/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/config-manager.h" #include "common/debug-channels.h" #include "common/system.h" #include "common/translation.h" #include "common/textconsole.h" #include "mohawk/cursors.h" #include "mohawk/graphics.h" #include "mohawk/myst.h" #include "mohawk/myst_areas.h" #include "mohawk/myst_scripts.h" #include "mohawk/myst_state.h" #include "mohawk/dialogs.h" #include "mohawk/resource.h" #include "mohawk/resource_cache.h" #include "mohawk/sound.h" #include "mohawk/video.h" // The stacks #include "mohawk/myst_stacks/channelwood.h" #include "mohawk/myst_stacks/credits.h" #include "mohawk/myst_stacks/demo.h" #include "mohawk/myst_stacks/dni.h" #include "mohawk/myst_stacks/intro.h" #include "mohawk/myst_stacks/makingof.h" #include "mohawk/myst_stacks/mechanical.h" #include "mohawk/myst_stacks/myst.h" #include "mohawk/myst_stacks/preview.h" #include "mohawk/myst_stacks/selenitic.h" #include "mohawk/myst_stacks/slides.h" #include "mohawk/myst_stacks/stoneship.h" namespace Mohawk { MohawkEngine_Myst::MohawkEngine_Myst(OSystem *syst, const MohawkGameDescription *gamedesc) : MohawkEngine(syst, gamedesc) { DebugMan.addDebugChannel(kDebugVariable, "Variable", "Track Variable Accesses"); DebugMan.addDebugChannel(kDebugSaveLoad, "SaveLoad", "Track Save/Load Function"); DebugMan.addDebugChannel(kDebugView, "View", "Track Card File (VIEW) Parsing"); DebugMan.addDebugChannel(kDebugHint, "Hint", "Track Cursor Hints (HINT) Parsing"); DebugMan.addDebugChannel(kDebugResource, "Resource", "Track Resource (RLST) Parsing"); DebugMan.addDebugChannel(kDebugINIT, "Init", "Track Card Init Script (INIT) Parsing"); DebugMan.addDebugChannel(kDebugEXIT, "Exit", "Track Card Exit Script (EXIT) Parsing"); DebugMan.addDebugChannel(kDebugScript, "Script", "Track Script Execution"); DebugMan.addDebugChannel(kDebugHelp, "Help", "Track Help File (HELP) Parsing"); DebugMan.addDebugChannel(kDebugCache, "Cache", "Track Resource Cache Accesses"); // Engine tweaks // Disabling this makes engine behavior as per // original, including bugs, missing bits etc. :) _tweaksEnabled = true; _currentCursor = _mainCursor = kDefaultMystCursor; _showResourceRects = false; _curCard = 0; _needsUpdate = false; _curResource = -1; _hoverResource = 0; _dragResource = 0; _gfx = NULL; _console = NULL; _scriptParser = NULL; _gameState = NULL; _loadDialog = NULL; _optionsDialog = NULL; _cursorHintCount = 0; _cursorHints = NULL; _prevStack = NULL; _view.conditionalImageCount = 0; _view.conditionalImages = NULL; _view.soundList = NULL; _view.soundListVolume = NULL; _view.scriptResCount = 0; _view.scriptResources = NULL; if ((getFeatures() & GF_ME) && getPlatform() == Common::kPlatformMacintosh) { const Common::FSNode gameDataDir(ConfMan.get("path")); SearchMan.addSubDirectoryMatching(gameDataDir, "CD Data"); } } MohawkEngine_Myst::~MohawkEngine_Myst() { DebugMan.clearAllDebugChannels(); delete _gfx; delete _console; delete _scriptParser; delete _gameState; delete _loadDialog; delete _optionsDialog; delete _prevStack; delete _rnd; delete[] _cursorHints; delete[] _view.conditionalImages; delete[] _view.scriptResources; for (uint32 i = 0; i < _resources.size(); i++) delete _resources[i]; _resources.clear(); } // Uses cached data objects in preference to disk access Common::SeekableReadStream *MohawkEngine_Myst::getResource(uint32 tag, uint16 id) { Common::SeekableReadStream *ret = _cache.search(tag, id); if (ret) return ret; for (uint32 i = 0; i < _mhk.size(); i++) if (_mhk[i]->hasResource(tag, id)) { ret = _mhk[i]->getResource(tag, id); _cache.add(tag, id, ret); return ret; } error("Could not find a \'%s\' resource with ID %04x", tag2str(tag), id); return NULL; } void MohawkEngine_Myst::cachePreload(uint32 tag, uint16 id) { if (!