/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MOHAWK_GRAPHICS_H #define MOHAWK_GRAPHICS_H #include "mohawk/bitmap.h" #include "common/hashmap.h" #include "common/rect.h" namespace Graphics { struct Surface; } namespace Mohawk { class MohawkEngine; class MohawkEngine_LivingBooks; class MohawkBitmap; class MohawkSurface { public: MohawkSurface(); MohawkSurface(Graphics::Surface *surface, byte *palette = NULL, int offsetX = 0, int offsetY = 0); ~MohawkSurface(); // getSurface() returns the surface in the current format // This will be the initial format unless convertToTrueColor() is called Graphics::Surface *getSurface() const { return _surface; } byte *getPalette() const { return _palette; } // Convert the 8bpp image to the current screen format // Does nothing if _surface is already >8bpp void convertToTrueColor(); // Functions for OldMohawkBitmap offsets // They both default to 0 int getOffsetX() const { return _offsetX; } int getOffsetY() const { return _offsetY; } void setOffsetX(int x) { _offsetX = x; } void setOffsetY(int y) { _offsetY = y; } private: Graphics::Surface *_surface; byte *_palette; int _offsetX, _offsetY; }; class GraphicsManager { public: GraphicsManager(); virtual ~GraphicsManager(); // Free all surfaces in the cache void clearCache(); void preloadImage(uint16 image); virtual void setPalette(uint16 id); void copyAnimImageToScreen(uint16 image, int left = 0, int top = 0); void copyAnimImageSectionToScreen(uint16 image, Common::Rect src, Common::Rect dest); void copyAnimSubImageToScreen(uint16 image, uint16 subimage, int left = 0, int top = 0); void getSubImageSize(uint16 image, uint16 subimage, uint16 &width, uint16 &height); protected: void copyAnimImageSectionToScreen(MohawkSurface *image, Common::Rect src, Common::Rect dest); // findImage will search the cache to find the image. // If not found, it will call decodeImage to get a new one. MohawkSurface *findImage(uint16 id); // decodeImage will always return a new image. virtual MohawkSurface *decodeImage(uint16 id) = 0; virtual Common::Array decodeImages(uint16 id); virtual MohawkEngine *getVM() = 0; void addImageToCache(uint16 id, MohawkSurface *surface); private: // An image cache that stores images until clearCache() is called Common::HashMap _cache; Common::HashMap > _subImageCache; }; } // End of namespace Mohawk #endif