/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MOHAWK_LIVINGBOOKS_GRAPHICS_H #define MOHAWK_LIVINGBOOKS_GRAPHICS_H #include "mohawk/graphics.h" namespace Mohawk { class MohawkEngine_LivingBooks; class LBGraphics : public GraphicsManager { public: LBGraphics(MohawkEngine_LivingBooks *vm, uint16 width, uint16 height); ~LBGraphics(); void setPalette(uint16 id); void copyOffsetAnimImageToScreen(uint16 image, int left = 0, int top = 0); bool imageIsTransparentAt(uint16 image, bool useOffsets, int x, int y); protected: MohawkSurface *decodeImage(uint16 id); MohawkEngine *getVM() { return (MohawkEngine *)_vm; } private: MohawkBitmap *_bmpDecoder; MohawkEngine_LivingBooks *_vm; }; } // End of namespace Mohawk #endif