/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mohawk/cursors.h" #include "mohawk/myst.h" #include "mohawk/myst_areas.h" #include "mohawk/myst_graphics.h" #include "mohawk/myst_state.h" #include "mohawk/sound.h" #include "mohawk/video.h" #include "mohawk/myst_stacks/channelwood.h" #include "common/events.h" #include "common/system.h" #include "common/textconsole.h" namespace Mohawk { namespace MystStacks { Channelwood::Channelwood(MohawkEngine_Myst *vm) : MystScriptParser(vm), _state(vm->_gameState->_channelwood) { setupOpcodes(); } Channelwood::~Channelwood() { } #define OPCODE(op, x) _opcodes.push_back(new MystOpcode(op, (OpcodeProcMyst) &Channelwood::x, #x)) void Channelwood::setupOpcodes() { // "Stack-Specific" Opcodes OPCODE(100, o_bridgeToggle); OPCODE(101, o_pipeExtend); OPCODE(102, o_drawImageChangeCardAndVolume); OPCODE(104, o_waterTankValveOpen); OPCODE(105, o_leverStartMove); OPCODE(106, o_leverEndMove); OPCODE(107, o_leverMoveFail); OPCODE(108, o_leverMove); OPCODE(109, o_stairsDoorToggle); OPCODE(110, o_valveHandleMove1); OPCODE(111, o_valveHandleMoveStart1); OPCODE(112, o_valveHandleMoveStop); OPCODE(113, o_valveHandleMove2); OPCODE(114, o_valveHandleMoveStart2); OPCODE(115, o_valveHandleMove3); OPCODE(116, o_valveHandleMoveStart3); OPCODE(117, o_hologramMonitor); OPCODE(118, o_drawerOpen); OPCODE(119, o_hologramTemple); OPCODE(120, o_leverElev3StartMove); OPCODE(121, o_leverElev3EndMove); OPCODE(122, o_waterTankValveClose); OPCODE(123, o_executeMouseUp); OPCODE(124, o_leverEndMoveWithSound); OPCODE(125, o_pumpLeverMove); OPCODE(126, o_pumpLeverEndMove); OPCODE(127, o_elevatorMovies); OPCODE(128, o_leverEndMoveResumeBackground); OPCODE(129, o_soundReplace); // "Init" Opcodes OPCODE(201, o_lever_init); OPCODE(202, o_pipeValve_init); OPCODE(203, o_drawer_init); // "Exit" Opcodes OPCODE(300, NOP); } #undef OPCODE void Channelwood::disablePersistentScripts() { } void Channelwood::runPersistentScripts() { } uint16 Channelwood::getVar(uint16 var) { switch(var) { case 1: // Water Pump Bridge Raised return _state.waterPumpBridgeState; case 2: // Lower Walkway to Upper Walkway Elevator Raised return _state.elevatorState; case 3: // Water Flowing To Lower Walkway To Upper Walkway Elevator return (_state.waterValveStates & 0xc0) == 0xc0; case 4: // Water Flowing To Book Room Elevator return ((_state.waterValveStates & 0xf8) == 0xb0 && _state.pipeState) ? 1 : 0; case 5: // Lower Walkway to Upper Walkway Spiral Stair Lower Door State return _state.stairsLowerDoorState; case 6: // Pipe Bridge Extended return _state.pipeState; case 7: // Water Flowing To Water Pump For Bridge return ((_state.waterValveStates & 0xe2) == 0x82 || (_state.waterValveStates & 0xf4) == 0xa0) ? 1 : 0; case 8: // Water Tank Valve return (_state.waterValveStates & 0x80) ? 1 : 0; case 9: // State of First Water Valve return (_state.waterValveStates & 0x40) ? 1 : 0; case 10: // State of Second Water Valve return (_state.waterValveStates & 0x20) ? 1 : 0; case 11: // State of Right Third Water Valve return (_state.waterValveStates & 0x10) ? 1 : 0; case 12: // State of Right-Right Fourth Water Valve return (_state.waterValveStates & 0x08) ? 1 : 0; case 13: // State of Right-Left Fourth Water Valve return (_state.waterValveStates & 0x04) ? 1 : 0; case 14: // State of Left Third Water Valve return (_state.waterValveStates & 0x02) ? 1 : 0; case 15: // Water Flowing To Lower Walkway To Upper Walkway Elevator return ((_state.waterValveStates & 0xf8) == 0xb8) ? 