/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "mohawk/myst.h" #include "mohawk/graphics.h" #include "mohawk/myst_areas.h" #include "mohawk/myst_state.h" #include "mohawk/sound.h" #include "mohawk/video.h" #include "mohawk/myst_stacks/mechanical.h" #include "gui/message.h" namespace Mohawk { namespace MystStacks { Mechanical::Mechanical(MohawkEngine_Myst *vm) : MystScriptParser(vm), _state(vm->_gameState->_mechanical) { setupOpcodes(); _mystStaircaseState = false; _fortressPosition = 0; } Mechanical::~Mechanical() { } #define OPCODE(op, x) _opcodes.push_back(new MystOpcode(op, (OpcodeProcMyst) &Mechanical::x, #x)) void Mechanical::setupOpcodes() { // "Stack-Specific" Opcodes OPCODE(100, o_throneEnablePassage); OPCODE(104, o_snakeBoxTrigger); OPCODE(105, o_fortressStaircaseMovie); OPCODE(121, opcode_121); OPCODE(122, opcode_122); OPCODE(123, opcode_123); OPCODE(124, opcode_124); OPCODE(125, o_mystStaircaseMovie); OPCODE(126, opcode_126); OPCODE(127, o_crystalEnterYellow); OPCODE(128, o_crystalLeaveYellow); OPCODE(129, o_crystalEnterGreen); OPCODE(130, o_crystalLeaveGreen); OPCODE(131, o_crystalEnterRed); OPCODE(132, o_crystalLeaveRed); // "Init" Opcodes OPCODE(200, o_throne_init); OPCODE(201, o_fortressStaircase_init); OPCODE(202, opcode_202); OPCODE(203, o_snakeBox_init); OPCODE(204, opcode_204); OPCODE(205, opcode_205); OPCODE(206, opcode_206); OPCODE(209, opcode_209); // "Exit" Opcodes OPCODE(300, opcode_300); } #undef OPCODE void Mechanical::disablePersistentScripts() { opcode_202_disable(); opcode_204_disable(); opcode_205_disable(); opcode_206_disable(); opcode_209_disable(); } void Mechanical::runPersistentScripts() { opcode_202_run(); opcode_204_run(); opcode_205_run(); opcode_206_run(); opcode_209_run(); } uint16 Mechanical::getVar(uint16 var) { switch(var) { case 0: // Sirrus's Secret Panel State return _state.sirrusPanelState; case 1: // Achenar's Secret Panel State return _state.achenarPanelState; case 2: // Achenar's Secret Room Crate Lid Open and Blue Page Present if (_state.achenarCrateOpened) { if (_globals.bluePagesInBook & 4 || _globals.heldPage == 3) return 2; else return 3; } else { return _globals.bluePagesInBook & 4 || _globals.heldPage == 3; } case 3: // Achenar's Secret Room Crate State return _state.achenarCrateOpened; case 4: // Myst Book Room Staircase State return _mystStaircaseState; case 5: // Fortress Position return _fortressPosition; case 6: // Fortress Position - Big Cog Visible Through Doorway return _fortressPosition == 0; case 7: // Fortress Elevator Open if (_state.elevatorRotation == 4) return 1; // Open else return 0; // Closed case 10: // Fortress Staircase State return _state.staircaseState; case 11: // Fortress Elevator Rotation Position return _state.elevatorRotation; // case 12: // Fortress Elevator Rotation Cog Position // return 0; // return 1; // return 2; // return 3; // return 4; // return 5; case 15: // Code Lock Execute Button Script if (_mystStaircaseState) return 0; else if (_state.codeShape[0] == 2 && _state.codeShape[1] == 8 && _state.codeShape[2] == 5 && _state.codeShape[3] == 1) return 1; else return 2; case 16: // Code Lock Shape #1 - Left case 17: // Code Lock Shape #2 case 18: // Code Lock Shape #3 case 19: // Code Lock Shape #4 - Right return _state.codeShape[var - 16]; case 20: // Crystal Lit Flag - Yellow return _crystalLit == 3; case 21: // Crystal Lit Flag - Green return _crystalLit == 1; case 22: // Crystal Lit Flag - Red return _crystalLit == 2; case 102: // Red page return !(_globals.redPagesInBook & 4) && (_globals.heldPage != 9); case 103: // Blue page return !(_globals.bluePagesInBook & 4) && (_globals.heldPage != 3); default: return MystScriptParser::getVar(var); } } void Mechanical::toggleVar(uint16 var) { switch(var) { case 0: // Sirrus's Secret Panel State _state.sirrusPanelState ^= 1; case 1: // Achenar's Secret Panel State _state.achenarPanelState ^= 1; case 3: // Achenar's Secret Room Crate State _state.achenarCrateOpened ^= 1; case 4: // Myst Book Room Staircase State _mystStaircaseState ^= 1; case 10: // Fortress Staircase State _state.staircaseState ^= 1; case 16: // Code Lock Shape #1 - Left case 17: // Code Lock Shape #2 case 18: // Code Lock Shape #3 case 19: // Code Lock Shape #4 - Right _state.codeShape[var - 16] = (_state.codeShape[var - 16] + 1) % 10; break; case 102: // Red page if (!(_globals.redPagesInBook & 4)) { if (_globals.heldPage == 9) _globals.heldPage = 0; else _globals.heldPage = 9; } break; case 103: // Blue page if (!