_cache.enabled) return; for (uint32 i = 0; i < _mhk.size(); i++) { // Check for MJMP in Myst ME if ((getFeatures() & GF_ME) && tag == ID_MSND && _mhk[i]->hasResource(ID_MJMP, id)) { Common::SeekableReadStream *tempData = _mhk[i]->getResource(ID_MJMP, id); uint16 msndId = tempData->readUint16LE(); delete tempData; // We've found where the real MSND data is, so go get that tempData = _mhk[i]->getResource(tag, msndId); _cache.add(tag, id, tempData); delete tempData; return; } if (_mhk[i]->hasResource(tag, id)) { Common::SeekableReadStream *tempData = _mhk[i]->getResource(tag, id); _cache.add(tag, id, tempData); delete tempData; return; } } warning("cachePreload: Could not find a \'%s\' resource with ID %04x", tag2str(tag), id); } static const char *mystFiles[] = { "channel.dat", "credits.dat", "demo.dat", "dunny.dat", "intro.dat", "making.dat", "mechan.dat", "myst.dat", "selen.dat", "slides.dat", "sneak.dat", "stone.dat" }; // Myst Hardcoded Movie Paths // Mechanical Stack Movie "sstairs" referenced in executable, but not used? // NOTE: cl1wg1.mov etc. found in the root directory in versions of Myst // Original are duplicates of those in qtw/myst directory and thus not necessary. // However, this *is* a problem for Myst ME Mac. Right now it will use the qtw/myst // video, but this is most likely going to fail for the standalone Mac version. // The following movies are not referenced in RLST or hardcoded into the executables. // It is likely they are unused: // qtw/mech/lwrgear2.mov + lwrgears.mov: I have no idea what these are; perhaps replaced by an animated image in-game? // qtw/myst/gar4wbf1.mov: gar4wbf2.mov has two butterflies instead of one // qtw/myst/libelev.mov: libup.mov is basically the same with sound Common::String MohawkEngine_Myst::wrapMovieFilename(const Common::String &movieName, uint16 stack) { // The Macintosh release of Myst ME stores its videos in a different folder // WORKAROUND: The gear rotation videos are not in the CD Data folder. See above comments. if ((getFeatures() & GF_ME) && getPlatform() == Common::kPlatformMacintosh && !movieName.matchString("cl1wg?")) return Common::String("CD Data/m/") + movieName + ".mov"; Common::String prefix; switch (stack) { case kIntroStack: prefix = "intro/"; break; case kChannelwoodStack: // The Windmill videos like to hide in a different folder if (movieName.contains("wmill")) prefix = "channel2/"; else prefix = "channel/"; break; case kDniStack: prefix = "dunny/"; break; case kMechanicalStack: prefix = "mech/"; break; case kMystStack: prefix = "myst/"; break; case kSeleniticStack: prefix = "selen/"; break; case kStoneshipStack: prefix = "stone/"; break; default: // Masterpiece Edition Only Movies break; } return Common::String("qtw/") + prefix + movieName + ".mov"; } Common::Error MohawkEngine_Myst::run() { MohawkEngine::run(); _gfx = new MystGraphics(this); _console = new MystConsole(this); _gameState = new MystGameState(this, _saveFileMan); _loadDialog = new GUI::SaveLoadChooser(_("Load game:"), _("Load")); _loadDialog->setSaveMode(false); _optionsDialog = new MystOptionsDialog(this); _cursor = new MystCursorManager(this); _rnd = new Common::RandomSource(); // Load game from launcher/command line if requested if (ConfMan.hasKey("save_slot") && canLoadGameStateCurrently()) { uint32 gameToLoad = ConfMan.getInt("save_slot"); Common::StringArray savedGamesList = _gameState->generateSaveGameList(); if (gameToLoad > savedGamesList.size()) error ("Could not find saved game"); _gameState->load(savedGamesList[gameToLoad]); } else { // Start us on the first stack. if (getGameType() == GType_MAKINGOF) changeToStack(kMakingOfStack, 1, 0, 0); else if (getFeatures() & GF_DEMO) changeToStack(kDemoStack, 2000, 0, 0); else changeToStack(kIntroStack, 1, 0, 0); } // Load Help System (Masterpiece Edition Only) if (getFeatures() & GF_ME) { MohawkArchive *mhk = new MohawkArchive(); if (!mhk->open("help.dat")) error("Could not load help.dat"); _mhk.push_back(mhk); } // Test Load Function... loadHelp(10000); // Set the cursor _cursor->setCursor(_currentCursor); Common::Event event; while (!shouldQuit()) { // Update any background videos _needsUpdate = _video->updateMovies(); _scriptParser->runPersistentScripts(); while (_eventMan->pollEvent(event)) { switch (event.type) { case Common::EVENT_MOUSEMOVE: { _needsUpdate = true; bool mouseClicked = _system->getEventManager()->getButtonState() & 