/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "mohawk/livingbooks.h" #include "mohawk/resource.h" #include "common/events.h" #include "engines/util.h" namespace Mohawk { MohawkEngine_LivingBooks::MohawkEngine_LivingBooks(OSystem *syst, const MohawkGameDescription *gamedesc) : MohawkEngine(syst, gamedesc) { _needsUpdate = false; _screenWidth = _screenHeight = 0; } MohawkEngine_LivingBooks::~MohawkEngine_LivingBooks() { delete _console; delete _gfx; _bookInfoFile.clear(); } Common::Error MohawkEngine_LivingBooks::run() { MohawkEngine::run(); _console = new LivingBooksConsole(this); _gfx = new LBGraphics(this); // Load the book info from the detected file loadBookInfo(getBookInfoFileName()); if (!_title.empty()) // Some games don't have the title stored debug("Starting Living Books Title \'%s\'", _title.c_str()); if (!_copyright.empty()) debug("Copyright: %s", _copyright.c_str()); if (!_screenWidth || !_screenHeight) error("Could not find xRes/yRes variables"); debug("Setting screen size to %dx%d", _screenWidth, _screenHeight); // TODO: Eventually move this to a LivingBooksGraphics class or similar initGraphics(_screenWidth, _screenHeight, true, NULL); loadIntro(); debug(1, "Stack Version: %d", getResourceVersion()); _gfx->setPalette(1000); loadSHP(1000); loadANI(1000); // Code to Load Sounds For Debugging... //for (byte i = 0; i < 30; i++) // _sound->playSound(1000+i); Common::Event event; while (!shouldQuit()) { while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_MOUSEMOVE: break; case Common::EVENT_LBUTTONUP: break; case Common::EVENT_LBUTTONDOWN: break; case Common::EVENT_KEYDOWN: switch (event.kbd.keycode) { case Common::KEYCODE_d: if (event.kbd.flags & Common::KBD_CTRL) { _console->attach(); _console->onFrame(); } break; case Common::KEYCODE_SPACE: pauseGame(); break; default: break; } break; default: break; } } if (_needsUpdate) { _system->updateScreen(); _needsUpdate = false; } // Cut down on CPU usage _system->delayMillis(10); } return Common::kNoError; } void MohawkEngine_LivingBooks::loadBookInfo(Common::String filename) { if (!_bookInfoFile.loadFromFile(filename)) error("Could not open %s as a config file", filename.c_str()); _title = getStringFromConfig("BookInfo", "title"); _copyright = getStringFromConfig("BookInfo", "copyright"); _numPages = getIntFromConfig("BookInfo", "nPages"); _numLanguages = getIntFromConfig("BookInfo", "nLanguages"); _screenWidth = getIntFromConfig("BookInfo", "xRes"); _screenHeight = getIntFromConfig("BookInfo", "yRes"); // nColors is here too, but it's always 256 anyway... // The later Living Books games add some more options: // - fNeedPalette (always true?) // - fUse254ColorPalette (always true?) // - nKBRequired (4096, RAM requirement?) // - fDebugWindow (always 0?) } void MohawkEngine_LivingBooks::loadIntro() { Common::String filename; // We get to try for a few different names! Yay! filename = getFileNameFromConfig("Intro", "Page1"); // Some store with .r, not sure why. if (filename.empty()) filename = getFileNameFromConfig("Intro", "Page1.r"); if (!filename.empty() && Common::File::exists(filename)) { MohawkArchive *introArchive = createMohawkArchive(); introArchive->open(filename); _mhk.push_back(introArchive); } filename = getFileNameFromConfig("Intro", "Page2"); if (filename.empty()) filename = getFileNameFromConfig("Intro", "Page2.r"); if (!filename.empty() && Common::File::exists(filename)) { MohawkArchive *coverArchive = createMohawkArchive(); coverArchive->open(filename); _mhk.push_back(coverArchive); } } // Only 1 VSRN resource per stack, Id 1000 uint16 MohawkEngine_LivingBooks::getResourceVersion() { Common::SeekableReadStream *versionStream = getRawData(ID_VRSN, 1000); if (versionStream->size() != 2) warning("Version Record size mismatch"); uint16 version = versionStream->readUint16BE(); delete versionStream; return version; } // Multiple SHP# resource per stack.. Optional per Card? // This record appears to be a list structure of BMAP resource Ids.. void MohawkEngine_LivingBooks::loadSHP(uint16 resourceId) { Common::SeekableSubReadStreamEndian *shpStream = wrapStreamEndian(ID_SHP, resourceId); if (shpStream->size() < 6) warning("SHP Record size too short"); if (shpStream->readUint16() != 3) warning("SHP Record u0 not 3"); if (shpStream->readUint16() != 0) warning("SHP Record u1 not 0"); uint16 idCount = shpStream->readUint16(); debug(1, "SHP: idCount: %d", idCount); if (shpStream->size() != (idCount * 2) + 6) warning("SHP Record size mismatch"); uint16 *idValues = new uint16[idCount]; for (uint16 i = 0; i < idCount; i++) { idValues[i] = shpStream->readUint16(); debug(1, "SHP: BMAP Resource Id %d: %d", i, idValues[i]); } delete[] idValues; delete shpStream; } // Multiple ANI resource per stack.. Optional per Card? void MohawkEngine_LivingBooks::loadANI(uint16 resourceId) { Common::SeekableSubReadStreamEndian *aniStream = wrapStreamEndian(ID_ANI, resourceId); if (aniStream->size() != 30) warning("ANI Record size mismatch"); if (aniStream->readUint16() != 1) warning("ANI Record u0 not 0"); // Version? uint16 u1 = aniStream->readUint16(); debug(1, "ANI u1: %d", u1); uint16 u2 = aniStream->readUint16(); debug(1, "ANI u2: %d", u2); Common::Rect u3; u3.right = aniStream->readUint16(); u3.bottom = aniStream->readUint16(); u3.left = aniStream->readUint16(); u3.top = aniStream->readUint16(); debug(1, "ANI u3: (%d, %d), (%d, %d)", u3.left, u3.top, u3.right, u3.bottom); Common::Rect u4; u4.right = aniStream->readUint16(); u4.bottom = aniStream->readUint16(); u4.left = aniStream->readUint16(); u4.top = aniStream->readUint16(); debug(1, "ANI u4: (%d, %d), (%d, %d)", u4.left, u4.top, u4.right, u4.bottom); // BMAP Id? uint16 u4ResourceId = aniStream->readUint16(); debug(1, "ANI u4ResourceId: %d", u4ResourceId); // Following 3 unknowns also resourceIds in Unused? uint16 u5 = aniStream->readUint16(); debug(1, "ANI u5: %d", u5); if (u5 != 0) warning("ANI u5 non-zero"); uint16 u6 = aniStream->readUint16(); debug(1, "ANI u6: %d", u6); if (u6 != 0) warning("ANI u6 non-zero"); uint16 u7 = aniStream->readUint16(); debug(1, "ANI u7: %d", u7); if (u7 != 0) warning("ANI u7 non-zero"); delete aniStream; } Common::SeekableSubReadStreamEndian *MohawkEngine_LivingBooks::wrapStreamEndian(uint32 tag, uint16 id) { Common::SeekableReadStream *dataStream = getRawData(tag, id); return new Common::SeekableSubReadStreamEndian(dataStream, 0, dataStream->size(), isBigEndian(), DisposeAfterUse::YES); } Common::String MohawkEngine_LivingBooks::getStringFromConfig(Common::String section, Common::String key) { Common::String x; _bookInfoFile.getKey(key, section, x); return removeQuotesFromString(x); } int MohawkEngine_LivingBooks::getIntFromConfig(Common::String section, Common::String key) { return atoi(getStringFromConfig(section, key).c_str()); } Common::String MohawkEngine_LivingBooks::getFileNameFromConfig(Common::String section, Common::String key) { Common::String x = getStringFromConfig(section, key); return (getPlatform() == Common::kPlatformMacintosh) ? convertMacFileName(x) : convertWinFileName(x); } Common::String MohawkEngine_LivingBooks::removeQuotesFromString(Common::String string) { // The last char isn't necessarily a quote, the line could have "fade" in it, // most likely representing to fade to that page. Hopefully it really is that // obvious :P // Some versions wrap in quotations, some don't... for (uint32 i = 0; i < string.size(); i++) { if (string[i] == '\"') { string.deleteChar(i); i--; } } return string; } Common::String MohawkEngine_LivingBooks::convertMacFileName(Common::String string) { Common::String filename; for (uint32 i = 1; i < string.size(); i++) { // First character should be ignored (another colon) if (string[i] == ':') filename += '/'; else filename += string[i]; } return filename; } Common::String MohawkEngine_LivingBooks::convertWinFileName(Common::String string) { Common::String filename; for (uint32 i = 0; i < string.size(); i++) { if (string[i] == '\\') filename += '/'; else filename += string[i]; } return filename; } MohawkArchive *MohawkEngine_LivingBooks::createMohawkArchive() const { return (getGameType() == GType_LIVINGBOOKSV1) ? new LivingBooksArchive_v1() : new MohawkArchive(); } } // End of namespace Mohawk