/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef MOHAWK_H #define MOHAWK_H #include "common/scummsys.h" #include "common/util.h" #include "common/system.h" #include "common/rect.h" #include "common/array.h" #include "engines/engine.h" #include "gui/dialog.h" #include "mohawk/console.h" #include "mohawk/dialogs.h" #include "mohawk/file.h" #include "mohawk/sound.h" #include "mohawk/video/video.h" namespace Mohawk { enum MohawkGameType { GType_MYST, GType_MAKINGOF, GType_RIVEN, GType_ZOOMBINI, GType_CSWORLD, GType_CSAMTRAK, GType_MAGGIESS, GType_JAMESMATH, GType_TREEHOUSE, GType_1STDEGREE, GType_CSUSA, GType_OLDLIVINGBOOKS, GType_NEWLIVINGBOOKS }; enum MohawkGameFeatures { GF_ME = (1 << 0), // Myst Masterpiece Edition GF_DVD = (1 << 1), GF_10TH = (1 << 2), // 10th Anniversary GF_DEMO = (1 << 3), GF_HASMIDI = (1 << 4), GF_HASBINK = (1 << 5) }; struct MohawkGameDescription; class Sound; class PauseDialog; class MohawkEngine : public ::Engine { protected: virtual Common::Error run(); public: MohawkEngine(OSystem *syst, const MohawkGameDescription *gamedesc); virtual ~MohawkEngine(); // Detection related functions const MohawkGameDescription *_gameDescription; const char* getGameId() const; uint32 getFeatures() const; uint16 getVersion() const; Common::Platform getPlatform() const; uint8 getGameType(); Common::Language getLanguage(); bool hasFeature(EngineFeature f) const; Sound *_sound; VideoManager *_video; Common::SeekableReadStream *getRawData(uint32, uint16); bool hasResource(uint32 tag, uint16 id); void pauseGame(); protected: PauseDialog *_pauseDialog; void pauseEngineIntern(bool); // An array holding the main Mohawk archives require by the games Common::Array _mhk; }; } // End of namespace Mohawk #endif