/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef MOHAWK_MYST_H #define MOHAWK_MYST_H #include "mohawk/console.h" #include "mohawk/mohawk.h" #include "mohawk/resource_cache.h" #include "mohawk/myst_scripts.h" #include "common/random.h" #include "gui/saveload.h" namespace Mohawk { class MohawkEngine_Myst; class VideoManager; class MystGraphics; class MystScriptParser; class MystConsole; class MystGameState; class MystOptionsDialog; class MystResource; class MystResourceType8; class MystResourceType13; // Engine Debug Flags enum { kDebugVariable = (1 << 0), kDebugSaveLoad = (1 << 1), kDebugView = (1 << 2), kDebugHint = (1 << 3), kDebugResource = (1 << 4), kDebugINIT = (1 << 5), kDebugEXIT = (1 << 6), kDebugScript = (1 << 7), kDebugHelp = (1 << 8), kDebugCache = (1 << 9) }; // Myst Stacks enum { kChannelwoodStack = 0, // Channelwood Age kCreditsStack, // Credits kDemoStack, // Demo Main Menu kDniStack, // D'ni kIntroStack, // Intro kMakingOfStack, // Making Of Myst kMechanicalStack, // Mechanical Age kMystStack, // Myst Island kSeleniticStack, // Selenitic Age kDemoSlidesStack, // Demo Slideshow kDemoPreviewStack, // Demo Myst Library Preview kStoneshipStack // Stoneship Age }; const uint16 kMasterpieceOnly = 0xFFFF; struct MystCondition { uint16 var; uint16 numStates; uint16 *values; }; // View Sound Action Type enum { kMystSoundActionConditional = -4, kMystSoundActionContinue = -1, kMystSoundActionChangeVolume = -2, kMystSoundActionStop = -3 // Other positive values are PlayNewSound of that id }; // View flags enum { kMystZipDestination = (1 << 0) }; struct MystView { uint16 flags; // Image Data uint16 conditionalImageCount; MystCondition *conditionalImages; uint16 mainImage; // Sound Data int16 sound; uint16 soundVolume; uint16 soundVar; uint16 soundCount; int16 *soundList; uint16 *soundListVolume; // Script Resources uint16 scriptResCount; struct ScriptResource { uint16 type; uint16 id; // Not used by type 3 // TODO: Type 3 has more. Maybe use a union? uint16 var; // Used by type 3 only uint16 count; // Used by type 3 only uint16 u0; // Used by type 3 only int16 *resource_list; // Used by type 3 only } *scriptResources; // Resource ID's uint16 rlst; uint16 hint; uint16 init; uint16 exit; }; struct MystCursorHint { uint16 id; int16 cursor; MystCondition variableHint; }; class MohawkEngine_Myst : public MohawkEngine { protected: Common::Error run(); public: MohawkEngine_Myst(OSystem *syst, const MohawkGameDescription *gamedesc); virtual ~MohawkEngine_Myst(); Common::SeekableReadStream *getResource(uint32 tag, uint16 id); Common::String wrapMovieFilename(const Common::String &movieName, uint16 stack); void reloadSaveList(); void changeToStack(uint16 stack, uint16 card, uint16 linkSrcSound, uint16 linkDstSound); void changeToCard(uint16 card, bool updateScreen); uint16 getCurCard() { return _curCard; } uint16 getCurStack() { return _curStack; } void setMainCursor(uint16 cursor); uint16 getMainCursor() { return _mainCursor; } void checkCursorHints(); MystResource *updateCurrentResource(); bool skippableWait(uint32 duration); bool _tweaksEnabled; bool _needsUpdate; MystView _view; MystGraphics *_gfx; MystGameState *_gameState; MystScriptParser *_scriptParser; Common::Array _resources; MystResource *_dragResource; Common::RandomSource *_rnd; bool _showResourceRects; MystResource *loadResource(Common::SeekableReadStream *rlstStream, MystResource *parent); void setResourceEnabled(uint16 resourceId, bool enable); void redrawArea(uint16 var, bool update = true); void redrawResource(MystResourceType8 *resource, bool update = true); void drawResourceImages(); void drawCardBackground(); uint16 getCardBackgroundId(); void setCacheState(bool state) { _cache.enabled = state; } bool getCacheState() { return _cache.enabled; } GUI::Debugger *getDebugger() { return _console; } bool canLoadGameStateCurrently(); bool canSaveGameStateCurrently(); Common::Error loadGameState(int slot); Common::Error saveGameState(int slot, const char *desc); bool hasFeature(EngineFeature f) const; private: MystConsole *_console; GUI::SaveLoadChooser *_loadDialog; MystOptionsDialog *_optionsDialog; MystScriptParser *_prevStack; ResourceCache _cache; void cachePreload(uint32 tag, uint16 id); uint16 _curStack; uint16 _curCard; bool _runExitScript; void loadCard(); void unloadCard(); void runInitScript(); void runExitScript(); void loadHelp(uint16 id); void loadResources(); void drawResourceRects(); void checkCurrentResource(); int16 _curResource; MystResourceType13 *_hoverResource; uint16 _cursorHintCount; MystCursorHint *_cursorHints; void loadCursorHints(); uint16 _currentCursor; uint16 _mainCursor; // Also defines the current page being held (white, blue, red, or none) }; } // End of namespace Mohawk #endif