1; // Keep the same resource when dragging if (!mouseClicked) { checkCurrentResource(); } if (_curResource >= 0 && _resources[_curResource]->isEnabled() && mouseClicked) { debug(2, "Sending mouse move event to resource %d", _curResource); _resources[_curResource]->handleMouseDrag(); } break; } case Common::EVENT_LBUTTONUP: if (_curResource >= 0 && _resources[_curResource]->isEnabled()) { debug(2, "Sending mouse up event to resource %d", _curResource); _resources[_curResource]->handleMouseUp(); } checkCurrentResource(); break; case Common::EVENT_LBUTTONDOWN: if (_curResource >= 0 && _resources[_curResource]->isEnabled()) { debug(2, "Sending mouse up event to resource %d", _curResource); _resources[_curResource]->handleMouseDown(); } break; case Common::EVENT_KEYDOWN: switch (event.kbd.keycode) { case Common::KEYCODE_d: if (event.kbd.flags & Common::KBD_CTRL) { _console->attach(); _console->onFrame(); } break; case Common::KEYCODE_SPACE: pauseGame(); break; case Common::KEYCODE_F4: _showResourceRects = !_showResourceRects; if (_showResourceRects) drawResourceRects(); break; case Common::KEYCODE_F5: runDialog(*_optionsDialog); break; default: break; } break; default: break; } } if (_needsUpdate) { _system->updateScreen(); _needsUpdate = false; } // Cut down on CPU usage _system->delayMillis(10); } return Common::kNoError; } bool MohawkEngine_Myst::skippableWait(uint32 duration) { uint32 end = _system->getMillis() + duration; bool skipped = false; while (_system->getMillis() < end && !skipped) { Common::Event event; while (_system->getEventManager()->pollEvent(event)) { switch (event.type) { case Common::EVENT_LBUTTONUP: skipped = true; break; case Common::EVENT_KEYDOWN: switch (event.kbd.keycode) { case Common::KEYCODE_SPACE: pauseGame(); break; case Common::KEYCODE_ESCAPE: skipped = true; break; default: break; } default: break; } } // Cut down on CPU usage _system->delayMillis(10); } return skipped; } void MohawkEngine_Myst::changeToStack(uint16 stack, uint16 card, uint16 linkSrcSound, uint16 linkDstSound) { debug(2, "changeToStack(%d)", stack); _curStack = stack; _sound->stopSound(); _sound->stopBackgroundMyst(); if (linkSrcSound) _sound->playSoundBlocking(linkSrcSound); // Delete the previous stack and move the current stack to the previous one // There's probably a better way to do this, but the script classes shouldn't // take up much memory. delete _prevStack; _prevStack = _scriptParser; switch (_curStack) { case kChannelwoodStack: _gameState->_globals.currentAge = 4; _scriptParser = new MystStacks::Channelwood(this); break; case kCreditsStack: _scriptParser = new MystStacks::Credits(this); break; case kDemoStack: _scriptParser = new MystStacks::Demo(this); break; case kDniStack: _gameState->_globals.currentAge = 6; _scriptParser = new MystStacks::Dni(this); break; case kIntroStack: _scriptParser = new MystStacks::Intro(this); break; case kMakingOfStack: _scriptParser = new MystStacks::MakingOf(this); break; case kMechanicalStack: _gameState->_globals.currentAge = 3; _scriptParser = new MystStacks::Mechanical(this); break; case kMystStack: _gameState->_globals.currentAge = 2; _scriptParser = new MystStacks::Myst(this); break; case kDemoPreviewStack: _scriptParser = new MystStacks::Preview(this); break; case kSeleniticStack: _gameState->_globals.currentAge = 0; _scriptParser = new MystStacks::Selenitic(this); break; case kDemoSlidesStack: _scriptParser = new MystStacks::Slides(this); break; case kStoneshipStack: _gameState->_globals.currentAge = 1; _scriptParser = new MystStacks::Stoneship(this); break; default: error("Unknown Myst stack"); } // If the array is empty, add a new one. Otherwise, delete the first // entry which is the stack file (the second, if there, is the help file). if (_mhk.empty()) _mhk.push_back(new MohawkArchive()); else { delete _mhk[0]; _mhk[0] = new MohawkArchive(); } if (!