bottom < rect.bottom) { area.top = area.bottom; area.bottom = rect.bottom; _dirtyRects.push_back(area); updateScreen(); } } break; case 6: { debugC(kDebugScript, "Bottom to Top"); uint16 step = (rect.bottom - rect.top) / steps; Common::Rect area = rect; for (uint i = 0; i < steps; i++) { area.bottom = rect.bottom - step * i; area.top = area.bottom - step; _vm->_system->delayMillis(delay); _dirtyRects.push_back(area); updateScreen(); } if (area.top > rect.top) { area.bottom = area.top; area.top = rect.top; _dirtyRects.push_back(area); updateScreen(); } } break; default: warning("Unknown Update Direction"); //TODO: Replace minimal implementation _dirtyRects.push_back(rect); updateScreen(); break; } } void MystGraphics::drawRect(Common::Rect rect, RectState state) { // Useful with debugging. Shows where hotspots are on the screen and whether or not they're active. if (rect.left < 0 || rect.top < 0 || rect.right > 544 || rect.bottom > 333 || !rect.isValidRect() || rect.width() == 0 || rect.height() == 0) return; if (state == kRectEnabled) _mainScreen->frameRect(rect, _pixelFormat.RGBToColor(0, 255, 0)); else if (state == kRectUnreachable) _mainScreen->frameRect(rect, _pixelFormat.RGBToColor(0, 0, 255)); else _mainScreen->frameRect(rect, _pixelFormat.RGBToColor(255, 0, 0)); } void MystGraphics::drawLine(const Common::Point &p1, const Common::Point &p2, uint32 color) { _mainScreen->drawLine(p1.x, p1.y, p2.x, p2.y, color); } RivenGraphics::RivenGraphics(MohawkEngine_Riven* vm) : GraphicsManager(), _vm(vm) { _bitmapDecoder = new MohawkBitmap(); // Give me the best you've got! initGraphics(608, 436, true, NULL); _pixelFormat = _vm->_system->getScreenFormat(); if (_pixelFormat.bytesPerPixel == 1) error("Riven requires greater than 256 colors to run"); // The actual game graphics only take up the first 392 rows. The inventory // occupies the rest of the screen and we don't use the buffer to hold that. _mainScreen = new Graphics::Surface(); _mainScreen->create(608, 392, _pixelFormat.bytesPerPixel); _updatesEnabled = true; _scheduledTransition = -1; // no transition _dirtyScreen = false; _inventoryDrawn = false; } RivenGraphics::~RivenGraphics() { _mainScreen->free(); delete _mainScreen; delete _bitmapDecoder; } MohawkSurface *RivenGraphics::decodeImage(uint16 id) { MohawkSurface *surface = _bitmapDecoder->decodeImage(_vm->getResource(ID_TBMP, id)); surface->convertToTrueColor(); return surface; } void RivenGraphics::copyImageToScreen(uint16 image, uint32 left, uint32 top, uint32 right, uint32 bottom) { Graphics::Surface *surface = findImage(image)->getSurface(); // Clip the width to fit on the screen. Fixes some images. if (left + surface->w > 608) surface->w = 608 - left; for (uint16 i = 0; i < surface->h; i++) memcpy(_mainScreen->getBasePtr(left, i + top), surface->getBasePtr(0, i), surface->w * surface->bytesPerPixel); _dirtyScreen = true; } void RivenGraphics::drawPLST(uint16 x) { Common::SeekableReadStream* plst = _vm->getResource(ID_PLST, _vm->getCurCard()); uint16 index, id, left, top, right, bottom; uint16 recordCount = plst->readUint16BE(); for (uint16 i = 0; i < recordCount; i++) { index = plst->readUint16BE(); id = plst->readUint16BE(); left = plst->readUint16BE(); top = plst->readUint16BE(); right = plst->readUint16BE(); bottom = plst->readUint16BE(); // We are also checking here to make sure we haven't drawn the image yet on screen. // This fixes problems with drawing PLST 1 twice and some other images twice. PLST // 1 is sometimes not called by the scripts, so some cards don't appear if we don't // draw PLST 1 each time. This "hack" is here to catch any PLST attempting to draw // twice. There should never be a problem with doing it this way. if (index == x && !