1 : 0; case 16: // Channelwood Lower Walkway to Upper Walkway Spiral Stair Upper Door State return _state.stairsUpperDoorState; case 17: // Achenar's Holoprojector Selection return _state.holoprojectorSelection; case 18: // Sirrus's Room Bed Drawer Open return _siriusDrawerState; case 19: // Sound - Water Tank Valve return (_state.waterValveStates & 0x80) ? 1 : 0; case 20: // Sound - First Water Valve Water Flowing To Left return ((_state.waterValveStates & 0xc0) == 0x80) ? 1 : 0; case 21: // Sound - Second Water Valve Water Flowing To Right return ((_state.waterValveStates & 0xe0) == 0xa0) ? 1 : 0; case 22: // Sound - Right Third Water Valve Water Flowing To Right return ((_state.waterValveStates & 0xf0) == 0xb0) ? 1 : 0; case 23: // Sound - Right Third Water Valve Water Flowing To Left return ((_state.waterValveStates & 0xf0) == 0xa0) ? 1 : 0; case 24: // Sound - Second Water Valve Water Flowing To Left return ((_state.waterValveStates & 0xe0) == 0x80) ? 1 : 0; case 25: // Sound - Right-Right Fourth Valve Water Flowing To Left (To Pipe Bridge) return ((_state.waterValveStates & 0xf8) == 0xb0) ? 1 : 0; case 26: // Sound - Right-Left Fourth Valve Water Flowing To Right (To Pipe Down Tree) return ((_state.waterValveStates & 0xf4) == 0xa4) ? 1 : 0; case 27: // Sound - Right-Left Fourth Valve Water Flowing To Left (To Pipe Fork) return ((_state.waterValveStates & 0xf4) == 0xa0) ? 1 : 0; case 28: // Sound - Left Third Water Valve Flowing To Right (To Pipe Fork) return ((_state.waterValveStates & 0xe2) == 0x82) ? 1 : 0; case 29: // Sound - Left Third Water Valve Flowing To Left (To Pipe In Water) return ((_state.waterValveStates & 0xe2) == 0x80) ? 1 : 0; case 30: // Door State return _doorOpened; case 31: // Water flowing in pipe fork ? // 0 -> keep sound. // 1 -> not flowing. // 2 --> flowing. if ((_state.waterValveStates & 0xe2) == 0x82) // From left. return 2; if ((_state.waterValveStates & 0xf4) == 0xa0) // From right. return 1; return 0; case 32: // Sound - Water Flowing in Pipe to Book Room Elevator if ((_state.waterValveStates & 0xf8) == 0xb0) return _state.pipeState ? 2 : 1; return 0; case 33: // Channelwood Lower Walkway to Upper Walkway Spiral Stair Upper Door State if (_state.stairsUpperDoorState) { if (_tempVar == 1) return 2; else return 1; } else { return 0; } case 102: // Sirrus's Desk Drawer / Red Page State if (_siriusDrawerState) { if(!(_globals.redPagesInBook & 16) && (_globals.heldPage != 11)) return 2; // Drawer Open, Red Page Present else return 1; // Drawer Open, Red Page Taken } else { return 0; // Drawer Closed } case 103: // Blue Page Present return !(_globals.bluePagesInBook & 16) && (_globals.heldPage != 5); default: return MystScriptParser::getVar(var); } } void Channelwood::toggleVar(uint16 var) { switch(var) { case 1: // Water Pump Bridge Raised _state.waterPumpBridgeState ^= 1; break; case 6: // Pipe Bridge Extended _state.pipeState ^= 1; break; case 16: // Channelwood Lower Walkway to Upper Walkway Spiral Stair Upper Door State _state.stairsUpperDoorState ^= 1; break; case 102: // Red page if (!(_globals.redPagesInBook & 16)) { if (_globals.heldPage == 11) _globals.heldPage = 0; else _globals.heldPage = 11; } break; case 103: // Blue page if (!