(_globals.bluePagesInBook & 4)) { if (_globals.heldPage == 3) _globals.heldPage = 0; else _globals.heldPage = 3; } break; default: MystScriptParser::toggleVar(var); break; } } bool Mechanical::setVarValue(uint16 var, uint16 value) { bool refresh = false; switch (var) { default: refresh = MystScriptParser::setVarValue(var, value); break; } return refresh; } void Mechanical::o_throneEnablePassage(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Enable throne passage", op); _vm->_resources[argv[0]]->setEnabled(getVar(var)); } void Mechanical::o_snakeBoxTrigger(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Trigger Playing Of Snake Movie", op); // Used on Mechanical Card 6043 (Weapons Rack with Snake Box) _snakeBox->playMovie(); } void Mechanical::o_fortressStaircaseMovie(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Play Stairs Movement Movie", op); VideoHandle staircase = _vm->_video->playMovie(_vm->wrapMovieFilename("hhstairs", kMechanicalStack), 174, 222); if (_state.staircaseState) { _vm->_video->setVideoBounds(staircase, Audio::Timestamp(0, 840, 600), Audio::Timestamp(0, 1680, 600)); } else { _vm->_video->setVideoBounds(staircase, Audio::Timestamp(0, 0, 600), Audio::Timestamp(0, 840, 600)); } _vm->_video->waitUntilMovieEnds(staircase); } void Mechanical::opcode_121(uint16 op, uint16 var, uint16 argc, uint16 *argv) { varUnusedCheck(op, var); if (argc == 2) { uint16 startTime = argv[0]; uint16 endTime = argv[1]; warning("TODO: Opcode %d Movie Time Index %d to %d\n", op, startTime, endTime); // TODO: Need version of playMovie blocking which allows selection // of start and finish points. _vm->_video->playMovieBlocking(_vm->wrapMovieFilename("ewindow", kMechanicalStack), 253, 0); } else unknown(op, var, argc, argv); } void Mechanical::opcode_122(uint16 op, uint16 var, uint16 argc, uint16 *argv) { if (argc == 0) { // Used on Card 6120 (Elevator) // Called when Exit Midde Button Pressed // TODO: hcelev? Movie of Elevator? } else unknown(op, var, argc, argv); } void Mechanical::opcode_123(uint16 op, uint16 var, uint16 argc, uint16 *argv) { varUnusedCheck(op, var); if (argc == 2) { // Used on Card 6154 uint16 start_time = argv[0]; uint16 end_time = argv[1]; warning("TODO: Opcode %d Movie Time Index %d to %d\n", op, start_time, end_time); // TODO: Need version of playMovie blocking which allows selection // of start and finish points. // TODO: Not 100% sure about movie position _vm->_video->playMovieBlocking(_vm->wrapMovieFilename("hcelev", kMechanicalStack), 205, 40); } else unknown(op, var, argc, argv); } void Mechanical::opcode_124(uint16 op, uint16 var, uint16 argc, uint16 *argv) { varUnusedCheck(op, var); if (argc == 0) { // Used by Card 6156 (Fortress Rotation Controls) // Called when Red Exit Button Pressed to raise Elevator // TODO: Fill in Code... } else unknown(op, var, argc, argv); } void Mechanical::o_mystStaircaseMovie(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Myst book staircase video", op); _vm->_video->playMovieBlocking(_vm->wrapMovieFilename("sstairs", kMechanicalStack), 199, 108); } void Mechanical::opcode_126(uint16 op, uint16 var, uint16 argc, uint16 *argv) { varUnusedCheck(op, var); if (argc == 0) { // Used by Card 6120 (Fortress Elevator) // Called when Red Exit Button Pressed to raise Elevator and // exit is clicked... // TODO: Fill in Code... } else unknown(op, var, argc, argv); } void Mechanical::o_crystalEnterYellow(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Crystal enter", op); _crystalLit = 3; _vm->redrawArea(20); } void Mechanical::o_crystalEnterGreen(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Crystal enter", op); _crystalLit = 1; _vm->redrawArea(21); } void Mechanical::o_crystalEnterRed(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Crystal enter", op); _crystalLit = 2; _vm->redrawArea(22); } void Mechanical::o_crystalLeaveYellow(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Crystal leave", op); _crystalLit = 0; _vm->redrawArea(20); } void Mechanical::o_crystalLeaveGreen(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Crystal leave", op); _crystalLit = 0; _vm->redrawArea(21); } void Mechanical::o_crystalLeaveRed(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Crystal leave", op); _crystalLit = 0; _vm->redrawArea(22); } void Mechanical::o_throne_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { // Used on Card 6238 (Sirrus' Throne) and Card 6027 (Achenar's Throne) debugC(kDebugScript, "Opcode %d: Brother throne init", op); _invokingResource->setEnabled(getVar(var)); } void Mechanical::o_fortressStaircase_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Staircase init", op); _vm->_resources[argv[0]]->setEnabled(!