/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef MOHAWK_H #define MOHAWK_H #include "common/scummsys.h" #include "common/array.h" #include "engines/engine.h" #include "mohawk/video.h" class OSystem; namespace Common { class SeekableReadStream; } /** * This is the namespace of the Mohawk engine. * * Status of this engine: ??? * * Games using this engine: * - Myst * - Riven: The Sequel to Myst */ namespace Mohawk { enum MohawkGameType { GType_MYST, GType_MAKINGOF, GType_RIVEN, GType_ZOOMBINI, GType_CSTIME, GType_CSWORLD, GType_CSAMTRAK, GType_JAMESMATH, GType_TREEHOUSE, GType_1STDEGREE, GType_CSUSA, GType_LIVINGBOOKSV1, GType_LIVINGBOOKSV2, GType_LIVINGBOOKSV3, GType_LIVINGBOOKSV4, GType_LIVINGBOOKSV5 }; enum MohawkGameFeatures { GF_ME = (1 << 0), // Myst Masterpiece Edition GF_DVD = (1 << 1), GF_DEMO = (1 << 2), GF_HASMIDI = (1 << 3), GF_LB_10 = (1 << 4) // very early Living Books 1.0 games }; struct MohawkGameDescription; class Sound; class PauseDialog; class Archive; class CursorManager; class MohawkEngine : public ::Engine { protected: virtual Common::Error run(); public: MohawkEngine(OSystem *syst, const MohawkGameDescription *gamedesc); virtual ~MohawkEngine(); // Detection related functions const MohawkGameDescription *_gameDescription; const char *getGameId() const; uint32 getFeatures() const; const char *getAppName() const; uint16 getVersion() const; Common::Platform getPlatform() const; uint8 getGameType() const; Common::Language getLanguage() const; bool hasFeature(EngineFeature f) const; Sound *_sound; VideoManager *_video; CursorManager *_cursor; virtual Common::SeekableReadStream *getResource(uint32 tag, uint16 id); bool hasResource(uint32 tag, uint16 id); bool hasResource(uint32 tag, const Common::String &resName); uint32 getResourceOffset(uint32 tag, uint16 id); uint16 findResourceID(uint32 type, const Common::String &resName); Common::String getResourceName(uint32 tag, uint16 id); void pauseGame(); // Check if events should be done based on a video's current time // (currently only used for Riven's storeMovieOpcode function) virtual void doVideoTimer(VideoHandle handle, bool force) {} private: PauseDialog *_pauseDialog; void pauseEngineIntern(bool); protected: // An array holding the main Mohawk archives require by the games Common::Array _mhk; }; } // End of namespace Mohawk #endif