/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "mohawk/resource.h" #include "mohawk/graphics.h" #include "mohawk/myst.h" #include "mohawk/riven.h" #include "mohawk/riven_cursors.h" #include "engines/util.h" #include "graphics/cursorman.h" #include "graphics/primitives.h" #include "gui/message.h" namespace Mohawk { Graphics::Surface *ImageData::getSurface() { Graphics::PixelFormat pixelFormat = g_system->getScreenFormat(); Graphics::Surface *surface = new Graphics::Surface(); surface->create(_surface->w, _surface->h, pixelFormat.bytesPerPixel); if (_surface->bytesPerPixel == 1) { assert(_palette); for (uint16 i = 0; i < _surface->h; i++) { for (uint16 j = 0; j < _surface->w; j++) { byte palIndex = *((byte *)_surface->pixels + i * _surface->pitch + j); byte r = _palette[palIndex * 4]; byte g = _palette[palIndex * 4 + 1]; byte b = _palette[palIndex * 4 + 2]; if (pixelFormat.bytesPerPixel == 2) *((uint16 *)surface->getBasePtr(j, i)) = pixelFormat.RGBToColor(r, g, b); else *((uint32 *)surface->getBasePtr(j, i)) = pixelFormat.RGBToColor(r, g, b); } } } else memcpy(surface->pixels, _surface->pixels, _surface->w * _surface->h * _surface->bytesPerPixel); return surface; } MystGraphics::MystGraphics(MohawkEngine_Myst* vm) : _vm(vm) { _bmpDecoder = new MystBitmap(); // The original version of Myst could run in 8bpp color too. // However, it dithered videos to 8bpp and they looked considerably // worse (than they already did :P). So we're not even going to // support 8bpp mode in Myst (Myst ME required >8bpp anyway). initGraphics(544, 333, true, NULL); // What an odd screen size! _pixelFormat = _vm->_system->getScreenFormat(); if (_pixelFormat.bytesPerPixel == 1) error("Myst requires greater than 256 colors to run"); if (_vm->getFeatures() & GF_ME) { // We want to delete our own JPEG surfaces, so don't free after use. _jpegDecoder = new JPEGDecoder(false); _pictDecoder = new MystPICT(_jpegDecoder); } else { _jpegDecoder = NULL; _pictDecoder = NULL; } _pictureFile.entries = NULL; } MystGraphics::~MystGraphics() { delete _bmpDecoder; delete _jpegDecoder; delete _pictDecoder; } static const char* picFileNames[] = { "CHpics", "", "DUpics", "INpics", "MEpics", "MYpics", "SEpics", "STpics", "" }; void MystGraphics::loadExternalPictureFile(uint16 stack) { if (_vm->getPlatform() != Common::kPlatformMacintosh) return; if (_pictureFile.picFile.isOpen()) _pictureFile.picFile.close(); delete[] _pictureFile.entries; if (!scumm_stricmp(picFileNames[stack], "")) return; if (!_pictureFile.picFile.open(picFileNames[stack])) error ("Could not open external picture file \'%s\'", picFileNames[stack]); _pictureFile.pictureCount = _pictureFile.picFile.readUint32BE(); _pictureFile.entries = new PictureFile::PictureEntry[_pictureFile.pictureCount]; for (uint32 i = 0; i < _pictureFile.pictureCount; i++) { _pictureFile.entries[i].offset = _pictureFile.picFile.readUint32BE(); _pictureFile.entries[i].size = _pictureFile.picFile.readUint32BE(); _pictureFile.entries[i].id = _pictureFile.picFile.readUint16BE(); _pictureFile.entries[i].type = _pictureFile.picFile.readUint16BE(); _pictureFile.entries[i].width = _pictureFile.picFile.readUint16BE(); _pictureFile.entries[i].height = _pictureFile.picFile.readUint16BE(); } } void MystGraphics::copyImageSectionToScreen(uint16 image, Common::Rect src, Common::Rect dest) { // Clip the destination rect to the screen if (dest.right > _vm->_system->getWidth() || dest.bottom > _vm->_system->getHeight()) dest.debugPrint(4, "Clipping destination rect to the screen:"); dest.right = CLIP(dest.right, 0, _vm->_system->getWidth()); dest.bottom = CLIP(dest.bottom, 0, _vm->_system->getHeight()); Graphics::Surface *surface = NULL; // Myst ME uses JPEG/PICT images instead of compressed Windows Bitmaps for room images, // though there are a few weird ones that use that format. For further