/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "mohawk/cursors.h" #include "mohawk/myst.h" #include "mohawk/myst_saveload.h" #include "common/serializer.h" #include "common/util.h" namespace Mohawk { MystSaveLoad::MystSaveLoad(MohawkEngine_Myst *vm, Common::SaveFileManager *saveFileMan) : _vm(vm), _saveFileMan(saveFileMan) { _v = new MystVariables(); // Most of the variables are zero at game start. _v->globals.u0 = 2; // Current Age / Stack - Start in Myst _v->globals.currentAge = 7; _v->globals.u1 = 1; // Library Bookcase Door - Default to Up _v->myst.libraryBookcaseDoor = 1; // Dock Imager Numeric Selection - Default to 67 _v->myst.imagerSelection = 67; // Dock Imager Active - Default to Active _v->myst.imagerActive = 1; // Stellar Observatory Lights - Default to On _v->myst.observatoryLights = 1; // Lighthouse Trapdoor State - Default to Locked _v->stoneship.trapdoorState = 2; // Lighthouse Chest Water State - Default to Full _v->stoneship.chestWaterState = 1; } MystSaveLoad::~MystSaveLoad() { delete _v; } Common::StringArray MystSaveLoad::generateSaveGameList() { return _saveFileMan->listSavefiles("*.mys"); } bool MystSaveLoad::loadGame(const Common::String &filename) { Common::InSaveFile *loadFile = _saveFileMan->openForLoading(filename); if (!loadFile) return false; debugC(kDebugSaveLoad, "Loading game from '%s'", filename.c_str()); // First, let's make sure we're using a saved game file from this version of Myst // By checking length of file... int32 size = loadFile->size(); if (size != 664 && size != 601) { warning("Incompatible saved game version"); delete loadFile; return false; } Common::Serializer s(loadFile, 0); syncGameState(s, size == 664); delete loadFile; // Switch us back to the intro stack _vm->changeToStack(kIntroStack); // Set our default cursor if (_v->globals.heldPage == 0 || _v->globals.heldPage > 13) _vm->setMainCursor(kDefaultMystCursor); else if (_v->globals.heldPage < 7) _vm->setMainCursor(kBluePageCursor); else if (_v->globals.heldPage < 13) _vm->setMainCursor(kRedPageCursor); else // if (_v->globals.heldPage == 13) _vm->setMainCursor(kWhitePageCursor); // Set us to the linking book _vm->changeToCard(5, true); return true; } bool MystSaveLoad::saveGame(const Common::String &fname) { Common::String filename(fname); // Make sure we have the right extension if (!filename.hasSuffix(".mys") && !filename.hasSuffix(".MYS")) filename += ".mys"; Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(filename); if (!saveFile) return false; debugC(kDebugSaveLoad, "Saving game to '%s'", filename.c_str()); Common::Serializer s(0, saveFile); syncGameState(s, _vm->getFeatures() & GF_ME); saveFile->finalize(); delete saveFile; return true; } void MystSaveLoad::syncGameState(Common::Serializer &s, bool isME) { // Globals first s.syncAsUint16LE(_v->globals.u0); s.syncAsUint16LE(_v->globals.currentAge); s.syncAsUint16LE(_v->globals.heldPage); s.syncAsUint16LE(_v->globals.u1); s.syncAsUint16LE(_v->globals.transitions); s.syncAsUint16LE(_v->globals.ending); s.syncAsUint16LE(_v->globals.redPagesInBook); s.syncAsUint16LE(_v->globals.bluePagesInBook); // Onto