/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mohawk/cursors.h" #include "mohawk/myst.h" #include "mohawk/myst_areas.h" #include "mohawk/myst_graphics.h" #include "mohawk/myst_state.h" #include "mohawk/sound.h" #include "mohawk/video.h" #include "mohawk/myst_stacks/mechanical.h" #include "common/events.h" #include "common/system.h" namespace Mohawk { namespace MystStacks { Mechanical::Mechanical(MohawkEngine_Myst *vm) : MystScriptParser(vm), _state(vm->_gameState->_mechanical) { setupOpcodes(); _elevatorGoingMiddle = false; _mystStaircaseState = false; _fortressPosition = 0; _fortressRotationSpeed = 0; _fortressSimulationSpeed = 0; _gearsWereRunning = false; _fortressRotationShortMovieWorkaround = false; _fortressRotationShortMovieCount = 0; _fortressRotationShortMovieLast = 0; } Mechanical::~Mechanical() { } #define OPCODE(op, x) _opcodes.push_back(new MystOpcode(op, (OpcodeProcMyst) &Mechanical::x, #x)) void Mechanical::setupOpcodes() { // "Stack-Specific" Opcodes OPCODE(100, o_throneEnablePassage); OPCODE(101, o_birdCrankStart); OPCODE(102, NOP); OPCODE(103, o_birdCrankStop); OPCODE(104, o_snakeBoxTrigger); OPCODE(105, o_fortressStaircaseMovie); OPCODE(106, o_elevatorRotationStart); OPCODE(107, o_elevatorRotationMove); OPCODE(108, o_elevatorRotationStop); OPCODE(109, o_fortressRotationSpeedStart); OPCODE(110, o_fortressRotationSpeedMove); OPCODE(111, o_fortressRotationSpeedStop); OPCODE(112, o_fortressRotationBrakeStart); OPCODE(113, o_fortressRotationBrakeMove); OPCODE(114, o_fortressRotationBrakeStop); OPCODE(115, o_fortressSimulationSpeedStart); OPCODE(116, o_fortressSimulationSpeedMove); OPCODE(117, o_fortressSimulationSpeedStop); OPCODE(118, o_fortressSimulationBrakeStart); OPCODE(119, o_fortressSimulationBrakeMove); OPCODE(120, o_fortressSimulationBrakeStop); OPCODE(121, o_elevatorWindowMovie); OPCODE(122, o_elevatorGoMiddle); OPCODE(123, o_elevatorTopMovie); OPCODE(124, o_fortressRotationSetPosition); OPCODE(125, o_mystStaircaseMovie); OPCODE(126, o_elevatorWaitTimeout); OPCODE(127, o_crystalEnterYellow); OPCODE(128, o_crystalLeaveYellow); OPCODE(129, o_crystalEnterGreen); OPCODE(130, o_crystalLeaveGreen); OPCODE(131, o_crystalEnterRed); OPCODE(132, o_crystalLeaveRed); // "Init" Opcodes OPCODE(200, o_throne_init); OPCODE(201, o_fortressStaircase_init); OPCODE(202, o_bird_init); OPCODE(203, o_snakeBox_init); OPCODE(204, o_elevatorRotation_init); OPCODE(205, o_fortressRotation_init); OPCODE(206, o_fortressSimulation_init); OPCODE(209, o_fortressSimulationStartup_init); // "Exit" Opcodes OPCODE(300, NOP); } #undef OPCODE void Mechanical::disablePersistentScripts() { _fortressSimulationRunning = false; _elevatorRotationLeverMoving = false; _birdSinging = false; _fortressRotationRunning = false; } void Mechanical::runPersistentScripts() { if (_birdSinging) birdSing_run(); if (_elevatorRotationLeverMoving) elevatorRotation_run(); if (_elevatorGoingMiddle) elevatorGoMiddle_run(); if (_fortressRotationRunning) fortressRotation_run(); if (_fortressSimulationRunning) fortressSimulation_run(); } uint16 Mechanical::getVar(uint16 var) { switch(var) { case 0: // Achenar's Secret Panel State return _state.achenarPanelState; case 1: // Sirrus's Secret Panel State return _state.sirrusPanelState; case 2: // Achenar's Secret Room Crate Lid Open and Blue Page Present if (_state.achenarCrateOpened) { if (_globals.bluePagesInBook & 4 || _globals.heldPage == 3) return 2; else return 3; } else { return _globals.bluePagesInBook & 4 || _globals.heldPage == 3; } case 3: // Achenar's Secret Room Crate State return _state.achenarCrateOpened; case 4: // Myst Book Room Staircase State return _mystStaircaseState; case 5: // Fortress Position return _fortressPosition; case 6: // Fortress Position - Big Cog Visible Through Doorway return _fortressPosition == 0; case 7: // Fortress Elevator Open if (_state.elevatorRotation == 4) return 1; // Open else return 0; // Closed case 10: // Fortress Staircase State return _state.staircaseState; case 11: // Fortress Elevator Rotation Position return _state.elevatorRotation; case 12: // Fortress Elevator Rotation Cog Position return 5 - (uint16)(_elevatorRotationGearPosition + 0.5) % 6; case 13: // Elevator position return _elevatorPosition; case 14: // Elevator going down when at top if (_elevatorGoingDown && _elevatorTooLate) return 2; else return _elevatorGoingDown; case 15: // Code Lock Execute Button Script if (_mystStaircaseState) return 0; else if (_state.codeShape[0] == 2 && _state.codeShape[1] == 8 && _state.codeShape[2] == 5 && _state.codeShape[3] == 1) return 1; else return 2; case 16: // Code Lock Shape #1 - Left case 17: // Code Lock Shape #2 case 18: // Code Lock Shape #3 case 19: // Code Lock Shape #4 - Right return _state.codeShape[var - 16]; case 20: // Crystal Lit Flag - Yellow return _crystalLit == 3; case 21: // Crystal Lit Flag - Green return _crystalLit == 1; case 22: // Crystal Lit Flag - Red return _crystalLit == 2; case 102: // Red page return !(_globals.redPagesInBook & 4) && (_globals.heldPage != 9); case 103: // Blue page return !(_globals.bluePagesInBook & 4) && (_globals.heldPage != 3); default: return MystScriptParser::getVar(var); } } void Mechanical::toggleVar(uint16 var) { switch(var) { case 0: // Achenar's Secret Panel State _state.achenarPanelState ^= 1; break; case 1: // Sirrus's Secret Panel State _state.sirrusPanelState ^= 1; break; case 3: // Achenar's Secret Room Crate State _state.achenarCrateOpened ^= 1; break; case 4: // Myst Book Room Staircase State _mystStaircaseState ^= 1; break; case 10: // Fortress Staircase State _state.staircaseState ^= 1; break; case 16: // Code Lock Shape #1 - Left case 17: // Code Lock Shape #2 case 18: // Code Lock Shape #3 case 19: // Code Lock Shape #4 - Right _state.codeShape[var - 16] = (_state.codeShape[var - 16] + 1) % 10; break; case 23: // Elevator player is in cabin _elevatorInCabin = false; break; case 102: // Red page if (!(_globals.redPagesInBook & 4)) { if (_globals.heldPage == 9) _globals.heldPage = 0; else _globals.heldPage = 9; } break; case 103: // Blue page if (!(_globals.bluePagesInBook & 4)) { if (_globals.heldPage == 3) _globals.heldPage = 0; else _globals.heldPage = 3; } break; default: MystScriptParser::toggleVar(var); break; } } bool Mechanical::setVarValue(uint16 var, uint16 value) { bool refresh = false; switch (var) { case 13: _elevatorPosition = value; break; case 14: // Elevator going down when at top _elevatorGoingDown = value; break; default: refresh = MystScriptParser::setVarValue(var, value); break; } return refresh; } void Mechanical::o_throneEnablePassage(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Enable throne passage", op); _vm->_resources[argv[0]]->setEnabled(getVar(var)); } void Mechanical::o_birdCrankStart(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Mechanical bird crank start", op); MystResourceType11 *crank = static_cast(_invokingResource); uint16 crankSoundId = crank->getList2(0); _vm->_sound->replaceSoundMyst(crankSoundId, Audio::Mixer::kMaxChannelVolume, true); _birdSingEndTime = 0; _birdCrankStartTime = _vm->_system->getMillis(); MystResourceType6 *crankMovie = static_cast(crank->getSubResource(0)); crankMovie->playMovie(); } void Mechanical::o_birdCrankStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Mechanical bird crank stop", op); MystResourceType11 *crank = static_cast(_invokingResource); MystResourceType6 *crankMovie = static_cast(crank->getSubResource(0)); crankMovie->pauseMovie(true); uint16 crankSoundId = crank->getList2(1); _vm->_sound->replaceSoundMyst(crankSoundId); _birdSingEndTime = 2 * _vm->_system->getMillis() - _birdCrankStartTime; _birdSinging = true; _bird->playMovie(); } void Mechanical::o_snakeBoxTrigger(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Trigger Playing Of Snake Movie", op); // Used on Mechanical Card 6043 (Weapons Rack with Snake Box) _snakeBox->playMovie(); } void Mechanical::o_fortressStaircaseMovie(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Play Stairs Movement Movie", op); VideoHandle staircase = _vm->_video->playMovie(_vm->wrapMovieFilename("hhstairs", kMechanicalStack)); if (!staircase) error("Failed to open hhstairs movie"); staircase->moveTo(174, 222); if (_state.staircaseState) { staircase->setBounds(Audio::Timestamp(0, 840, 600), Audio::Timestamp(0, 1680, 600)); } else { staircase->setBounds(Audio::Timestamp(0, 0, 600), Audio::Timestamp(0, 840, 600)); } _vm->_video->waitUntilMovieEnds(staircase); } void Mechanical::o_elevatorRotationStart(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Elevator rotation lever start", op); MystResourceType12 *lever = static_cast(_invokingResource); lever->drawFrame(0); _elevatorRotationLeverMoving = true; _elevatorRotationSpeed = 0; _vm->_sound->stopBackgroundMyst(); _vm->_cursor->setCursor(700); } void Mechanical::o_elevatorRotationMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Elevator rotation lever move", op); const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos(); MystResourceType12 *lever = static_cast(_invokingResource); // Make the handle follow the mouse int16 maxStep = lever->getNumFrames() - 1; Common::Rect rect = lever->getRect(); int16 step = ((rect.bottom - mouse.y) * lever->getNumFrames()) / rect.height(); step = CLIP(step, 0, maxStep); _elevatorRotationSpeed = step * 0.1f; // Draw current frame lever->drawFrame(step); } void Mechanical::o_elevatorRotationStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Elevator rotation lever stop", op); const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos(); MystResourceType12 *lever = static_cast(_invokingResource); // Get current lever frame int16 maxStep = lever->getNumFrames() - 1; Common::Rect rect = lever->getRect(); int16 step = ((rect.bottom - mouse.y) * lever->getNumFrames()) / rect.height(); step = CLIP(step, 0, maxStep); // Release lever for (int i = step; i >= 0; i--) { lever->drawFrame(i); _vm->_system->delayMillis(10); } // Stop persistent script _elevatorRotationLeverMoving = false; float speed = _elevatorRotationSpeed * 10; if (speed > 0) { // Decrease speed while (speed > 2) { speed -= 0.5f; _elevatorRotationGearPosition += speed * 0.1f; if (_elevatorRotationGearPosition > 12) break; _vm->redrawArea(12); _vm->_system->delayMillis(100); } // Increment position _state.elevatorRotation = (_state.elevatorRotation + 1) % 10; _vm->_sound->replaceSoundMyst(_elevatorRotationSoundId); _vm->redrawArea(11); } _vm->checkCursorHints(); } void Mechanical::o_fortressRotationSpeedStart(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d Fortress rotation speed lever start", op); _vm->_cursor->setCursor(700); MystResourceType12 *lever = static_cast(_invokingResource); lever->drawFrame(0); } void Mechanical::o_fortressRotationSpeedMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d Fortress rotation speed lever move", op); const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos(); MystResourceType12 *lever = static_cast(_invokingResource); // Make the handle follow the mouse int16 maxStep = lever->getNumFrames() - 1; Common::Rect rect = lever->getRect(); int16 step = ((rect.top + 65 - mouse.y) * lever->getNumFrames()) / 65; step = CLIP(step, 0, maxStep); _fortressRotationSpeed = step; // Draw current frame lever->drawFrame(step); } void Mechanical::o_fortressRotationSpeedStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d Fortress rotation speed lever stop", op); MystResourceType12 *lever = static_cast(_invokingResource); // Release lever for (int i = _fortressRotationSpeed; i >= 0; i--) { lever->drawFrame(i); _vm->_system->delayMillis(10); } _fortressRotationSpeed = 0; _vm->checkCursorHints(); } void Mechanical::o_fortressRotationBrakeStart(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d Fortress rotation brake lever start", op); _vm->_cursor->setCursor(700); MystResourceType12 *lever = static_cast(_invokingResource); lever->drawFrame(_fortressRotationBrake); } void Mechanical::o_fortressRotationBrakeMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d Fortress rotation brake lever move", op); const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos(); MystResourceType12 *lever = static_cast(_invokingResource); // Make the handle follow the mouse int16 maxStep = lever->getNumFrames() - 1; Common::Rect rect = lever->getRect(); int16 step = ((rect.top + 65 - mouse.y) * lever->getNumFrames()) / 65; step = CLIP(step, 0, maxStep); _fortressRotationBrake = step; // Draw current frame lever->drawFrame(step); } void Mechanical::o_fortressRotationBrakeStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d Fortress rotation brake lever stop", op); MystResourceType12 *lever = static_cast(_invokingResource); lever->drawFrame(_fortressRotationBrake); _vm->checkCursorHints(); } void Mechanical::o_fortressSimulationSpeedStart(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d Fortress rotation simulator speed lever start", op); _vm->_cursor->setCursor(700); MystResourceType12 *lever = static_cast(_invokingResource); lever->drawFrame(0); } void Mechanical::o_fortressSimulationSpeedMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d Fortress rotation simulator speed lever move", op); const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos(); MystResourceType12 *lever = static_cast(_invokingResource); // Make the handle follow the mouse int16 maxStep = lever->getNumFrames() - 1; Common::Rect rect = lever->getRect(); int16 step = ((rect.bottom - mouse.y) * lever->getNumFrames()) / rect.height(); step = CLIP(step, 0, maxStep); _fortressSimulationSpeed = step; // Draw current frame lever->drawFrame(step); } void Mechanical::o_fortressSimulationSpeedStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d Fortress rotation simulator speed lever stop", op); MystResourceType12 *lever = static_cast(_invokingResource); // Release lever for (int i = _fortressSimulationSpeed; i >= 0; i--) { lever->drawFrame(i); _vm->_system->delayMillis(10); } _fortressSimulationSpeed = 0; _vm->checkCursorHints(); } void Mechanical::o_fortressSimulationBrakeStart(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d Fortress rotation simulator brake lever start", op); _vm->_cursor->setCursor(700); MystResourceType12 *lever = static_cast(_invokingResource); lever->drawFrame(_fortressSimulationBrake); } void Mechanical::o_fortressSimulationBrakeMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d Fortress rotation simulator brake lever move", op); const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos(); MystResourceType12 *lever = static_cast(_invokingResource); // Make the handle follow the mouse int16 maxStep = lever->getNumFrames() - 1; Common::Rect rect = lever->getRect(); int16 step = ((rect.bottom - mouse.y) * lever->getNumFrames()) / rect.height(); step = CLIP(step, 0, maxStep); _fortressSimulationBrake = step; // Draw current frame lever->drawFrame(step); } void Mechanical::o_fortressSimulationBrakeStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d Fortress rotation simulator brake lever stop", op); MystResourceType12 *lever = static_cast(_invokingResource); lever->drawFrame(_fortressSimulationBrake); _vm->checkCursorHints(); } void Mechanical::o_elevatorWindowMovie(uint16 op, uint16 var, uint16 argc, uint16 *argv) { uint16 startTime = argv[0]; uint16 endTime = argv[1]; debugC(kDebugScript, "Opcode %d Movie Time Index %d to %d", op, startTime, endTime); VideoHandle window = _vm->_video->playMovie(_vm->wrapMovieFilename("ewindow", kMechanicalStack)); if (!window) error("Failed to open ewindow movie"); window->moveTo(253, 0); window->setBounds(Audio::Timestamp(0, startTime, 600), Audio::Timestamp(0, endTime, 600)); _vm->_video->waitUntilMovieEnds(window); } void Mechanical::o_elevatorGoMiddle(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Elevator go middle from top", op); _elevatorTooLate = false; _elevatorTopCounter = 5; _elevatorGoingMiddle = true; _elevatorInCabin = true; _elevatorNextTime = _vm->_system->getMillis() + 1000; } void Mechanical::elevatorGoMiddle_run() { uint32 time = _vm->_system->getMillis(); if (_elevatorNextTime < time) { _elevatorNextTime = time + 1000; _elevatorTopCounter--; if (_elevatorTopCounter > 0) { // Draw button pressed