nonsense with images, // the Macintosh version stores images in external "picture files." We check them before // going to check for a PICT resource. if (_vm->getFeatures() & GF_ME && _vm->getPlatform() == Common::kPlatformMacintosh && _pictureFile.picFile.isOpen()) { for (uint32 i = 0; i < _pictureFile.pictureCount; i++) if (_pictureFile.entries[i].id == image) { if (_pictureFile.entries[i].type == 0) surface = _jpegDecoder->decodeImage(new Common::SeekableSubReadStream(&_pictureFile.picFile, _pictureFile.entries[i].offset, _pictureFile.entries[i].offset + _pictureFile.entries[i].size)); else if (_pictureFile.entries[i].type == 1) surface = _pictDecoder->decodeImage(new Common::SeekableSubReadStream(&_pictureFile.picFile, _pictureFile.entries[i].offset, _pictureFile.entries[i].offset + _pictureFile.entries[i].size)); else error ("Unknown Picture File type %d", _pictureFile.entries[i].type); break; } } // We're not using the external Mac files, so it's time to delve into the main Mohawk // archives. However, we still don't know if it's a PICT or WDIB resource. If it's Myst // ME it's most likely a PICT, and if it's original it's definitely a WDIB. However, // Myst ME throws us another curve ball in that PICT resources can contain WDIB's instead // of PICT's. if (!surface) { bool isPict = false; Common::SeekableReadStream *dataStream = NULL; if (_vm->getFeatures() & GF_ME && _vm->hasResource(ID_PICT, image)) { // The PICT resource exists. However, it could still contain a MystBitmap // instead of a PICT image... dataStream = _vm->getRawData(ID_PICT, image); // Here we detect whether it's really a PICT or a WDIB. Since a MystBitmap // would be compressed, there's no way to detect for the BM without a hack. // So, we search for the PICT version opcode for detection. dataStream->seek(512 + 10); // 512 byte pict header isPict = (dataStream->readUint32BE() == 0x001102FF); dataStream->seek(0); } else // No PICT, so the WDIB must exist. Let's go grab it. dataStream = _vm->getRawData(ID_WDIB, image); if (isPict) surface = _pictDecoder->decodeImage(dataStream); else { ImageData *imageData = _bmpDecoder->decodeImage(dataStream); surface = imageData->getSurface(); delete imageData; } } debug(3, "Image Blit:"); debug(3, "src.x: %d", src.left); debug(3, "src.y: %d", src.top); debug(3, "dest.x: %d", dest.left); debug(3, "dest.y: %d", dest.top); debug(3, "width: %d", src.width()); debug(3, "height: %d", src.height()); if (surface) { uint16 width = MIN(surface->w, dest.width()); uint16 height = MIN(surface->h, dest.height()); _vm->_system->copyRectToScreen((byte *)surface->getBasePtr(src.left, src.top), surface->pitch, dest.left, dest.top, width, height); surface->free(); delete surface; } // FIXME: Remove this and update only at certain points _vm->_system->updateScreen(); } void MystGraphics::copyImageToScreen(uint16 image, Common::Rect dest) { copyImageSectionToScreen(image, Common::Rect(0, 0, 544, 333), dest); } void MystGraphics::showCursor(void) { CursorMan.showMouse(true); _vm->_needsUpdate = true; } void MystGraphics::hideCursor(void) { CursorMan.showMouse(false); _vm->_needsUpdate = true; } void MystGraphics::changeCursor(uint16 cursor) { // Both Myst and Myst ME use the "MystBitmap" format for cursor images. ImageData *data = _bmpDecoder->decodeImage(_vm->getRawData(ID_WDIB, cursor)); Common::SeekableReadStream *clrcStream = _vm->getRawData(ID_CLRC, cursor); uint16 hotspotX = clrcStream->readUint16LE(); uint16 hotspotY = clrcStream->readUint16LE(); delete clrcStream; // Myst ME stores some cursors as 24bpp images instead of 8bpp if (data->_surface->bytesPerPixel == 1) { CursorMan.replaceCursor((byte *)data->_surface->pixels, data->_surface->w, data->_surface->h, hotspotX, hotspotY, 0); CursorMan.replaceCursorPalette(data->_palette, 0, 256); } else CursorMan.replaceCursor((byte *)data->_surface->pixels, data->_surface->w, data->_surface->h, hotspotX, hotspotY, _pixelFormat.RGBToColor(255, 255, 255), 1, &_pixelFormat); _vm->_needsUpdate = true; } void MystGraphics::drawRect(Common::Rect rect, bool active) { // Useful with debugging. Shows where hotspots are on the screen and whether or not they're active. if (rect.left < 0 || rect.top < 0 || rect.right > 544 || rect.bottom > 333 || !rect.isValidRect() || rect.width() == 0 || rect.height() == 0) return; Graphics::Surface *screen = _vm->_system->lockScreen(); if (active) screen->frameRect(rect, _pixelFormat.RGBToColor(0, 255, 0)); else screen->frameRect(rect, _pixelFormat.RGBToColor(255, 0, 0)); _vm->_system->unlockScreen(); } RivenGraphics::RivenGraphics(MohawkEngine_Riven* vm) : _vm(vm) { _bitmapDecoder = new MohawkBitmap(); // Give me the best you've got! initGraphics(608, 436, true, NULL); _pixelFormat = _vm->_system->getScreenFormat(); if (_pixelFormat.bytesPerPixel == 1) error("Riven requires greater than 256 colors to run"); // The actual game graphics only take up the first 392 rows. The inventory // occupies the rest of the screen and we don't use the buffer to hold that. _mainScreen = new Graphics::Surface(); _mainScreen->create(608, 392, _pixelFormat.bytesPerPixel); _updatesEnabled = true; _scheduledTransition = -1; // no transition _dirtyScreen = false; _inventoryDrawn = false; } RivenGraphics::~RivenGraphics() { _mainScreen->free(); delete _mainScreen; delete _bitmapDecoder; } void RivenGraphics::copyImageToScreen(uint16 image, uint32 left, uint32 top, uint32 right, uint32 bottom) { // First, decode the image and get the high color surface ImageData *imageData = _bitmapDecoder->decodeImage(_vm->getRawData(ID_TBMP, image)); Graphics::Surface *surface = imageData->getSurface(); delete imageData; // Clip the width to fit on the screen. Fixes some images. if (left + surface->w > 608) surface->w = 608 - left; for (uint16 i = 0; i < surface->h; i++) memcpy(_mainScreen->getBasePtr(left, i + top), surface->getBasePtr(0, i), surface->w * surface->bytesPerPixel); surface->free(); delete surface; _dirtyScreen = true; } void RivenGraphics::drawPLST(uint16 x) { Common::SeekableReadStream* plst = _vm->getRawData(ID_PLST, _vm->getCurCard()); uint16 index, id, left, top, right, bottom; uint16 recordCount = plst->readUint16BE(); for (uint16 i = 0; i < recordCount; i++) { index = plst->readUint16BE(); id = plst->readUint16BE(); left = plst->readUint16BE(); top = plst->readUint16BE(); right = plst->readUint16BE(); bottom = plst->readUint16BE(); // We are also checking here to make sure we haven't drawn the image yet on screen. // This fixes problems with drawing PLST 1 twice and some other images twice. PLST // 1 is sometimes not called by the scripts, so some cards don't appear if we don't // draw PLST 1 each time. This "hack" is here to catch any PLST attempting to draw // twice. There should never be a problem with doing it this way. if (index == x && !(Common::find(_activatedPLSTs.begin(), _activatedPLSTs.end(), x) != _activatedPLSTs.end())) { debug (0, "Drawing image %d", id); copyImageToScreen(id, left, top, right, bottom); _activatedPLSTs.push_back(x); break; } } delete plst; } void RivenGraphics::updateScreen() { if (_updatesEnabled) { _vm->runUpdateScreenScript(); if (_dirtyScreen) { _activatedPLSTs.clear(); // Copy to screen if there's no transition. Otherwise transition. ;) if (_scheduledTransition < 0) _vm->_system->copyRectToScreen((byte *)_mainScreen->pixels, _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h); else runScheduledTransition(); // Finally, update the screen. _vm->_system->updateScreen(); _dirtyScreen = false; } } } void RivenGraphics::scheduleWaterEffect(uint16 sfxeID) { Common::SeekableReadStream *sfxeStream = _vm->getRawData(ID_SFXE, sfxeID); if (sfxeStream->readUint16BE() != 