/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef MOHAWK_GRAPHICS_H #define MOHAWK_GRAPHICS_H #include "mohawk/bitmap.h" #include "mohawk/livingbooks.h" #include "common/file.h" #include "common/hashmap.h" #include "graphics/pict.h" #include "graphics/video/codecs/mjpeg.h" namespace Mohawk { class MohawkEngine_Myst; class MohawkEngine_Riven; class MohawkBitmap; class MystBitmap; class MohawkSurface { public: MohawkSurface(); MohawkSurface(Graphics::Surface *surface, byte *palette = NULL, int offsetX = 0, int offsetY = 0); ~MohawkSurface(); // getSurface() returns the surface in the current format // This will be the initial format unless convertToTrueColor() is called Graphics::Surface *getSurface() const { return _surface; } byte *getPalette() const { return _palette; } // Convert the 8bpp image to the current screen format // Does nothing if _surface is already >8bpp void convertToTrueColor(); // Functions for OldMohawkBitmap offsets // They both default to 0 int getOffsetX() const { return _offsetX; } int getOffsetY() const { return _offsetY; } void setOffsetX(int x) { _offsetX = x; } void setOffsetY(int y) { _offsetY = y; } private: Graphics::Surface *_surface; byte *_palette; int _offsetX, _offsetY; }; class GraphicsManager { public: GraphicsManager(); virtual ~GraphicsManager(); // Free all surfaces in the cache void clearCache(); protected: // findImage will search the cache to find the image. // If not found, it will call decodeImage to get a new one. MohawkSurface *findImage(uint16 id); // decodeImage will always return a new image. virtual MohawkSurface *decodeImage(uint16 id) = 0; private: // An image cache that stores images until clearCache() is called Common::HashMap _cache; }; class MystGraphics : public GraphicsManager { public: MystGraphics(MohawkEngine_Myst*); ~MystGraphics(); void loadExternalPictureFile(uint16 stack); void copyImageSectionToScreen(uint16 image, Common::Rect src, Common::Rect dest); void copyImageToScreen(uint16 image, Common::Rect dest); void updateScreen(); void drawRect(Common::Rect rect, bool active); protected: MohawkSurface *decodeImage(uint16 id); private: MohawkEngine_Myst *_vm; MystBitmap *_bmpDecoder; Graphics::PictDecoder *_pictDecoder; Graphics::JPEGDecoder *_jpegDecoder; struct PictureFile { uint32 pictureCount; struct PictureEntry { uint32 offset; uint32 size; uint16 id; uint16 type; uint16 width; uint16 height; } *entries; Common::File picFile; } _pictureFile; Graphics::Surface *_mainScreen; bool _dirtyScreen; Graphics::PixelFormat _pixelFormat; }; struct SFXERecord { // Record values uint16 frameCount; Common::Rect rect; uint16 speed; Common::Array frameScripts; // Cur frame uint16 curFrame; uint32 lastFrameTime; }; class RivenGraphics : public GraphicsManager { public: RivenGraphics(MohawkEngine_Riven *vm); ~RivenGraphics(); void copyImageToScreen(uint16, uint32, uint32, uint32, uint32); void updateScreen(); bool _updatesEnabled; Common::Array _activatedPLSTs; void drawPLST(uint16 x); void drawRect(Common::Rect rect, bool active); void drawImageRect(uint16 id, Common::Rect srcRect, Common::Rect dstRect); void drawExtrasImage(uint16 id, Common::Rect dstRect); // Water Effect void scheduleWaterEffect(uint16); void clearWaterEffects(); bool runScheduledWaterEffects(); // Transitions void scheduleTransition(uint16 id, Common::Rect rect = Common::Rect(0, 0, 608, 392)); void runScheduledTransition(); // Inventory void showInventory(); void hideInventory(); protected: MohawkSurface *decodeImage(uint16 id); private: MohawkEngine_Riven *_vm; MohawkBitmap *_bitmapDecoder; // Water Effects Common::Array _waterEffects; // Transitions int16 _scheduledTransition; Common::Rect _transitionRect; // Inventory void clearInventoryArea(); void drawInventoryImage(uint16 id, const Common::Rect *rect); bool _inventoryDrawn; // Screen Related Graphics::Surface *_mainScreen; bool _dirtyScreen; Graphics::PixelFormat _pixelFormat; }; class LBGraphics : public GraphicsManager { public: LBGraphics(MohawkEngine_LivingBooks *vm); ~LBGraphics(); void copyImageToScreen(uint16 image, uint16 left = 0, uint16 top = 0); void setPalette(uint16 id); protected: MohawkSurface *decodeImage(uint16 id); private: MohawkBitmap *_bmpDecoder; MohawkEngine_LivingBooks *_vm; }; } // End of namespace Mohawk #endif