(_globals.bluePagesInBook & 16)) { if (_globals.heldPage == 5) _globals.heldPage = 0; else _globals.heldPage = 5; } break; default: MystScriptParser::toggleVar(var); break; } } bool Channelwood::setVarValue(uint16 var, uint16 value) { bool refresh = false; switch (var) { case 2: // Lower Walkway to Upper Walkway Elevator Raised if (_state.elevatorState != value) { _state.elevatorState = value; refresh = true; } break; case 5: // Lower Walkway to Upper Walkway Spiral Stair Lower Door State if (_state.stairsLowerDoorState != value) { _state.stairsLowerDoorState = value; refresh = true; } break; case 9: refresh = pipeChangeValve(value, 0x40); break; case 10: refresh = pipeChangeValve(value, 0x20); break; case 11: refresh = pipeChangeValve(value, 0x10); break; case 12: refresh = pipeChangeValve(value, 0x08); break; case 13: refresh = pipeChangeValve(value, 0x04); break; case 14: refresh = pipeChangeValve(value, 0x02); break; case 18: // Sirrus's Room Bed Drawer Open if (_siriusDrawerState != value) { _siriusDrawerState = value; refresh = true; } break; case 30: // Door opened _doorOpened = value; break; default: refresh = MystScriptParser::setVarValue(var, value); break; } return refresh; } bool Channelwood::pipeChangeValve(bool open, uint16 mask) { if (open) { if (!(_state.waterValveStates & mask)) { _state.waterValveStates |= mask; return true; } } else { if (_state.waterValveStates & mask) { _state.waterValveStates &= ~mask; return true; } } return false; } void Channelwood::o_bridgeToggle(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Bridge rise / skink video", op); VideoHandle bridge = _vm->_video->playMovie(_vm->wrapMovieFilename("bridge", kChannelwoodStack)); if (!bridge) error("Failed to open 'bridge' movie"); bridge->moveTo(292, 203); // Toggle bridge state if (_state.waterPumpBridgeState) bridge->setBounds(Audio::Timestamp(0, 3050, 600), Audio::Timestamp(0, 6100, 600)); else bridge->setBounds(Audio::Timestamp(0, 0, 600), Audio::Timestamp(0, 3050, 600)); _vm->_video->waitUntilMovieEnds(bridge); } void Channelwood::o_pipeExtend(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Play Pipe Movie and Sound", op); uint16 soundId = argv[0]; debugC(kDebugScript, "\tsoundId: %d", soundId); _vm->_sound->replaceSoundMyst(soundId); VideoHandle pipe = _vm->_video->playMovie(_vm->wrapMovieFilename("pipebrid", kChannelwoodStack)); if (!pipe) error("Failed to open 'pipebrid' movie"); pipe->moveTo(267, 170); // Toggle pipe state if (_state.pipeState) pipe->setBounds(Audio::Timestamp(0, 3040, 600), Audio::Timestamp(0, 6080, 600)); else pipe->setBounds(Audio::Timestamp(0, 0, 600), Audio::Timestamp(0, 3040, 600)); _vm->_video->waitUntilMovieEnds(pipe); _vm->_sound->resumeBackgroundMyst(); } void Channelwood::o_drawImageChangeCardAndVolume(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Draw Full Screen Image, Change Card, and change volume", op); uint16 imageId = argv[0]; uint16 cardId = argv[1]; debugC(kDebugScript, "\timageId: %d", imageId); debugC(kDebugScript, "\tcardId: %d", cardId); _vm->_gfx->copyImageToScreen(imageId, Common::Rect(0, 0, 544, 333)); _vm->_system->updateScreen(); _vm->changeToCard(cardId, kTransitionPartToLeft); if (argc == 3) { uint16 volume = argv[2]; _vm->_sound->changeBackgroundVolumeMyst(volume); } } void Channelwood::o_waterTankValveOpen(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Do Water Tank Valve Open Animation", op); Common::Rect rect = _invokingResource->getRect(); for (uint i = 0; i < 2; i++) for (uint16 imageId = 3601; imageId >= 3595; imageId--) { _vm->_gfx->copyImageToScreen(imageId, rect); _vm->_system->updateScreen(); } pipeChangeValve(true, 0x80); } void Channelwood::o_leverStartMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Generic lever start move", op); MystResourceType12 *lever = static_cast(_invokingResource); lever->drawFrame(0); _vm->_cursor->setCursor(700); _leverPulled = false; } void Channelwood::o_leverMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Generic lever move", op); MystResourceType12 *lever = static_cast(_invokingResource); if (lever->pullLeverV()) { if (!