'SL') error ("Unknown sfxe tag"); // Read in header info SFXERecord sfxeRecord; sfxeRecord.frameCount = sfxeStream->readUint16BE(); uint32 offsetTablePosition = sfxeStream->readUint32BE(); sfxeRecord.rect.left = sfxeStream->readUint16BE(); sfxeRecord.rect.top = sfxeStream->readUint16BE(); sfxeRecord.rect.right = sfxeStream->readUint16BE(); sfxeRecord.rect.bottom = sfxeStream->readUint16BE(); sfxeRecord.speed = sfxeStream->readUint16BE(); // Skip the rest of the fields... // Read in offsets sfxeStream->seek(offsetTablePosition); uint32 *frameOffsets = new uint32[sfxeRecord.frameCount]; for (uint16 i = 0; i < sfxeRecord.frameCount; i++) frameOffsets[i] = sfxeStream->readUint32BE(); sfxeStream->seek(frameOffsets[0]); // Read in the scripts for (uint16 i = 0; i < sfxeRecord.frameCount; i++) sfxeRecord.frameScripts.push_back(sfxeStream->readStream((i == sfxeRecord.frameCount - 1) ? sfxeStream->size() - frameOffsets[i] : frameOffsets[i + 1] - frameOffsets[i])); // Set it to the first frame sfxeRecord.curFrame = 0; sfxeRecord.lastFrameTime = 0; delete[] frameOffsets; delete sfxeStream; _waterEffects.push_back(sfxeRecord); } void RivenGraphics::clearWaterEffects() { _waterEffects.clear(); } bool RivenGraphics::runScheduledWaterEffects() { // Don't run the effect if it's disabled if (*_vm->matchVarToString("waterenabled") == 0) return false; Graphics::Surface *screen = NULL; for (uint16 i = 0; i < _waterEffects.size(); i++) { if (_vm->_system->getMillis() > _waterEffects[i].lastFrameTime + 1000 / _waterEffects[i].speed) { // Lock the screen! if (!screen) screen = _vm->_system->lockScreen(); // Make sure the script is at the starting point Common::SeekableReadStream *script = _waterEffects[i].frameScripts[_waterEffects[i].curFrame]; if (script->pos() != 0) script->seek(0); // Run script uint16 curRow = 0; for (uint16 op = script->readUint16BE(); op != 4; op = script->readUint16BE()) { if (op == 1) { // Increment Row curRow++; } else if (op == 3) { // Copy Pixels uint16 dstLeft = script->readUint16BE(); uint16 srcLeft = script->readUint16BE(); uint16 srcTop = script->readUint16BE(); uint16 rowWidth = script->readUint16BE(); memcpy ((byte *)screen->getBasePtr(dstLeft, curRow + _waterEffects[i].rect.top), (byte *)_mainScreen->getBasePtr(srcLeft, srcTop), rowWidth * _pixelFormat.bytesPerPixel); } else if (op != 4) { // End of Script error ("Unknown SFXE opcode %d", op); } } // Increment frame _waterEffects[i].curFrame++; if (_waterEffects[i].curFrame == _waterEffects[i].frameCount) _waterEffects[i].curFrame = 0; // Set the new time _waterEffects[i].lastFrameTime = _vm->_system->getMillis(); } } // Unlock the screen if it has been locked and return true to update the screen if (screen) { _vm->_system->unlockScreen(); return true; } return false; } void RivenGraphics::scheduleTransition(uint16 id, Common::Rect rect) { _scheduledTransition = id; _transitionRect = rect; } void RivenGraphics::runScheduledTransition() { if (_scheduledTransition < 0) // No transition is scheduled return; // TODO: There's a lot to be done here... // Note: Transitions 0-11 are actual transitions, but none are used in-game. // There's no point in implementing them if they're not used. These extra // transitions were found by hacking scripts. switch (_scheduledTransition) { case 12: // Pan Left warning ("STUB: Pan left"); break; case 13: // Pan Right warning ("STUB: Pan right"); break; case 14: // Pan Up warning ("STUB: Pan up"); break; case 15: // Pan Down warning ("STUB: Pan down"); break; case 16: // Dissolve case 17: // Dissolve (tspit CARD 155) warning ("STUB: Dissolve"); break; default: if (_scheduledTransition < 12) error ("Found unused transition %d", _scheduledTransition); else error ("Found unknown transition %d", _scheduledTransition); } // For now, just copy the image to screen without doing any