if (_elevatorInCabin) { _vm->_gfx->copyImageSectionToScreen(6332, Common::Rect(0, 35, 51, 63), Common::Rect(10, 137, 61, 165)); _vm->_system->updateScreen(); } // Blip _vm->_sound->playSoundBlocking(14120); // Restore button if (_elevatorInCabin) { _vm->_gfx->copyBackBufferToScreen(Common::Rect(10, 137, 61, 165)); _vm->_system->updateScreen(); } } else { _elevatorTooLate = true; _elevatorGoingMiddle = false; if (_elevatorInCabin) { // Elevator going to middle animation _vm->_cursor->hideCursor(); _vm->_sound->playSoundBlocking(11120); _vm->_gfx->copyImageToBackBuffer(6118, Common::Rect(544, 333)); _vm->_sound->replaceSoundMyst(12120); _vm->_gfx->runTransition(kTransitionSlideToLeft, Common::Rect(177, 0, 370, 333), 25, 0); _vm->_sound->playSoundBlocking(13120); _vm->_sound->replaceSoundMyst(8120); _vm->_gfx->copyImageToBackBuffer(6327, Common::Rect(544, 333)); _vm->_system->delayMillis(500); _vm->_sound->replaceSoundMyst(9120); static uint16 moviePos[2] = { 3540, 5380 }; o_elevatorWindowMovie(121, 0, 2, moviePos); _vm->_gfx->copyBackBufferToScreen(Common::Rect(544, 333)); _vm->_sound->replaceSoundMyst(10120); _vm->_cursor->showCursor(); _elevatorPosition = 1; _vm->changeToCard(6327, kTransitionRightToLeft); } } } } void Mechanical::o_elevatorTopMovie(uint16 op, uint16 var, uint16 argc, uint16 *argv) { uint16 startTime = argv[0]; uint16 endTime = argv[1]; debugC(kDebugScript, "Opcode %d Movie Time Index %d to %d", op, startTime, endTime); VideoHandle window = _vm->_video->playMovie(_vm->wrapMovieFilename("hcelev", kMechanicalStack)); if (!window) error("Failed to open hcelev movie"); window->moveTo(206, 38); window->setBounds(Audio::Timestamp(0, startTime, 600), Audio::Timestamp(0, endTime, 600)); _vm->_video->waitUntilMovieEnds(window); } void Mechanical::o_fortressRotationSetPosition(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Set fortress position", op); VideoHandle gears = _fortressRotationGears->playMovie(); uint32 moviePosition = Audio::Timestamp(gears->getTime(), 600).totalNumberOfFrames(); // Myst ME short movie workaround, explained in o_fortressRotation_init if (_fortressRotationShortMovieWorkaround) { moviePosition += 3600 * _fortressRotationShortMovieCount; } _fortressPosition = (moviePosition + 900) / 1800 % 4; } void Mechanical::o_mystStaircaseMovie(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Myst book staircase video", op); _vm->_video->playMovieBlocking(_vm->wrapMovieFilename("sstairs", kMechanicalStack), 199, 108); } void Mechanical::o_elevatorWaitTimeout(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Wait for the elevator to go middle", op); // Wait while the elevator times out while (_elevatorGoingMiddle) { runPersistentScripts(); _vm->skippableWait(10); } } void Mechanical::o_crystalEnterYellow(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Crystal enter", op); _crystalLit = 3; _vm->redrawArea(20); } void Mechanical::o_crystalEnterGreen(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Crystal enter", op); _crystalLit = 1; _vm->redrawArea(21); } void Mechanical::o_crystalEnterRed(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Crystal enter", op); _crystalLit = 2; _vm->redrawArea(22); } void Mechanical::o_crystalLeaveYellow(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Crystal leave", op); _crystalLit = 0; _vm->redrawArea(20); } void Mechanical::o_crystalLeaveGreen(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Crystal leave", op); _crystalLit = 0; _vm->redrawArea(21); } void Mechanical::o_crystalLeaveRed(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Crystal leave", op); _crystalLit = 0; _vm->redrawArea(22); } void Mechanical::o_throne_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { // Used on Card 6238 (Sirrus' Throne) and Card 6027 (Achenar's Throne) debugC(kDebugScript, "Opcode %d: Brother throne init", op); _invokingResource->setEnabled(getVar(var)); } void Mechanical::o_fortressStaircase_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Staircase init", op); _vm->_resources[argv[0]]->setEnabled(!