_leverPulled) { _leverPulled = true; _leverAction->handleMouseUp(); } } else { _leverPulled = false; } } void Channelwood::o_leverMoveFail(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Generic lever move", op); MystResourceType12 *lever = static_cast(_invokingResource); if (lever->pullLeverV()) { if (!_leverPulled) { _leverPulled = true; uint16 soundId = lever->getList2(0); if (soundId) _vm->_sound->replaceSoundMyst(soundId); } } else { _leverPulled = false; } } void Channelwood::o_leverEndMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Generic lever end move", op); // Get current lever frame MystResourceType12 *lever = static_cast(_invokingResource); // Release lever lever->releaseLeverV(); uint16 soundId = lever->getList3(0); if (soundId) _vm->_sound->replaceSoundMyst(soundId); _vm->checkCursorHints(); } void Channelwood::o_leverEndMoveResumeBackground(uint16 op, uint16 var, uint16 argc, uint16 *argv) { _vm->_sound->resumeBackgroundMyst(); o_leverEndMove(op, var, argc, argv); } void Channelwood::o_leverEndMoveWithSound(uint16 op, uint16 var, uint16 argc, uint16 *argv) { o_leverEndMove(op, var, argc, argv); MystResourceType12 *lever = static_cast(_invokingResource); uint16 soundId = lever->getList3(0); if (soundId) _vm->_sound->replaceSoundMyst(soundId); } void Channelwood::o_leverElev3StartMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) { _vm->_gfx->copyImageToScreen(3970, Common::Rect(544, 333)); _vm->_system->updateScreen(); o_leverStartMove(op, var, argc, argv); } void Channelwood::o_leverElev3EndMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) { o_leverEndMove(op, var, argc, argv); _vm->_gfx->copyImageToScreen(3265, Common::Rect(544, 333)); _vm->_system->updateScreen(); _vm->_sound->replaceSoundMyst(5265); } void Channelwood::o_pumpLeverMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Pump lever move", op); MystResourceType12 *lever = static_cast(_invokingResource); if (lever->pullLeverV()) { uint16 soundId = lever->getList2(0); _vm->_sound->replaceBackgroundMyst(soundId, 38400); } else { uint16 soundId = lever->getList2(1); _vm->_sound->replaceBackgroundMyst(soundId, 36864); } } void Channelwood::o_pumpLeverEndMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) { o_leverEndMove(op, var, argc, argv); MystResourceType12 *lever = static_cast(_invokingResource); uint16 soundId = lever->getList3(0); if (soundId) _vm->_sound->replaceBackgroundMyst(soundId, 36864); } void Channelwood::o_stairsDoorToggle(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Play stairs door video", op); MystResourceType6 *movie = static_cast(_invokingResource); if (_state.stairsUpperDoorState) { // Close door, play the open movie backwards movie->setDirection(-1); movie->playMovie(); } else { // Open door movie->setDirection(1); movie->playMovie(); } } void Channelwood::o_valveHandleMove1(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Valve handle move", op); MystResourceType12 *handle = static_cast(_invokingResource); const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos(); if (handle->getRect().contains(mouse)) { // Compute frame to draw _tempVar = (mouse.x - 250) / 4; _tempVar = CLIP(_tempVar, 1, handle->getStepsH() - 2); // Draw frame handle->drawFrame(_tempVar); } } void Channelwood::o_valveHandleMoveStart1(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Valve handle move start", op); MystResourceType12 *handle = static_cast(_invokingResource); uint16 soundId = handle->getList1(0); if (soundId) _vm->_sound->replaceSoundMyst(soundId); _vm->_cursor->setCursor(700); o_valveHandleMove1(op, var, argc, argv); } void Channelwood::o_valveHandleMoveStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Valve handle move stop", op); MystResourceType12 *handle = static_cast(_invokingResource); // Update state with valve position if (_tempVar <= 5) setVarValue(_valveVar, 1); else setVarValue(_valveVar, 0); // Play release sound uint16 soundId = handle->getList3(0); if (soundId) _vm->_sound->replaceSoundMyst(soundId); // Redraw valve _vm->redrawArea(_valveVar); // Restore cursor _vm->checkCursorHints(); } void Channelwood::o_valveHandleMove2(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Valve handle move", op); MystResourceType12 *handle = static_cast(_invokingResource); const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos(); if (handle->getRect().contains(mouse)) { // Compute frame to draw _tempVar = handle->getStepsH() - (mouse.x - 234) / 4; _tempVar = CLIP(_tempVar, 1, handle->getStepsH() - 2); // Draw frame handle->drawFrame(_tempVar); } } void Channelwood::o_valveHandleMoveStart2(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Valve handle move start", op); MystResourceType12 *handle = static_cast(_invokingResource); uint16 soundId = handle->getList1(0); if (soundId) _vm->_sound->replaceSoundMyst(soundId); _vm->_cursor->setCursor(700); o_valveHandleMove2(op, var, argc, argv); } void Channelwood::o_valveHandleMove3(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Valve handle move", op); MystResourceType12 *handle = static_cast(_invokingResource); const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos(); if (handle->getRect().contains(mouse)) { // Compute frame to draw _tempVar = handle->getStepsH() - (mouse.x - 250) / 4; _tempVar = CLIP(_tempVar, 1, handle->getStepsH() - 2); // Draw frame handle->drawFrame(_tempVar); } } void Channelwood::o_valveHandleMoveStart3(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Valve handle move start", op); MystResourceType12 *handle = static_cast(_invokingResource); uint16 soundId = handle->getList1(0); if (soundId) _vm->_sound->replaceSoundMyst(soundId); _vm->_cursor->setCursor(700); o_valveHandleMove3(op, var, argc, argv); } void Channelwood::o_hologramMonitor(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Hologram monitor", op); // Used on Card 3012 (Temple Hologram Monitor) uint16 button = argv[0]; // 0 to 3 if (_state.holoprojectorSelection != button || !_vm->_video->isVideoPlaying()) { _state.holoprojectorSelection = button; _vm->redrawArea(17); _vm->_video->stopVideos(); VideoHandle handle; switch (button) { case 0: handle = _vm->_video->playMovie(_vm->wrapMovieFilename("monalgh", kChannelwoodStack)); break; case 1: handle = _vm->_video->playMovie(_vm->wrapMovieFilename("monamth", kChannelwoodStack)); break; case 2: handle = _vm->_video->playMovie(_vm->wrapMovieFilename("monasirs", kChannelwoodStack)); break; case 3: handle = _vm->_video->playMovie(_vm->wrapMovieFilename("monsmsg", kChannelwoodStack)); break; default: warning("Opcode %d Control Variable Out of Range", op); break; } // Move the video to the right location if (handle) handle->moveTo(227, 70); } } void Channelwood::o_drawerOpen(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Open Sirius drawer", op); _siriusDrawerState = 1; _vm->redrawArea(18, false); _vm->redrawArea(102, false); } void Channelwood::o_hologramTemple(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Temple hologram", op); _vm->_sound->pauseBackgroundMyst(); // Used on Card 3333 (Temple Hologram) switch (_state.holoprojectorSelection) { case 0: _vm->_video->playMovieBlocking(_vm->wrapMovieFilename("holoalgh", kChannelwoodStack), 139, 64); break; case 1: _vm->_video->playMovieBlocking(_vm->wrapMovieFilename("holoamth", kChannelwoodStack), 127, 73); break; case 2: _vm->_video->playMovieBlocking(_vm->wrapMovieFilename("holoasir", kChannelwoodStack), 139, 64); break; case 3: _vm->_video->playMovieBlocking(_vm->wrapMovieFilename("holosmsg", kChannelwoodStack), 127, 45); break; default: warning("Opcode %d Control Variable Out of Range", op); break; } _vm->_sound->resumeBackgroundMyst(); } void Channelwood::o_executeMouseUp(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Execute mouse up", op); MystResourceType5 *resource = static_cast(_vm->_resources[argv[0]]); resource->handleMouseUp(); } void Channelwood::o_waterTankValveClose(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Do Water Tank Valve Close Animation", op); Common::Rect rect = _invokingResource->getRect(); for (uint i = 0; i < 2; i++) for (uint16 imageId = 3595; imageId <= 3601; imageId++) { _vm->_gfx->copyImageToScreen(imageId, rect); _vm->_system->updateScreen(); } pipeChangeValve(false, 0x80); } void Channelwood::o_elevatorMovies(uint16 op, uint16 var, uint16 argc, uint16 *argv) { // Used by Card 3262 (Elevator) debugC(kDebugScript, "Opcode %d: Elevator movie", op); uint16 elevator = argv[0]; uint16 direction = argv[1]; Common::String movie; uint16 x; uint16 y; switch (elevator) { case 1: x = 214; y = 106; if (direction == 1) movie = _vm->wrapMovieFilename("welev1up", kChannelwoodStack); else movie = _vm->wrapMovieFilename("welev1dn", kChannelwoodStack); break; case 2: x = 215; y = 117; if (direction == 1) movie = _vm->wrapMovieFilename("welev2up", kChannelwoodStack); else movie = _vm->wrapMovieFilename("welev2dn", kChannelwoodStack); break; case 3: x = 213; y = 98; if (direction == 1) movie = _vm->wrapMovieFilename("welev3up", kChannelwoodStack); else movie = _vm->wrapMovieFilename("welev3dn", kChannelwoodStack); break; default: error("Unknown elevator state %d in o_elevatorMovies", elevator); } _vm->_sound->pauseBackgroundMyst(); _vm->_video->playMovieBlocking(movie, x, y); _vm->_sound->resumeBackgroundMyst(); } void Channelwood::o_soundReplace(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Play sound if not already playing", op); uint16 soundId = argv[0]; // TODO: If is foreground playing _vm->_sound->replaceSoundMyst(soundId); } void Channelwood::o_lever_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Generic lever init", op); _leverAction = static_cast(_invokingResource); } void Channelwood::o_pipeValve_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Water valve init", op); _valveVar = var; } void Channelwood::o_drawer_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Sirius's drawer init", op); _siriusDrawerState = 0; } } // End of namespace MystStacks } // End of namespace Mohawk