_mhk[0]->open(mystFiles[_curStack])) error("Could not open %s", mystFiles[_curStack]); if (getPlatform() == Common::kPlatformMacintosh) _gfx->loadExternalPictureFile(_curStack); _runExitScript = false; // Clear the resource cache and the image cache _cache.clear(); _gfx->clearCache(); // Play Flyby Entry Movie on Masterpiece Edition. The Macintosh version is currently hooked // up to the Cinepak versions of the video (the 'c' suffix) until the SVQ1 decoder is completed. const char *flyby = 0; if (getFeatures() & GF_ME) { switch (_curStack) { case kSeleniticStack: if (getPlatform() == Common::kPlatformMacintosh) flyby = "FLY_SEc"; else flyby = "selenitic flyby"; break; case kStoneshipStack: if (getPlatform() == Common::kPlatformMacintosh) flyby = "FLY_STc"; else flyby = "stoneship flyby"; break; // Myst Flyby Movie not used in Original Masterpiece Edition Engine case kMystStack: if (_tweaksEnabled) { if (getPlatform() == Common::kPlatformMacintosh) flyby = "FLY_MYc"; else flyby = "myst flyby"; } break; case kMechanicalStack: if (getPlatform() == Common::kPlatformMacintosh) flyby = "FLY_MEc"; else flyby = "mech age flyby"; break; case kChannelwoodStack: if (getPlatform() == Common::kPlatformMacintosh) flyby = "FLY_CHc"; else flyby = "channelwood flyby"; break; default: break; } if (flyby) _video->playMovieBlockingCentered(wrapMovieFilename(flyby, kMasterpieceOnly)); } changeToCard(card, true); if (linkDstSound) _sound->playSoundBlocking(linkDstSound); } uint16 MohawkEngine_Myst::getCardBackgroundId() { uint16 imageToDraw = 0; if (_view.conditionalImageCount == 0) imageToDraw = _view.mainImage; else { for (uint16 i = 0; i < _view.conditionalImageCount; i++) { uint16 varValue = _scriptParser->getVar(_view.conditionalImages[i].var); if (varValue < _view.conditionalImages[i].numStates) imageToDraw = _view.conditionalImages[i].values[varValue]; } } return imageToDraw; } void MohawkEngine_Myst::drawCardBackground() { _gfx->copyImageToBackBuffer(getCardBackgroundId(), Common::Rect(0, 0, 544, 333)); } void MohawkEngine_Myst::changeToCard(uint16 card, bool updateScreen) { debug(2, "changeToCard(%d)", card); _scriptParser->disablePersistentScripts(); _video->stopVideos(); // Run exit script from last card (if present) if (_runExitScript) runExitScript(); _runExitScript = true; unloadCard(); // Clear the resource cache and image cache _cache.clear(); _gfx->clearCache(); _curCard = card; // Load a bunch of stuff loadCard(); loadResources(); loadCursorHints(); // Handle images drawCardBackground(); // Handle sound int16 soundAction = 0; uint16 soundActionVolume = 0; if (_view.sound == kMystSoundActionConditional) { uint16 soundVarValue = _scriptParser->getVar(_view.soundVar); if (soundVarValue >= _view.soundCount) warning("Conditional sound variable outside range"); else { soundAction = _view.soundList[soundVarValue]; soundActionVolume = _view.soundListVolume[soundVarValue]; } } else { soundAction = _view.sound; soundActionVolume = _view.soundVolume; } if (soundAction == kMystSoundActionContinue) debug(2, "Continuing with current sound"); else if (soundAction == kMystSoundActionChangeVolume) { debug(2, "Continuing with current sound, changing volume"); _sound->changeBackgroundVolumeMyst(soundActionVolume); } else if (soundAction == kMystSoundActionStop) { debug(2, "Stopping sound"); _sound->stopBackgroundMyst(); } else if (soundAction > 0) { debug(2, "Playing new sound %d", soundAction); _sound->replaceBackgroundMyst(soundAction, soundActionVolume); } else { error("Unknown sound action %d", soundAction); } if (_view.flags & kMystZipDestination) _gameState->addZipDest(_curStack, card); // Run the entrance script (if present) runInitScript(); // Update the images of each area too drawResourceImages(); for (uint16 i = 0; i < _resources.size(); i++) _resources[i]->handleCardChange(); // TODO: Handle Script Resources // Make sure we have the right cursor showing _dragResource = 0; _hoverResource = 0; _curResource = -1; checkCurrentResource(); // Make sure the screen is updated if (updateScreen) { _gfx->copyBackBufferToScreen(Common::Rect(544, 333)); _system->updateScreen(); } // Debug: Show resource rects if (_showResourceRects) drawResourceRects(); } void MohawkEngine_Myst::drawResourceRects() { for (uint16 i = 0; i < _resources.size(); i++) { _resources[i]->getRect().debugPrint(0); _resources[i]->drawBoundingRect(); } _system->updateScreen(); } void MohawkEngine_Myst::checkCurrentResource() { // See what resource we're over bool foundResource = false; const Common::Point &mouse = _system->getEventManager()->getMousePos(); // Tell previous resource the mouse is no longer hovering it if (_hoverResource && !