/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mohawk/myst_sound.h" #include "mohawk/myst.h" #include "mohawk/resource.h" #include "mohawk/sound.h" #include "common/debug.h" #include "audio/audiostream.h" #include "audio/decoders/wave.h" namespace Mohawk { MystSound::MystSound(MohawkEngine_Myst *vm) : _vm(vm), _effectId(0), _speechSamplesPerSecond(0), _backgroundId(0) { } MystSound::~MystSound() { stopEffect(); stopBackground(); } Audio::RewindableAudioStream *MystSound::makeAudioStream(uint16 id, CueList *cueList) { if (_vm->getFeatures() & GF_ME) return Audio::makeWAVStream(_vm->getResource(ID_MSND, convertMystID(id)), DisposeAfterUse::YES); else return makeMohawkWaveStream(_vm->getResource(ID_MSND, id), cueList); } void MystSound::playEffect(uint16 id, bool loop) { debug (0, "Replacing sound %d", id); // The original engine also forces looping for those sounds switch (id) { case 2205: case 2207: case 5378: case 7220: case 9119: // Elevator engine sound in mechanical age is looping. case 9120: case 9327: loop = true; break; default: break; } stopEffect(); Audio::RewindableAudioStream *rewindStream = makeAudioStream(id); if (!rewindStream) { warning("Unable to open sound '%d'", id); return; } _effectId = id; // Set the stream to loop here if it's requested Audio::AudioStream *audStream = rewindStream; if (loop) audStream = Audio::makeLoopingAudioStream(rewindStream, 0); _vm->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_effectHandle, audStream); } void MystSound::stopEffect() { _vm->_mixer->stopHandle(_effectHandle); _effectId = 0; _effectHandle = Audio::SoundHandle(); } bool MystSound::isEffectPlaying() { return _vm->_mixer->isSoundHandleActive(_effectHandle); } uint MystSound::getSpeechNumSamplesPlayed() { if (isSpeechPlaying()) { return (_vm->_mixer->getSoundElapsedTime(_speechHandle) * _speechSamplesPerSecond) / 1000; } return 0; } uint16 MystSound::convertMystID(uint16 id) { // Myst ME is a bit more efficient with sound storage than Myst // Myst has lots of sounds repeated. To overcome this, Myst ME // has MJMP resources which provide a link to the actual MSND // resource we're looking for. This saves a lot of space from // repeated data. if (_vm->hasResource(ID_MJMP, id)) { Common::SeekableReadStream *mjmpStream = _vm->getResource(ID_MJMP, id); id = mjmpStream->readUint16LE(); delete mjmpStream; } return id; } void MystSound::playBackground(uint16 id, uint16 volume) { debug(0, "Replacing background sound with %d", id); stopEffect(); Common::String name = _vm->getResourceName(ID_MSND, convertMystID(id)); // Only the first eight characters need to be the same to have a match Common::String prefix; if (name.size() >= 8) prefix = Common::String(name.c_str(), name.c_str() + 8); else prefix = name; // Check if sound is already playing if (_vm->_mixer->isSoundHandleActive(_backgroundHandle) && _vm->getResourceName(ID_MSND, convertMystID(_backgroundId)).hasPrefix(prefix)) { // The sound is already playing, just change the volume changeBackgroundVolume(volume); return; } // Stop old background sound stopBackground(); // Play new sound Audio::RewindableAudioStream *rewindStream = makeAudioStream(id); if (rewindStream) { _backgroundId = id; // Set the stream to loop Audio::AudioStream *audStream = Audio::makeLoopingAudioStream(rewindStream, 0); _vm->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_backgroundHandle, audStream, -1, volume >> 8); } } void MystSound::stopBackground() { _vm->_mixer->stopHandle(_backgroundHandle); _backgroundId = 0; _backgroundHandle = Audio::SoundHandle(); } void MystSound::pauseBackground() { _vm->_mixer->pauseHandle(_backgroundHandle, true); } void MystSound::resumeBackground() { stopEffect(); _vm->_mixer->pauseHandle(_backgroundHandle, false); } void MystSound::changeBackgroundVolume(uint16 volume) { _vm->_mixer->setChannelVolume(_backgroundHandle, volume >> 8); } void MystSound::playSpeech(uint16 id, CueList *cueList) { debug (0, "Playing speech %d", id); Audio::RewindableAudioStream *rewindStream = makeAudioStream(id, cueList); if (!rewindStream) { warning("Unable to open sound '%d'", id); return; } _speechSamplesPerSecond = rewindStream->getRate(); _vm->_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_speechHandle, rewindStream); } bool MystSound::isSpeechPlaying() { return _vm->_mixer->isSoundHandleActive(_speechHandle); } void MystSound::stopSpeech() { _vm->_mixer->stopHandle(_speechHandle); _speechHandle = Audio::SoundHandle(); _speechSamplesPerSecond = 0; } } // End of namespace Mohawk