/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "common/system.h" #include "graphics/conversion.h" // For YUV2RGB #include "mohawk/myst_jpeg.h" namespace Mohawk { MystJPEG::MystJPEG() { _jpeg = new Graphics::JPEG(); _pixelFormat = g_system->getScreenFormat(); // We're going to have to dither if we're running in 8bpp. // We'll take RGBA8888 for best color performance in this case. if (_pixelFormat.bytesPerPixel == 1) _pixelFormat = Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0); } Graphics::Surface *MystJPEG::decodeImage(Common::SeekableReadStream* stream) { _jpeg->read(stream); Graphics::Surface *ySurface = _jpeg->getComponent(1); Graphics::Surface *uSurface = _jpeg->getComponent(2); Graphics::Surface *vSurface = _jpeg->getComponent(3); Graphics::Surface *finalSurface = new Graphics::Surface(); finalSurface->create(ySurface->w, ySurface->h, _pixelFormat.bytesPerPixel); for (uint16 i = 0; i < finalSurface->h; i++) { for (uint16 j = 0; j < finalSurface->w; j++) { byte r = 0, g = 0, b = 0; Graphics::YUV2RGB(*((byte *)ySurface->getBasePtr(j, i)), *((byte *)uSurface->getBasePtr(j, i)), *((byte *)vSurface->getBasePtr(j, i)), r, g, b); if (_pixelFormat.bytesPerPixel == 2) *((uint16 *)finalSurface->getBasePtr(j, i)) = _pixelFormat.RGBToColor(r, g, b); else *((uint32 *)finalSurface->getBasePtr(j, i)) = _pixelFormat.RGBToColor(r, g, b); } } return finalSurface; } } // End of namespace Mohawk