transition. _vm->_system->copyRectToScreen((byte *)_mainScreen->pixels, _mainScreen->pitch, 0, 0, _mainScreen->w, _mainScreen->h); _vm->_system->updateScreen(); _scheduledTransition = -1; // Clear scheduled transition } // TODO: Marble Cursors/Palettes void RivenGraphics::changeCursor(uint16 num) { // All of Riven's cursors are hardcoded. See riven_cursors.h for these definitions. switch (num) { case 1002: // Zip Mode CursorMan.replaceCursor(zipModeCursor, 16, 16, 8, 8, 0); CursorMan.replaceCursorPalette(zipModeCursorPalette, 1, ARRAYSIZE(zipModeCursorPalette) / 4); break; case 2003: // Hand Over Object CursorMan.replaceCursor(objectHandCursor, 16, 16, 8, 8, 0); CursorMan.replaceCursorPalette(handCursorPalette, 1, ARRAYSIZE(handCursorPalette) / 4); break; case 2004: // Grabbing/Using Object CursorMan.replaceCursor(grabbingHandCursor, 13, 13, 6, 6, 0); CursorMan.replaceCursorPalette(handCursorPalette, 1, ARRAYSIZE(handCursorPalette) / 4); break; case 3000: // Standard Hand CursorMan.replaceCursor(standardHandCursor, 15, 16, 6, 0, 0); CursorMan.replaceCursorPalette(handCursorPalette, 1, ARRAYSIZE(handCursorPalette) / 4); break; case 3001: // Pointing Left CursorMan.replaceCursor(pointingLeftCursor, 15, 13, 0, 3, 0); CursorMan.replaceCursorPalette(handCursorPalette, 1, ARRAYSIZE(handCursorPalette) / 4); break; case 3002: // Pointing Right CursorMan.replaceCursor(pointingRightCursor, 15, 13, 14, 3, 0); CursorMan.replaceCursorPalette(handCursorPalette, 1, ARRAYSIZE(handCursorPalette) / 4); break; case 3003: // Pointing Down (Palm Up) CursorMan.replaceCursor(pointingDownCursorPalmUp, 13, 16, 3, 15, 0); CursorMan.replaceCursorPalette(handCursorPalette, 1, ARRAYSIZE(handCursorPalette) / 4); break; case 3004: // Pointing Up (Palm Up) CursorMan.replaceCursor(pointingUpCursorPalmUp, 13, 16, 3, 0, 0); CursorMan.replaceCursorPalette(handCursorPalette, 1, ARRAYSIZE(handCursorPalette) / 4); break; case 3005: // Pointing Left (Curved) CursorMan.replaceCursor(pointingLeftCursorBent, 15, 13, 0, 5, 0); CursorMan.replaceCursorPalette(handCursorPalette, 1, ARRAYSIZE(handCursorPalette) / 4); break; case 3006: // Pointing Right (Curved) CursorMan.replaceCursor(pointingRightCursorBent, 15, 13, 14, 5, 0); CursorMan.replaceCursorPalette(handCursorPalette, 1, ARRAYSIZE(handCursorPalette) / 4); break; case 3007: // Pointing Down (Palm Down) CursorMan.replaceCursor(pointingDownCursorPalmDown, 15, 16, 7, 15, 0); CursorMan.replaceCursorPalette(handCursorPalette, 1, ARRAYSIZE(handCursorPalette) / 4); break; case 4001: // Red Marble break; case 4002: // Orange Marble break; case 4003: // Yellow Marble break; case 4004: // Green Marble break; case 4005: // Blue Marble break; case 4006: // Purple Marble break; case 5000: // Pellet CursorMan.replaceCursor(pelletCursor, 8, 8, 4, 4, 0); CursorMan.replaceCursorPalette(pelletCursorPalette, 1, ARRAYSIZE(pelletCursorPalette) / 4); break; case 9000: // Hide Cursor CursorMan.showMouse(false); break; default: error ("Cursor %d does not exist!", num); } if (num != 9000) // Show Cursor CursorMan.showMouse(true); // Should help in cases where we need to hide the cursor immediately. _vm->_system->updateScreen(); } void RivenGraphics::showInventory() { // Don't redraw the inventory if (_inventoryDrawn) return; // Clear the inventory area clearInventoryArea(); // The demo doesn't have the inventory system and we don't want // to show the inventory on setup screens or in other journals. if (_vm->getFeatures() & GF_DEMO || _vm->getCurStack() == aspit) return; // There are three books and three vars. However, there's only // a possible two combinations. Either you have only Atrus' // journal or you have all three books. // bool hasAtrusBook = *_vm->matchVarToString("aatrusbook") != 0; bool hasCathBook = *_vm->matchVarToString("acathbook") != 0; // bool hasTrapBook = *_vm->matchVarToString("atrapbook") != 0; if (!hasCathBook) { drawInventoryImage(101, g_atrusJournalRectSolo); } else { drawInventoryImage(101, g_atrusJournalRect); drawInventoryImage(102, g_cathJournalRect); drawInventoryImage(100, g_trapBookRect); } _vm->_system->updateScreen(); _inventoryDrawn = true; } void RivenGraphics::hideInventory() { // Don't hide the inventory twice if (!