_hoverResource->contains(mouse)) { _hoverResource->handleMouseLeave(); _hoverResource = 0; } for (uint16 i = 0; i < _resources.size(); i++) if (_resources[i]->contains(mouse)) { if (_hoverResource != _resources[i] && _resources[i]->type == kMystHoverArea) { _hoverResource = static_cast<MystResourceType13 *>(_resources[i]); _hoverResource->handleMouseEnter(); } if (!foundResource && _resources[i]->canBecomeActive()) { _curResource = i; foundResource = true; } } // Set the resource to none if we're not over any if (!foundResource) _curResource = -1; checkCursorHints(); } MystResource *MohawkEngine_Myst::updateCurrentResource() { checkCurrentResource(); if (_curResource >= 0) return _resources[_curResource]; else return 0; } void MohawkEngine_Myst::loadCard() { debugC(kDebugView, "Loading Card View:"); Common::SeekableReadStream *viewStream = getResource(ID_VIEW, _curCard); // Card Flags _view.flags = viewStream->readUint16LE(); debugC(kDebugView, "Flags: 0x%04X", _view.flags); // The Image Block (Reminiscent of Riven PLST resources) _view.conditionalImageCount = viewStream->readUint16LE(); debugC(kDebugView, "Conditional Image Count: %d", _view.conditionalImageCount); if (_view.conditionalImageCount != 0) { _view.conditionalImages = new MystCondition[_view.conditionalImageCount]; for (uint16 i = 0; i < _view.conditionalImageCount; i++) { debugC(kDebugView, "\tImage %d:", i); _view.conditionalImages[i].var = viewStream->readUint16LE(); debugC(kDebugView, "\t\tVar: %d", _view.conditionalImages[i].var); _view.conditionalImages[i].numStates = viewStream->readUint16LE(); debugC(kDebugView, "\t\tNumber of States: %d", _view.conditionalImages[i].numStates); _view.conditionalImages[i].values = new uint16[_view.conditionalImages[i].numStates]; for (uint16 j = 0; j < _view.conditionalImages[i].numStates; j++) { _view.conditionalImages[i].values[j] = viewStream->readUint16LE(); debugC(kDebugView, "\t\tState %d -> Value %d", j, _view.conditionalImages[i].values[j]); } } _view.mainImage = 0; } else { _view.mainImage = viewStream->readUint16LE(); debugC(kDebugView, "Main Image: %d", _view.mainImage); } // The Sound Block (Reminiscent of Riven SLST resources) _view.sound = viewStream->readSint16LE(); debugCN(kDebugView, "Sound Control: %d = ", _view.sound); if (_view.sound > 0) { debugC(kDebugView, "Play new Sound, change volume"); debugC(kDebugView, "\tSound: %d", _view.sound); _view.soundVolume = viewStream->readUint16LE(); debugC(kDebugView, "\tVolume: %d", _view.soundVolume); } else if (_view.sound == kMystSoundActionContinue) debugC(kDebugView, "Continue current sound"); else if (_view.sound == kMystSoundActionChangeVolume) { debugC(kDebugView, "Continue current sound, change volume"); _view.soundVolume = viewStream->readUint16LE(); debugC(kDebugView, "\tVolume: %d", _view.soundVolume); } else if (_view.sound == kMystSoundActionStop) { debugC(kDebugView, "Stop sound"); } else if (_view.sound == kMystSoundActionConditional) { debugC(kDebugView, "Conditional sound list"); _view.soundVar = viewStream->readUint16LE(); debugC(kDebugView, "\tVar: %d", _view.soundVar); _view.soundCount = viewStream->readUint16LE(); debugC(kDebugView, "\tCount: %d", _view.soundCount); _view.soundList = new int16[_view.soundCount]; _view.soundListVolume = new uint16[_view.soundCount]; for (uint16 i = 0; i < _view.soundCount; i++) { _view.soundList[i] = viewStream->readSint16LE(); debugC(kDebugView, "\t\tCondition %d: Action %d", i, _view.soundList[i]); if (_view.soundList[i] == kMystSoundActionChangeVolume || _view.soundList[i] >= 0) { _view.soundListVolume[i] = viewStream->readUint16LE(); debugC(kDebugView, "\t\tCondition %d: Volume %d", i, _view.soundListVolume[i]); } } } else { debugC(kDebugView, "Unknown"); warning("Unknown