/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #include "common/error.h" #include "common/system.h" #include "common/textconsole.h" #include "mohawk/mohawk.h" #include "mohawk/cursors.h" #include "mohawk/dialogs.h" #include "mohawk/sound.h" #include "mohawk/video.h" namespace Mohawk { MohawkEngine::MohawkEngine(OSystem *syst, const MohawkGameDescription *gamedesc) : Engine(syst), _gameDescription(gamedesc) { if (!_mixer->isReady()) error ("Sound initialization failed"); // Setup mixer syncSoundSettings(); _sound = 0; _video = 0; _pauseDialog = 0; _cursor = 0; } MohawkEngine::~MohawkEngine() { delete _sound; delete _video; delete _pauseDialog; delete _cursor; for (uint32 i = 0; i < _mhk.size(); i++) delete _mhk[i]; _mhk.clear(); } Common::Error MohawkEngine::run() { _sound = new Sound(this); _video = new VideoManager(this); _pauseDialog = new PauseDialog(this, "The game is paused. Press any key to continue."); return Common::kNoError; } void MohawkEngine::pauseEngineIntern(bool pause) { if (pause) { _video->pauseVideos(); _sound->pauseSound(); _sound->pauseSLST(); } else { _video->resumeVideos(); _sound->resumeSound(); _sound->resumeSLST(); _system->updateScreen(); } } void MohawkEngine::pauseGame() { runDialog(*_pauseDialog); } Common::SeekableReadStream *MohawkEngine::getResource(uint32 tag, uint16 id) { for (uint32 i = 0; i < _mhk.size(); i++) if (_mhk[i]->hasResource(tag, id)) return _mhk[i]->getResource(tag, id); error("Could not find a '%s' resource with ID %04x", tag2str(tag), id); return NULL; } bool MohawkEngine::hasResource(uint32 tag, uint16 id) { for (uint32 i = 0; i < _mhk.size(); i++) if (_mhk[i]->hasResource(tag, id)) return true; return false; } bool MohawkEngine::hasResource(uint32 tag, const Common::String &resName) { for (uint32 i = 0; i < _mhk.size(); i++) if (_mhk[i]->hasResource(tag, resName)) return true; return false; } uint32 MohawkEngine::getResourceOffset(uint32 tag, uint16 id) { for (uint32 i = 0; i < _mhk.size(); i++) if (_mhk[i]->hasResource(tag, id)) return _mhk[i]->getOffset(tag, id); error("Could not find a '%s' resource with ID %04x", tag2str(tag), id); return 0; } uint16 MohawkEngine::findResourceID(uint32 tag, const Common::String &resName) { for (uint32 i = 0; i < _mhk.size(); i++) if (_mhk[i]->hasResource(tag, resName)) return _mhk[i]->findResourceID(tag, resName); error("Could not find a '%s' resource matching name '%s'", tag2str(tag), resName.c_str()); return 0xFFFF; } Common::String MohawkEngine::getResourceName(uint32 tag, uint16 id) { for (uint32 i = 0; i < _mhk.size(); i++) if (_mhk[i]->hasResource(tag, id)) { return _mhk[i]->getName(tag, id); } error("Could not find a \'%s\' resource with ID %04x", tag2str(tag), id); return 0; } } // End of namespace Mohawk