/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef MOHAWK_LIVINGBOOKS_H #define MOHAWK_LIVINGBOOKS_H #include "mohawk/mohawk.h" #include "mohawk/console.h" #include "mohawk/graphics.h" #include "common/config-file.h" namespace Mohawk { enum { kIntroPage = 0 }; class LBGraphics; class MohawkEngine_LivingBooks : public MohawkEngine { protected: Common::Error run(); public: MohawkEngine_LivingBooks(OSystem *syst, const MohawkGameDescription *gamedesc); virtual ~MohawkEngine_LivingBooks(); LBGraphics *_gfx; bool _needsUpdate; Common::SeekableSubReadStreamEndian *wrapStreamEndian(uint32 tag, uint16 id); GUI::Debugger *getDebugger() { return _console; } private: LivingBooksConsole *_console; Common::ConfigFile _bookInfoFile; uint16 _curPage; Common::String getBookInfoFileName() const; void loadBookInfo(Common::String filename); void loadIntro(); uint16 getResourceVersion(); void loadSHP(uint16 resourceId); void loadANI(uint16 resourceId); uint16 _screenWidth; uint16 _screenHeight; uint16 _numLanguages; uint16 _numPages; Common::String _title; Common::String _copyright; // String Manipulation Functions Common::String removeQuotesFromString(Common::String string); Common::String convertMacFileName(Common::String string); Common::String convertWinFileName(Common::String string); // Configuration File Functions Common::String getStringFromConfig(Common::String section, Common::String key); int getIntFromConfig(Common::String section, Common::String key); Common::String getFileNameFromConfig(Common::String section, Common::String key); // Platform/Version functions bool isBigEndian() const { return getGameType() == GType_LIVINGBOOKSV3 || getPlatform() == Common::kPlatformMacintosh; } MohawkArchive *createMohawkArchive() const; }; } // End of namespace Mohawk #endif