sound control value in card"); } // Resources that scripts can call upon _view.scriptResCount = viewStream->readUint16LE(); debugC(kDebugView, "Script Resource Count: %d", _view.scriptResCount); if (_view.scriptResCount != 0) { _view.scriptResources = new MystView::ScriptResource[_view.scriptResCount]; for (uint16 i = 0; i < _view.scriptResCount; i++) { debugC(kDebugView, "\tResource %d:", i); _view.scriptResources[i].type = viewStream->readUint16LE(); debugC(kDebugView, "\t\t Type: %d", _view.scriptResources[i].type); switch (_view.scriptResources[i].type) { case 1: debugC(kDebugView, "\t\t\t\t= Image"); break; case 2: debugC(kDebugView, "\t\t\t\t= Sound"); break; case 3: debugC(kDebugView, "\t\t\t\t= Resource List"); break; default: debugC(kDebugView, "\t\t\t\t= Unknown"); break; } if (_view.scriptResources[i].type == 3) { _view.scriptResources[i].var = viewStream->readUint16LE(); debugC(kDebugView, "\t\t Var: %d", _view.scriptResources[i].var); _view.scriptResources[i].count = viewStream->readUint16LE(); debugC(kDebugView, "\t\t Resource List Count: %d", _view.scriptResources[i].count); _view.scriptResources[i].u0 = viewStream->readUint16LE(); debugC(kDebugView, "\t\t u0: %d", _view.scriptResources[i].u0); _view.scriptResources[i].resource_list = new int16[_view.scriptResources[i].count]; for (uint16 j = 0; j < _view.scriptResources[i].count; j++) { _view.scriptResources[i].resource_list[j] = viewStream->readSint16LE(); debugC(kDebugView, "\t\t Resource List %d: %d", j, _view.scriptResources[i].resource_list[j]); } } else { _view.scriptResources[i].resource_list = NULL; _view.scriptResources[i].id = viewStream->readUint16LE(); debugC(kDebugView, "\t\t Id: %d", _view.scriptResources[i].id); } } } // Identifiers for other resources. 0 if non existent. There is always an RLST. _view.rlst = viewStream->readUint16LE(); if (!_view.rlst) error("RLST Index missing"); _view.hint = viewStream->readUint16LE(); _view.init = viewStream->readUint16LE(); _view.exit = viewStream->readUint16LE(); delete viewStream; // Precache Card Resources // TODO: Deal with Mac ME External Picture File uint32 cacheImageType; if (getFeatures() & GF_ME) cacheImageType = ID_PICT; else cacheImageType = ID_WDIB; // Precache Image Block data if (_view.conditionalImageCount != 0) { for (uint16 i = 0; i < _view.conditionalImageCount; i++) for (uint16 j = 0; j < _view.conditionalImages[i].numStates; j++) cachePreload(cacheImageType, _view.conditionalImages[i].values[j]); } else cachePreload(cacheImageType, _view.mainImage); // Precache Sound Block data if (_view.sound > 0) cachePreload(ID_MSND, _view.sound); else if (_view.sound == kMystSoundActionConditional) { for (uint16 i = 0; i < _view.soundCount; i++) { if (_view.soundList[i] > 0) cachePreload(ID_MSND, _view.soundList[i]); } } // Precache Script Resources if (_view.scriptResCount != 0) { for (uint16 i = 0; i < _view.scriptResCount; i++) { switch (_view.scriptResources[i].type) { case 1: cachePreload(cacheImageType, _view.scriptResources[i].id); break; case 2: cachePreload(ID_MSND, _view.scriptResources[i].id); break; case 3: warning("TODO: Precaching of Script Resource List not supported"); break; default: warning("Unknown Resource in Script Resource List Precaching"); break; } } } } void MohawkEngine_Myst::unloadCard() { for (uint16 i = 0; i < _view.conditionalImageCount; i++) delete[] _view.conditionalImages[i].values; delete[] _view.conditionalImages; _view.conditionalImageCount = 0; _view.conditionalImages = NULL; delete[] _view.soundList; _view.soundList = NULL; delete[] _view.soundListVolume; _view.soundListVolume = NULL; for (uint16 i = 0; i < _view.scriptResCount; i++) delete[] _view.scriptResources[i].resource_list; delete[] _view.scriptResources; _view.scriptResources = NULL; _view.scriptResCount = 0; } void MohawkEngine_Myst::runInitScript() { if (!_view.init) { debugC(kDebugINIT, "No INIT Present"); return; } debugC(kDebugINIT, "Running INIT script"); Common::SeekableReadStream *initStream = getResource(ID_INIT, _view.init); MystScript script = _scriptParser->readScript(initStream, kMystScriptInit); delete initStream; _scriptParser->runScript(script); } void MohawkEngine_Myst::runExitScript() { if (!