_state.staircaseState); _vm->_resources[argv[1]]->setEnabled(!_state.staircaseState); _vm->_resources[argv[2]]->setEnabled(_state.staircaseState); } void Mechanical::birdSing_run() { // Used for Card 6220 (Sirrus' Mechanical Bird) uint32 time = _vm->_system->getMillis(); if (_birdSingEndTime < time) { _bird->pauseMovie(true); _vm->_sound->stopSound(); _birdSinging = false; } } void Mechanical::o_bird_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Mechanical bird init", op); _birdSinging = false; _birdSingEndTime = 0; _bird = static_cast(_invokingResource); } void Mechanical::o_snakeBox_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Snake box init", op); _snakeBox = static_cast(_invokingResource); } void Mechanical::elevatorRotation_run() { _vm->redrawArea(12); _elevatorRotationGearPosition += _elevatorRotationSpeed; if (_elevatorRotationGearPosition > 12) { uint16 position = (uint16)_elevatorRotationGearPosition; _elevatorRotationGearPosition = _elevatorRotationGearPosition - position + position % 6; _state.elevatorRotation = (_state.elevatorRotation + 1) % 10; _vm->_sound->replaceSoundMyst(_elevatorRotationSoundId); _vm->redrawArea(11); _vm->_system->delayMillis(100); } } void Mechanical::o_elevatorRotation_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Elevator rotation init", op); _elevatorRotationSoundId = argv[0]; _elevatorRotationGearPosition = 0; _elevatorRotationLeverMoving = false; } void Mechanical::fortressRotation_run() { VideoHandle gears = _fortressRotationGears->playMovie(); double oldRate = gears->getRate().toDouble(); uint32 moviePosition = Audio::Timestamp(gears->getTime(), 600).totalNumberOfFrames(); // Myst ME short movie workaround, explained in o_fortressRotation_init if (_fortressRotationShortMovieWorkaround) { // Detect if we just looped if (ABS(_fortressRotationShortMovieLast - 3680) < 50 && ABS(moviePosition) < 50) { _fortressRotationShortMovieCount++; } _fortressRotationShortMovieLast = moviePosition; // Simulate longer movie moviePosition += 3600 * _fortressRotationShortMovieCount; } int32 positionInQuarter = 900 - (moviePosition + 900) % 1800; // Are the gears moving? if (oldRate >= 0.1 || ABS(positionInQuarter) >= 30 || _fortressRotationBrake) { double newRate = oldRate; if (_fortressRotationBrake && (double)_fortressRotationBrake * 0.2 > oldRate) { newRate += 0.1; } // Don't let the gears get stuck between two fortress positions if (ABS(oldRate) <= 0.05) { if (oldRate <= 0.0) { newRate += oldRate; } else { newRate -= oldRate; } } else { if (oldRate <= 0.0) { newRate += 0.05; } else { newRate -= 0.05; } } // Adjust speed accordingly to acceleration lever newRate += (double) (positionInQuarter / 1500.0) * (double) (9 - _fortressRotationSpeed) / 9.0; newRate = CLIP(newRate, -2.5, 2.5); gears->setRate(Common::Rational((int)(newRate * 1000.0), 1000)); _gearsWereRunning = true; } else if (_gearsWereRunning) { // The fortress has stopped. Set its new position _fortressPosition = (moviePosition + 900) / 1800 % 4; gears->setRate(0); if (!_fortressRotationShortMovieWorkaround) { gears->seek(Audio::Timestamp(0, 1800 * _fortressPosition, 600)); } else { gears->seek(Audio::Timestamp(0, 1800 * (_fortressPosition % 2), 600)); } _vm->_sound->playSoundBlocking(_fortressRotationSounds[_fortressPosition]); _gearsWereRunning = false; } } void Mechanical::o_fortressRotation_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Fortress rotation init", op); _fortressRotationGears = static_cast(_invokingResource); VideoHandle gears = _fortressRotationGears->playMovie(); gears->setLooping(true); gears->seek(Audio::Timestamp(0, 1800 * _fortressPosition, 600)); gears->setRate(0); _fortressRotationSounds[0] = argv[0]; _fortressRotationSounds[1] = argv[1]; _fortressRotationSounds[2] = argv[2]; _fortressRotationSounds[3] = argv[3]; _fortressRotationBrake = 0; // WORKAROUND for the tower rotation bug in Myst ME. // The original engine only allowed to visit two out of the three small islands, // preventing the game from being fully completable. // The fortress rotation