_inventoryDrawn) return; // Clear the area clearInventoryArea(); _inventoryDrawn = false; } void RivenGraphics::clearInventoryArea() { // Clear the inventory area static const Common::Rect inventoryRect = Common::Rect(0, 392, 608, 436); // Lock the screen Graphics::Surface *screen = _vm->_system->lockScreen(); // Fill the inventory area with black screen->fillRect(inventoryRect, _pixelFormat.RGBToColor(0, 0, 0)); _vm->_system->unlockScreen(); } void RivenGraphics::drawInventoryImage(uint16 id, const Common::Rect *rect) { ImageData *imageData = _bitmapDecoder->decodeImage(_vm->getExtrasResource(ID_TBMP, id)); Graphics::Surface *surface = imageData->getSurface(); delete imageData; _vm->_system->copyRectToScreen((byte *)surface->pixels, surface->pitch, rect->left, rect->top, surface->w, surface->h); surface->free(); delete surface; } void RivenGraphics::drawRect(Common::Rect rect, bool active) { // Useful with debugging. Shows where hotspots are on the screen and whether or not they're active. Graphics::Surface *screen = _vm->_system->lockScreen(); if (active) screen->frameRect(rect, _pixelFormat.RGBToColor(0, 255, 0)); else screen->frameRect(rect, _pixelFormat.RGBToColor(255, 0, 0)); _vm->_system->unlockScreen(); } LBGraphics::LBGraphics(MohawkEngine_LivingBooks *vm) : _vm(vm) { _bmpDecoder = (_vm->getGameType() == GType_LIVINGBOOKSV1) ? new OldMohawkBitmap() : new MohawkBitmap(); _palette = new byte[256 * 4]; memset(_palette, 0, 256 * 4); } LBGraphics::~LBGraphics() { delete _bmpDecoder; delete[] _palette; } void LBGraphics::copyImageToScreen(uint16 image, uint16 left, uint16 right) { if (_vm->getGameType() == GType_LIVINGBOOKSV1) { // Drawing images in the old format isn't supported (yet) ImageData *imageData = _bmpDecoder->decodeImage(_vm->wrapStreamEndian(ID_BMAP, image)); delete imageData; } else { ImageData *imageData = _bmpDecoder->decodeImage(_vm->getRawData(ID_TBMP, image)); imageData->_palette = _palette; Graphics::Surface *surface = imageData->getSurface(); imageData->_palette = NULL; // Unset the palette so it doesn't get deleted delete imageData; uint16 width = MIN(surface->w, 640); uint16 height = MIN(surface->h, 480); _vm->_system->copyRectToScreen((byte *)surface->pixels, surface->pitch, left, right, width, height); surface->free(); delete surface; // FIXME: Remove this and update only at certain points _vm->_system->updateScreen(); } } void LBGraphics::setPalette(uint16 id) { // Old Living Books gamnes use the old CTBL-style palette format while newer // games use the better tPAL format which can store partial palettes. if (_vm->getGameType() == GType_LIVINGBOOKSV1) { Common::SeekableSubReadStreamEndian *ctblStream = _vm->wrapStreamEndian(ID_CTBL, id); uint16 colorCount = ctblStream->readUint16(); for (uint16 i = 0; i < colorCount; i++) { _palette[i * 4] = ctblStream->readByte(); _palette[i * 4 + 1] = ctblStream->readByte(); _palette[i * 4 + 2] = ctblStream->readByte(); _palette[i * 4 + 3] = ctblStream->readByte(); } delete ctblStream; } else { Common::SeekableReadStream *tpalStream = _vm->getRawData(ID_TPAL, id); uint16 colorStart = tpalStream->readUint16BE(); uint16 colorCount = tpalStream->readUint16BE(); for (uint16 i = colorStart; i < colorStart + colorCount; i++) { _palette[i * 4] = tpalStream->readByte(); _palette[i * 4 + 1] = tpalStream->readByte(); _palette[i * 4 + 2] = tpalStream->readByte(); _palette[i * 4 + 3] = tpalStream->readByte(); } delete tpalStream; } } } // End of namespace Mohawk