_view.exit) { debugC(kDebugEXIT, "No EXIT Present"); return; } debugC(kDebugEXIT, "Running EXIT script"); Common::SeekableReadStream *exitStream = getResource(ID_EXIT, _view.exit); MystScript script = _scriptParser->readScript(exitStream, kMystScriptExit); delete exitStream; _scriptParser->runScript(script); } void MohawkEngine_Myst::loadHelp(uint16 id) { // The original version did not have the help system if (!(getFeatures() & GF_ME)) return; // TODO: Help File contains 5 cards i.e. VIEW, RLST, etc. // in addition to HELP resources. // These are Ids 9930 to 9934 // Need to deal with loading and displaying these.. // Current engine structure only supports display of // card from primary stack MHK debugC(kDebugHelp, "Loading Help System Data"); Common::SeekableReadStream *helpStream = getResource(ID_HELP, id); uint16 count = helpStream->readUint16LE(); uint16 *u0 = new uint16[count]; Common::String helpText; debugC(kDebugHelp, "\tcount: %d", count); for (uint16 i = 0; i < count; i++) { u0[i] = helpStream->readUint16LE(); debugC(kDebugHelp, "\tu0[%d]: %d", i, u0[i]); } // TODO: Previous values i.e. u0[0] to u0[count - 2] // appear to be resource ids in the help.dat file.. if (u0[count - 1] != count) warning("loadHelp(): last u0 value is not equal to count"); do { helpText += helpStream->readByte(); } while (helpText.lastChar() != 0); helpText.deleteLastChar(); debugC(kDebugHelp, "\thelpText: \"%s\"", helpText.c_str()); delete[] u0; } void MohawkEngine_Myst::loadCursorHints() { for (uint16 i = 0; i < _cursorHintCount; i++) delete[] _cursorHints[i].variableHint.values; _cursorHintCount = 0; delete[] _cursorHints; _cursorHints = NULL; if (!_view.hint) { debugC(kDebugHint, "No HINT Present"); return; } debugC(kDebugHint, "Loading Cursor Hints:"); Common::SeekableReadStream *hintStream = getResource(ID_HINT, _curCard); _cursorHintCount = hintStream->readUint16LE(); debugC(kDebugHint, "Cursor Hint Count: %d", _cursorHintCount); _cursorHints = new MystCursorHint[_cursorHintCount]; for (uint16 i = 0; i < _cursorHintCount; i++) { debugC(kDebugHint, "Cursor Hint %d:", i); _cursorHints[i].id = hintStream->readUint16LE(); debugC(kDebugHint, "\tId: %d", _cursorHints[i].id); _cursorHints[i].cursor = hintStream->readSint16LE(); debugC(kDebugHint, "\tCursor: %d", _cursorHints[i].cursor); if (_cursorHints[i].cursor == -1) { debugC(kDebugHint, "\tConditional Cursor Hints:"); _cursorHints[i].variableHint.var = hintStream->readUint16LE(); debugC(kDebugHint, "\tVar: %d", _cursorHints[i].variableHint.var); _cursorHints[i].variableHint.numStates = hintStream->readUint16LE(); debugC(kDebugHint, "\tNumber of States: %d", _cursorHints[i].variableHint.numStates); _cursorHints[i].variableHint.values = new uint16[_cursorHints[i].variableHint.numStates]; for (uint16 j = 0; j < _cursorHints[i].variableHint.numStates; j++) { _cursorHints[i].variableHint.values[j] = hintStream->readUint16LE(); debugC(kDebugHint, "\t\t State %d: Cursor %d", j, _cursorHints[i].variableHint.values[j]); } } else { _cursorHints[i].variableHint.var = 0; _cursorHints[i].variableHint.numStates = 0; _cursorHints[i].variableHint.values = NULL; } } delete hintStream; } void MohawkEngine_Myst::setMainCursor(uint16 cursor) { _currentCursor = _mainCursor = cursor; _cursor->setCursor(_currentCursor); } void MohawkEngine_Myst::checkCursorHints() { if (!