_state.staircaseState); _vm->_resources[argv[1]]->setEnabled(!_state.staircaseState); _vm->_resources[argv[2]]->setEnabled(_state.staircaseState); } static struct { bool enabled; } g_opcode202Parameters; void Mechanical::opcode_202_run() { // Used for Card 6220 (Sirrus' Mechanical Bird) // TODO: Fill in Function } void Mechanical::opcode_202_disable() { g_opcode202Parameters.enabled = false; } void Mechanical::opcode_202(uint16 op, uint16 var, uint16 argc, uint16 *argv) { // Used for Card 6220 (Sirrus' Mechanical Bird) if (argc == 0) g_opcode202Parameters.enabled = true; else unknown(op, var, argc, argv); } void Mechanical::o_snakeBox_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) { debugC(kDebugScript, "Opcode %d: Snake box init", op); _snakeBox = static_cast(_invokingResource); } static struct { bool enabled; uint16 soundId; } g_opcode204Parameters; void Mechanical::opcode_204_run() { if (g_opcode204Parameters.enabled) { // TODO: Fill in Logic. // Var 12 holds Large Cog Position in range 0 to 5 // - For animation // Var 11 holds C position in range 0 to 9 // - 4 for Correct Answer // C Movement Sound //_vm->_sound->playSound(g_opcode204Parameters.soundId); } } void Mechanical::opcode_204_disable() { g_opcode204Parameters.enabled = false; } void Mechanical::opcode_204(uint16 op, uint16 var, uint16 argc, uint16 *argv) { varUnusedCheck(op, var); // Used for Card 6180 (Lower Elevator Puzzle) if (argc == 1) { g_opcode204Parameters.soundId = argv[0]; g_opcode204Parameters.enabled = true; } else unknown(op, var, argc, argv); } static struct { uint16 soundIdPosition[4]; bool enabled; } g_opcode205Parameters; void Mechanical::opcode_205_run() { // Used for Card 6156 (Fortress Rotation Controls) // TODO: Fill in function... // g_opcode205Parameters.soundIdPosition[4] } void Mechanical::opcode_205_disable() { g_opcode205Parameters.enabled = false; } void Mechanical::opcode_205(uint16 op, uint16 var, uint16 argc, uint16 *argv) { varUnusedCheck(op, var); // Used for Card 6156 (Fortress Rotation Controls) if (argc == 4) { g_opcode205Parameters.soundIdPosition[0] = argv[0]; g_opcode205Parameters.soundIdPosition[1] = argv[1]; g_opcode205Parameters.soundIdPosition[2] = argv[2]; g_opcode205Parameters.soundIdPosition[3] = argv[3]; g_opcode205Parameters.enabled = true; } else unknown(op, var, argc, argv); } static struct { uint16 soundIdStart[2]; uint16 soundIdPosition[4]; bool enabled; } g_opcode206Parameters; void Mechanical::opcode_206_run() { if (g_opcode206Parameters.enabled) { // Used for Card 6044 (Fortress Rotation Simulator) // g_opcode206Parameters.soundIdStart[2] // g_opcode206Parameters.soundIdPosition[4] // TODO: Fill in function... } } void Mechanical::opcode_206_disable() { g_opcode206Parameters.enabled = false; } void Mechanical::opcode_206(uint16 op, uint16 var, uint16 argc, uint16 *argv) { varUnusedCheck(op, var); // Used for Card 6044 (Fortress Rotation Simulator) if (argc == 6) { g_opcode206Parameters.soundIdStart[0] = argv[0]; g_opcode206Parameters.soundIdStart[1] = argv[1]; g_opcode206Parameters.soundIdPosition[0] = argv[2]; g_opcode206Parameters.soundIdPosition[1] = argv[3]; g_opcode206Parameters.soundIdPosition[2] = argv[4]; g_opcode206Parameters.soundIdPosition[3] = argv[5]; g_opcode206Parameters.enabled = true; } else unknown(op, var, argc, argv); } static struct { bool enabled; } g_opcode209Parameters; void Mechanical::opcode_209_run() { // Used for Card 6044 (Fortress Rotation Simulator) // TODO: Implement Function For Secret Panel State as // per Opcode 200 function (Mechanical) } void Mechanical::opcode_209_disable() { g_opcode209Parameters.enabled = false; } void Mechanical::opcode_209(uint16 op, uint16 var, uint16 argc, uint16 *argv) { varUnusedCheck(op, var); // Used for Card 6044 (Fortress Rotation Simulator) if (argc == 0) g_opcode209Parameters.enabled = true; else unknown(op, var, argc, argv); } void Mechanical::opcode_300(uint16 op, uint16 var, uint16 argc, uint16 *argv) { // Used in Card 6156 (Fortress Elevator View) varUnusedCheck(op, var); // TODO: Fill in Logic. Clearing Variable for View? } } // End of namespace MystStacks } // End of namespace Mohawk