Myst if (isME) { s.syncAsUint32LE(_v->myst.cabinMarkerSwitch); s.syncAsUint32LE(_v->myst.clockTowerMarkerSwitch); s.syncAsUint32LE(_v->myst.dockMarkerSwitch); s.syncAsUint32LE(_v->myst.poolMarkerSwitch); s.syncAsUint32LE(_v->myst.gearsMarkerSwitch); s.syncAsUint32LE(_v->myst.generatorMarkerSwitch); s.syncAsUint32LE(_v->myst.observatoryMarkerSwitch); s.syncAsUint32LE(_v->myst.rocketshipMarkerSwitch); } else { s.syncAsByte(_v->myst.cabinMarkerSwitch); s.syncAsByte(_v->myst.clockTowerMarkerSwitch); s.syncAsByte(_v->myst.dockMarkerSwitch); s.syncAsByte(_v->myst.poolMarkerSwitch); s.syncAsByte(_v->myst.gearsMarkerSwitch); s.syncAsByte(_v->myst.generatorMarkerSwitch); s.syncAsByte(_v->myst.observatoryMarkerSwitch); s.syncAsByte(_v->myst.rocketshipMarkerSwitch); } s.syncAsUint16LE(_v->myst.greenBookOpenedBefore); s.syncAsUint16LE(_v->myst.shipState); s.syncAsUint16LE(_v->myst.cabinValvePosition); s.syncAsUint16LE(_v->myst.clockTowerHourPosition); s.syncAsUint16LE(_v->myst.clockTowerMinutePosition); s.syncAsUint16LE(_v->myst.gearsOpen); s.syncAsUint16LE(_v->myst.clockTowerBridgeOpen); s.syncAsUint16LE(_v->myst.generatorBreakers); s.syncAsUint16LE(_v->myst.generatorButtons); s.syncAsUint16LE(_v->myst.generatorVoltage); s.syncAsUint16LE(_v->myst.libraryBookcaseDoor); s.syncAsUint16LE(_v->myst.imagerSelection); s.syncAsUint16LE(_v->myst.imagerActive); s.syncAsUint16LE(_v->myst.u0); s.syncAsUint16LE(_v->myst.u1); s.syncAsUint16LE(_v->myst.u2); s.syncAsUint16LE(_v->myst.u3); s.syncAsUint16LE(_v->myst.towerRotationAngle); s.syncAsUint16LE(_v->myst.courtyardImageBoxes); s.syncAsUint16LE(_v->myst.cabinPilotLightLit); s.syncAsUint16LE(_v->myst.observatoryDaySetting); s.syncAsUint16LE(_v->myst.observatoryLights); s.syncAsUint16LE(_v->myst.observatoryMonthSetting); s.syncAsUint16LE(_v->myst.observatoryTimeSetting); s.syncAsUint16LE(_v->myst.observatoryYearSetting); s.syncAsUint16LE(_v->myst.observatoryDayTarget); s.syncAsUint16LE(_v->myst.observatoryMonthTarget); s.syncAsUint16LE(_v->myst.observatoryTimeTarget); s.syncAsUint16LE(_v->myst.observatoryYearTarget); s.syncAsUint16LE(_v->myst.cabinSafeCombination); s.syncAsUint16LE(_v->myst.treePosition); s.syncAsUint16LE(_v->myst.u4); s.syncAsUint16LE(_v->myst.u5); for (int i = 0; i < 5; i++) s.syncAsUint16LE(_v->myst.rocketSliderPosition[i]); s.syncAsUint16LE(_v->myst.u6); s.syncAsUint16LE(_v->myst.u7); s.syncAsUint16LE(_v->myst.u8); s.syncAsUint16LE(_v->myst.u9); // Channelwood if (isME) { s.syncAsUint32LE(_v->channelwood.waterPumpBridgeState); s.syncAsUint32LE(_v->channelwood.elevatorState); s.syncAsUint32LE(_v->channelwood.stairsLowerDoorState); s.syncAsUint32LE(_v->channelwood.pipeState); } else { s.syncAsByte(_v->channelwood.waterPumpBridgeState); s.syncAsByte(_v->channelwood.elevatorState); s.syncAsByte(_v->channelwood.stairsLowerDoorState); s.syncAsByte(_v->channelwood.pipeState); } s.syncAsUint16LE(_v->channelwood.waterValveStates); s.syncAsUint16LE(_v->channelwood.holoprojectorSelection); s.syncAsUint16LE(_v->channelwood.stairsUpperDoorState); if (isME) s.skip(4); else s.skip(1); // Mechanical s.syncAsUint16LE(_v->mechanical.achenarPanelState); s.syncAsUint16LE(_v->mechanical.sirrusPanelState); s.syncAsUint16LE(_v->mechanical.staircaseState); s.syncAsUint16LE(_v->mechanical.elevatorRotation); for (int i = 0; i < 4; i++) s.syncAsUint16LE(_v->mechanical.codeShape[i]); // Selenitic if (isME) { s.syncAsUint32LE(_v->selenitic.emitterEnabledWater); s.syncAsUint32LE(_v->selenitic.emitterEnabledVolcano); s.syncAsUint32LE(_v->selenitic.emitterEnabledClock); s.syncAsUint32LE(_v->selenitic.emitterEnabledCrystal); s.syncAsUint32LE(_v->selenitic.emitterEnabledWind); s.syncAsUint32LE(_v->selenitic.soundReceiverOpened); s.syncAsUint32LE(_v->selenitic.tunnelLightsSwitchedOn); } else { s.syncAsByte(_v->selenitic.emitterEnabledWater); s.syncAsByte(_v->selenitic.emitterEnabledVolcano); s.syncAsByte(_v->selenitic.emitterEnabledClock); s.syncAsByte(_v->selenitic.emitterEnabledCrystal); s.syncAsByte(_v->selenitic.emitterEnabledWind); s.syncAsByte(_v->selenitic.soundReceiverOpened); s.syncAsByte(_v->selenitic.tunnelLightsSwitchedOn); } s.syncAsUint16LE(_v->selenitic.soundReceiverCurrentSource); for (byte i = 0; i < 5; i++) s.syncAsUint16LE(_v->selenitic.soundReceiverPositions[i]); for (byte i = 0; i < 5; i++) s.syncAsUint16LE(_v->selenitic.soundLockSliderPositions[i]); // Stoneship if (isME) { s.syncAsUint16LE(_v->stoneship.lightState); s.syncAsUint16LE(_v->stoneship.u0); s.syncAsUint16LE(_v->stoneship.u1); } else { s.syncAsByte(_v->stoneship.lightState); s.syncAsByte(_v->stoneship.u0); s.syncAsByte(_v->stoneship.u1); } s.syncAsUint16LE(_v->stoneship.pumpState); s.syncAsUint16LE(_v->stoneship.trapdoorState); s.syncAsUint16LE(_v->stoneship.chestWaterState); s.syncAsUint16LE(_v->stoneship.chestValveState); s.syncAsUint16LE(_v->stoneship.chestOpenState); s.syncAsUint16LE(_v->stoneship.trapdoorKeyState); for (int i = 0; i < 5; i++) s.syncAsUint16LE(_v->stoneship.generatorPowerLevel[i]); // D'ni s.syncAsUint16LE(_v->dni.outcomeState); // Reading unknown region... // When Zero Value regions are included, these are 5 blocks of // 41 uint16 values. for (byte i = 0; i < 31; i++) s.syncAsUint16LE(_v->unknownMyst[i]); s.skip(20); for (byte i = 0; i < 37; i++) s.syncAsUint16LE(_v->unknownChannelwood[i]); s.skip(8); for (byte i = 0; i < 18; i++) s.syncAsUint16LE(_v->unknownMech[i]); s.skip(46); for (byte i = 0; i < 30; i++) s.syncAsUint16LE(_v->unknownSelenitic[i]); s.skip(22); for (byte i = 0; i < 22; i++) s.syncAsUint16LE(_v->unknownStoneship[i]); s.skip(38); if ((isME && s.bytesSynced() != 664) || (!isME && s.bytesSynced() != 601)) warning("Unexpected File Position 0x%03X At End of Save/Load", s.bytesSynced()); } void MystSaveLoad::deleteSave(const Common::String &saveName) { debugC(kDebugSaveLoad, "Deleting save file \'%s\'", saveName.c_str()); _saveFileMan->removeSavefile(saveName.c_str()); } } // End of namespace Mohawk