(Common::find(_activatedPLSTs.begin(), _activatedPLSTs.end(), x) != _activatedPLSTs.end())) { debug(0, "Drawing image %d", id); copyImageToScreen(id, left, top, right, bottom); _activatedPLSTs.push_back(x); break; } } delete plst; } void RivenGraphics::updateScreen() { if (_updatesEnabled) { _vm->runUpdateScreenScript(); if (_dirtyScreen) { _activatedPLSTs.clear(); // Copy to screen if there's no transition. Otherwise transition. ;) if (_scheduledTransition < 0) _vm->_system->copyRectToScreen((byte *)_mainScreen->pixels, _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h); else runScheduledTransition(); // Finally, update the screen. _vm->_system->updateScreen(); _dirtyScreen = false; } } } void RivenGraphics::scheduleWaterEffect(uint16 sfxeID) { Common::SeekableReadStream *sfxeStream = _vm->getResource(ID_SFXE, sfxeID); if (sfxeStream->readUint16BE() != 'SL') error ("Unknown sfxe tag"); // Read in header info SFXERecord sfxeRecord; sfxeRecord.frameCount = sfxeStream->readUint16BE(); uint32 offsetTablePosition = sfxeStream->readUint32BE(); sfxeRecord.rect.left = sfxeStream->readUint16BE(); sfxeRecord.rect.top = sfxeStream->readUint16BE(); sfxeRecord.rect.right = sfxeStream->readUint16BE(); sfxeRecord.rect.bottom = sfxeStream->readUint16BE(); sfxeRecord.speed = sfxeStream->readUint16BE(); // Skip the rest of the fields... // Read in offsets sfxeStream->seek(offsetTablePosition); uint32 *frameOffsets = new uint32[sfxeRecord.frameCount]; for (uint16 i = 0; i < sfxeRecord.frameCount; i++) frameOffsets[i] = sfxeStream->readUint32BE(); sfxeStream->seek(frameOffsets[0]); // Read in the scripts for (uint16 i = 0; i < sfxeRecord.frameCount; i++) sfxeRecord.frameScripts.push_back(sfxeStream->readStream((i == sfxeRecord.frameCount - 1) ? sfxeStream->size() - frameOffsets[i] : frameOffsets[i + 1] - frameOffsets[i])); // Set it to the first frame sfxeRecord.curFrame = 0; sfxeRecord.lastFrameTime = 0; delete[] frameOffsets; delete sfxeStream; _waterEffects.push_back(sfxeRecord); } void RivenGraphics::clearWaterEffects() { _waterEffects.clear(); } bool RivenGraphics::runScheduledWaterEffects() { // Don't run the effect if it's disabled if (*_vm->getVar("waterenabled") == 0) return false; Graphics::Surface *screen = NULL; for (uint16 i = 0; i < _waterEffects.size(); i++) { if (_vm->_system->getMillis() > _waterEffects[i].lastFrameTime + 1000 / _waterEffects[i].speed) { // Lock the screen! if (!screen) screen = _vm->_system->lockScreen(); // Make sure the script is at the starting point Common::SeekableReadStream *script = _waterEffects[i].frameScripts[_waterEffects[i].curFrame]; if (script->pos() != 0) script->seek(0); // Run script uint16 curRow = 0; for (uint16 op = script->readUint16BE(); op != 4; op = script->readUint16BE()) { if (op == 1) { // Increment Row curRow++; } else if (op == 3) { // Copy Pixels uint16 dstLeft = script->readUint16BE(); uint16 srcLeft = script->readUint16BE(); uint16 srcTop = script->readUint16BE(); uint16 rowWidth = script->readUint16BE(); memcpy ((byte *)screen->getBasePtr(dstLeft, curRow + _waterEffects[i].rect.top), (byte *)_mainScreen->getBasePtr(srcLeft, srcTop), rowWidth * _pixelFormat.bytesPerPixel); } else if (op != 4) { // End of Script error ("Unknown SFXE opcode %d", op); } } // Increment frame _waterEffects[i].curFrame++; if (_waterEffects[i].curFrame == _waterEffects[i].frameCount) _waterEffects[i].curFrame = 0; // Set the new time _waterEffects[i].lastFrameTime = _vm->_system->getMillis(); } } // Unlock the screen if it has been locked and return true to update the screen if (screen) { _vm->_system->unlockScreen(); return true; } return false; } void RivenGraphics::scheduleTransition(uint16 id, Common::Rect rect) { _scheduledTransition = id; _transitionRect = rect; } void RivenGraphics::runScheduledTransition() { if (_scheduledTransition < 0) // No transition is scheduled return; // TODO: There's a lot to be done here... // Note: Transitions 0-11 are actual transitions, but none are used in-game. // There's no point in implementing them if they're not used. These extra // transitions were found by hacking scripts. switch (_scheduledTransition) { case 0: // Swipe Left case 1: // Swipe Right case 2: // Swipe Up case 3: // Swipe Down case 12: // Pan Left case 13: // Pan Right case 14: // Pan Up case 15: // Pan Down case 16: // Dissolve case 17: // Dissolve (tspit CARD 155) break; default: if (_scheduledTransition >= 4 && _scheduledTransition <= 11) error("Found unused transition %d", _scheduledTransition); else error("Found unknown transition %d", _scheduledTransition); } // For now, just copy the image to screen without doing any transition. _vm->_system->copyRectToScreen((byte *)_mainScreen->pixels, _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h); _vm->_system->updateScreen(); _scheduledTransition = -1; // Clear scheduled transition } void RivenGraphics::showInventory() { // Don't redraw the inventory if (_inventoryDrawn) return; // Clear the inventory area clearInventoryArea(); // Draw the demo's exit button if (_vm->getFeatures() & GF_DEMO) { // extras.mhk tBMP 101 contains "EXIT" instead of Atrus' journal in the demo! // The demo's extras.mhk contains all the other inventory/marble/credits image // but has hacked tBMP 101 with "EXIT". *sigh* drawInventoryImage(101, g_demoExitRect); } else { // We don't want to show the inventory on setup screens or in other journals. if (_vm->getCurStack() == aspit) return; // There are three books and three vars. We have three different // combinations. At the start you have just Atrus' journal. Later, // you get Catherine's journal and the trap book. Near the end, // you lose the trap book and have just the two journals. bool hasCathBook = *_vm->getVar("acathbook") != 0; bool hasTrapBook = *_vm->getVar("atrapbook") != 0; if (!hasCathBook) { drawInventoryImage(101, g_atrusJournalRect1); } else if (!hasTrapBook) { drawInventoryImage(101, g_atrusJournalRect2); drawInventoryImage(102, g_cathJournalRect2); } else { drawInventoryImage(101, g_atrusJournalRect3); drawInventoryImage(102, g_cathJournalRect3); drawInventoryImage(100, g_trapBookRect3); } } _vm->_system->updateScreen(); _inventoryDrawn = true; } void RivenGraphics::hideInventory() { // Don't hide the inventory twice if (!_inventoryDrawn) return; // Clear the area clearInventoryArea(); _inventoryDrawn = false; } void RivenGraphics::clearInventoryArea() { // Clear the inventory area static const Common::Rect inventoryRect = Common::Rect(0, 392, 608, 436); // Lock the screen Graphics::Surface *screen = _vm->_system->lockScreen(); // Fill the inventory area with black screen->fillRect(inventoryRect, _pixelFormat.RGBToColor(0, 0, 0)); _vm->_system->unlockScreen(); } void RivenGraphics::drawInventoryImage(uint16 id, const Common::Rect *rect) { MohawkSurface *mhkSurface = _bitmapDecoder->decodeImage(_vm->getExtrasResource(ID_TBMP, id)); mhkSurface->convertToTrueColor(); Graphics::Surface *surface = mhkSurface->getSurface(); _vm->_system->copyRectToScreen((byte *)surface->pixels, surface->pitch, rect->left, rect->top, surface->w, surface->h); delete mhkSurface; } void RivenGraphics::drawRect(Common::Rect rect, bool active) { // Useful with debugging. Shows where hotspots are on the screen and whether or not they're active. Graphics::Surface *screen = _vm->_system->lockScreen(); if (active) screen->frameRect(rect, _pixelFormat.RGBToColor(0, 255, 0)); else screen->frameRect(rect, _pixelFormat.RGBToColor(255, 0, 0)); _vm->_system->unlockScreen(); } void RivenGraphics::drawImageRect(uint16 id, Common::Rect srcRect, Common::Rect dstRect) { // Draw tBMP id from srcRect to dstRect Graphics::Surface *surface = findImage(id)->getSurface(); assert(srcRect.width() == dstRect.width() && srcRect.height() == dstRect.height()); for (uint16 i = 0; i < srcRect.height(); i++) memcpy(_mainScreen->getBasePtr(dstRect.left, i + dstRect.top), surface->getBasePtr(srcRect.left, i + srcRect.top), srcRect.width() * surface->bytesPerPixel); _dirtyScreen = true; } void RivenGraphics::drawExtrasImage(uint16 id, Common::Rect dstRect) { MohawkSurface *mhkSurface = _bitmapDecoder->decodeImage(_vm->getExtrasResource(ID_TBMP, id)); mhkSurface->convertToTrueColor(); Graphics::Surface *surface = mhkSurface->getSurface(); assert(dstRect.width() == surface->w); for (uint16 i = 0; i < surface->h; i++) memcpy(_mainScreen->getBasePtr(dstRect.left, i + dstRect.top), surface->getBasePtr(0, i), surface->pitch); delete mhkSurface; _dirtyScreen = true; } LBGraphics::LBGraphics(MohawkEngine_LivingBooks *vm, uint16 width, uint16 height) : GraphicsManager(), _vm(vm) { _bmpDecoder = (_vm->getGameType() == GType_LIVINGBOOKSV1) ? new OldMohawkBitmap() : new MohawkBitmap(); initGraphics(width, height, true); } LBGraphics::~LBGraphics() { delete _bmpDecoder; } MohawkSurface *LBGraphics::decodeImage(uint16 id) { if (_vm->getGameType() == GType_LIVINGBOOKSV1) return _bmpDecoder->decodeImage(_vm->wrapStreamEndian(ID_BMAP, id)); return _bmpDecoder->decodeImage(_vm->getResource(ID_TBMP, id)); } void LBGraphics::copyOffsetAnimImageToScreen(uint16 image, int left, int top) { MohawkSurface *mhkSurface = findImage(image); left -= mhkSurface->getOffsetX(); top -= mhkSurface->getOffsetY(); GraphicsManager::copyAnimImageToScreen(image, left, top); } bool LBGraphics::imageIsTransparentAt(uint16 image, bool useOffsets, int x, int y) { MohawkSurface *mhkSurface = findImage(image); if (useOffsets) { x += mhkSurface->getOffsetX(); y += mhkSurface->getOffsetY(); } if (x < 0 || y < 0) return true; Graphics::Surface *surface = mhkSurface->getSurface(); if (x >= surface->w || y >= surface->h) return true; return *(byte *)surface->getBasePtr(x, y) == 0; } void LBGraphics::setPalette(uint16 id) { // Old Living Books games use the old CTBL-style palette format while newer // games use the better tPAL format which can store partial palettes. if (_vm->getGameType() == GType_LIVINGBOOKSV1) { Common::SeekableSubReadStreamEndian *ctblStream = _vm->wrapStreamEndian(ID_CTBL, id); uint16 colorCount = ctblStream->readUint16(); byte *palette = new byte[colorCount * 4]; for (uint16 i = 0; i < colorCount; i++) { palette[i * 4] = ctblStream->readByte(); palette[i * 4 + 1] = ctblStream->readByte(); palette[i * 4 + 2] = ctblStream->readByte(); palette[i * 4 + 3] = ctblStream->readByte(); } delete ctblStream; _vm->_system->setPalette(palette, 0, colorCount); delete[] palette; } else { GraphicsManager::setPalette(id); } } } // End of namespace Mohawk