/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/system.h" #include "graphics/conversion.h" // For YUV2RGB #include "mohawk/jpeg.h" namespace Mohawk { JPEGDecoder::JPEGDecoder(bool freeSurfaceAfterUse) : Graphics::Codec(), _freeSurfaceAfterUse(freeSurfaceAfterUse) { _jpeg = new Graphics::JPEG(); _pixelFormat = g_system->getScreenFormat(); _surface = NULL; } JPEGDecoder::~JPEGDecoder() { delete _jpeg; if (_surface) { _surface->free(); delete _surface; } } Graphics::Surface *JPEGDecoder::decodeImage(Common::SeekableReadStream* stream) { _jpeg->read(stream); Graphics::Surface *ySurface = _jpeg->getComponent(1); Graphics::Surface *uSurface = _jpeg->getComponent(2); Graphics::Surface *vSurface = _jpeg->getComponent(3); Graphics::Surface *destSurface = NULL; // If we should free the surface after use, use the internal _surface storage // (this should be used when using as a Codec, as the Codecs should free their // surfaces when deleting the Codec object). Otherwise, create a new Surface // as the destination. if (_freeSurfaceAfterUse) { if (!_surface) { _surface = new Graphics::Surface(); _surface->create(ySurface->w, ySurface->h, _pixelFormat.bytesPerPixel); } destSurface = _surface; } else { destSurface = new Graphics::Surface(); destSurface->create(ySurface->w, ySurface->h, _pixelFormat.bytesPerPixel); } assert(destSurface); for (uint16 i = 0; i < destSurface->h; i++) { for (uint16 j = 0; j < destSurface->w; j++) { byte r = 0, g = 0, b = 0; Graphics::YUV2RGB(*((byte *)ySurface->getBasePtr(j, i)), *((byte *)uSurface->getBasePtr(j, i)), *((byte *)vSurface->getBasePtr(j, i)), r, g, b); if (_pixelFormat.bytesPerPixel == 2) *((uint16 *)destSurface->getBasePtr(j, i)) = _pixelFormat.RGBToColor(r, g, b); else *((uint32 *)destSurface->getBasePtr(j, i)) = _pixelFormat.RGBToColor(r, g, b); } } return destSurface; } } // End of namespace Mohawk