_view.hint) { // Default to the main cursor when no hints are present if (_currentCursor != _mainCursor) { _currentCursor = _mainCursor; _cursor->setCursor(_currentCursor); } return; } // Check all the cursor hints to see if we're in a hotspot that contains a hint. for (uint16 i = 0; i < _cursorHintCount; i++) if (_cursorHints[i].id == _curResource && _resources[_cursorHints[i].id]->isEnabled()) { if (_cursorHints[i].cursor == -1) { uint16 var_value = _scriptParser->getVar(_cursorHints[i].variableHint.var); if (var_value >= _cursorHints[i].variableHint.numStates) warning("Variable %d Out of Range in variable HINT Resource %d", _cursorHints[i].variableHint.var, i); else { _currentCursor = _cursorHints[i].variableHint.values[var_value]; if (_currentCursor == 0) _currentCursor = _mainCursor; _cursor->setCursor(_currentCursor); } } else if (_currentCursor != _cursorHints[i].cursor) { if (_cursorHints[i].cursor == 0) _currentCursor = _mainCursor; else _currentCursor = _cursorHints[i].cursor; _cursor->setCursor(_currentCursor); } return; } if (_currentCursor != _mainCursor) { _currentCursor = _mainCursor; _cursor->setCursor(_currentCursor); } } void MohawkEngine_Myst::setResourceEnabled(uint16 resourceId, bool enable) { if (resourceId < _resources.size()) { _resources[resourceId]->setEnabled(enable); } else warning("Attempt to change unknown resource enable state"); } void MohawkEngine_Myst::drawResourceImages() { for (uint16 i = 0; i < _resources.size(); i++) if (_resources[i]->isDrawSubimages()) _resources[i]->drawDataToScreen(); } void MohawkEngine_Myst::redrawResource(MystResourceType8 *resource, bool update) { resource->drawConditionalDataToScreen(_scriptParser->getVar(resource->getType8Var()), update); } void MohawkEngine_Myst::redrawArea(uint16 var, bool update) { for (uint16 i = 0; i < _resources.size(); i++) if (_resources[i]->type == kMystConditionalImage && _resources[i]->getType8Var() == var) redrawResource(static_cast<MystResourceType8 *>(_resources[i]), update); } MystResource *MohawkEngine_Myst::loadResource(Common::SeekableReadStream *rlstStream, MystResource *parent) { MystResource *resource = 0; ResourceType type = static_cast<ResourceType>(rlstStream->readUint16LE()); debugC(kDebugResource, "\tType: %d", type); debugC(kDebugResource, "\tSub_Record: %d", (parent == NULL) ? 0 : 1); switch (type) { case kMystAction: resource = new MystResourceType5(this, rlstStream, parent); break; case kMystVideo: resource = new MystResourceType6(this, rlstStream, parent); break; case kMystSwitch: resource = new MystResourceType7(this, rlstStream, parent); break; case kMystConditionalImage: resource = new MystResourceType8(this, rlstStream, parent); break; case kMystSlider: resource = new MystResourceType10(this, rlstStream, parent); break; case kMystDragArea: resource = new MystResourceType11(this, rlstStream, parent); break; case kMystVideoInfo: resource = new MystResourceType12(this, rlstStream, parent); break; case kMystHoverArea: resource = new MystResourceType13(this, rlstStream, parent); break; default: resource = new MystResource(this, rlstStream, parent); break; } resource->type = type; return resource; } void MohawkEngine_Myst::loadResources() { for (uint32 i = 0; i < _resources.size(); i++) delete _resources[i]; _resources.clear(); if (!_view.rlst) { debugC(kDebugResource, "No RLST present"); return; } Common::SeekableReadStream *rlstStream = getResource(ID_RLST, _view.rlst); uint16 resourceCount = rlstStream->readUint16LE(); debugC(kDebugResource, "RLST Resource Count: %d", resourceCount); for (uint16 i = 0; i < resourceCount; i++) { debugC(kDebugResource, "Resource #%d:", i); _resources.push_back(loadResource(rlstStream, NULL)); } delete rlstStream; } Common::Error MohawkEngine_Myst::loadGameState(int slot) { if (_gameState->load(_gameState->generateSaveGameList()[slot])) return Common::kNoError; return Common::kUnknownError; } Common::Error MohawkEngine_Myst::saveGameState(int slot, const char *desc) { Common::StringArray saveList = _gameState->generateSaveGameList(); if ((uint)slot < saveList.size()) _gameState->deleteSave(saveList[slot]); return _gameState->save(Common::String(desc)) ? Common::kNoError : Common::kUnknownError; } bool MohawkEngine_Myst::canLoadGameStateCurrently() { // No loading in the demo/makingof return !(getFeatures() & GF_DEMO) && getGameType() != GType_MAKINGOF; } bool MohawkEngine_Myst::canSaveGameStateCurrently() { // There's a limited number of stacks the game can save in switch (_curStack) { case kChannelwoodStack: case kDniStack: case kMechanicalStack: case kMystStack: case kSeleniticStack: case kStoneshipStack: return true; } return false; } } // End of namespace Mohawk