is computed from the current position in the movie // hcgears.mov. The version of this movie that shipped with the ME edition is // too short to allow to visit all the islands. // ScummVM simulates a longer movie by counting the number of times the movie // looped and adding that time to the current movie position. // Hence allowing the fortress position to be properly computed. uint32 movieDuration = gears->getDuration().convertToFramerate(600).totalNumberOfFrames(); if (movieDuration == 3680) { _fortressRotationShortMovieWorkaround = true; _fortressRotationShortMovieCount = 0; _fortressRotationShortMovieLast = 0; } _fortressRotationRunning = true; _gearsWereRunning = false; } void Mechanical::fortressSimulation_run() { if (_fortressSimulationInit) { // Init sequence _vm->_sound->replaceBackgroundMyst(_fortressSimulationStartSound1, 65535); _vm->skippableWait(5000); _vm->_sound->replaceSoundMyst(_fortressSimulationStartSound2); // Update movie while the sound is playing VideoHandle startup = _fortressSimulationStartup->playMovie(); while (_vm->_sound->isPlaying(_fortressSimulationStartSound2)) { if (_vm->_video->updateMovies()) _vm->_system->updateScreen(); _vm->_system->delayMillis(10); } _vm->_sound->replaceBackgroundMyst(_fortressSimulationStartSound1, 65535); _vm->_video->waitUntilMovieEnds(startup); _vm->_sound->stopBackgroundMyst(); _vm->_sound->replaceSoundMyst(_fortressSimulationStartSound2); Common::Rect src = Common::Rect(0, 0, 176, 176); Common::Rect dst = Common::Rect(187, 3, 363, 179); _vm->_gfx->copyImageSectionToBackBuffer(6046, src, dst); _vm->_gfx->copyBackBufferToScreen(dst); _vm->_system->updateScreen(); _fortressSimulationStartup->pauseMovie(true); VideoHandle holo = _fortressSimulationHolo->playMovie(); holo->setLooping(true); holo->setRate(0); _vm->_cursor->showCursor(); _fortressSimulationInit = false; } else { VideoHandle holo = _fortressSimulationHolo->playMovie(); double oldRate = holo->getRate().toDouble(); uint32 moviePosition = Audio::Timestamp(holo->getTime(), 600).totalNumberOfFrames(); int32 positionInQuarter = 900 - (moviePosition + 900) % 1800; // Are the gears moving? if (oldRate >= 0.1 || ABS(positionInQuarter) >= 30 || _fortressSimulationBrake) { double newRate = oldRate; if (_fortressSimulationBrake && (double)_fortressSimulationBrake * 0.2 > oldRate) { newRate += 0.1; } // Don't let the gears get stuck between two fortress positions if (ABS(oldRate) <= 0.05) { if (oldRate <= 0.0) { newRate += oldRate; } else { newRate -= oldRate; } } else { if (oldRate <= 0.0) { newRate += 0.05; } else { newRate -= 0.05; } } // Adjust speed accordingly to acceleration lever newRate += (double) (positionInQuarter / 1500.0) * (double) (9 - _fortressSimulationSpeed) / 9.0; newRate = CLIP(newRate, -2.5, 2.5); holo->setRate(Common::Rational((int)(newRate * 1000.0), 1000)); _gearsWereRunning = true; } else if (_gearsWereRunning) { // The fortress has stopped. Set its new position uint16 simulationPosition = (moviePosition + 900) / 1800 % 4; holo->setRate(0); holo->seek(Audio::Timestamp(0, 1800 * simulationPosition, 600)); _vm->_sound->playSoundBlocking( _fortressRotationSounds[simulationPosition]); _gearsWereRunning = false; } } } void Mechanical::o_fortressSimulation_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Fortress rotation simulator init", op); _fortressSimulationHolo = static_cast(_invokingResource); _fortressSimulationStartSound1 = argv[0]; _fortressSimulationStartSound2 = argv[1]; _fortressRotationSounds[0] = argv[2]; _fortressRotationSounds[1] = argv[3]; _fortressRotationSounds[2] = argv[4]; _fortressRotationSounds[3] = argv[5]; _fortressSimulationBrake = 0; _fortressSimulationRunning = true; _gearsWereRunning = false; _fortressSimulationInit = true; _vm->_cursor->hideCursor(); } void Mechanical::o_fortressSimulationStartup_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Fortress rotation simulator startup init", op); _fortressSimulationStartup = static_cast(_invokingResource); } } // End of namespace MystStacks } // End of namespace Mohawk