/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef MYST_SCRIPTS_MECHANICAL_H #define MYST_SCRIPTS_MECHANICAL_H #include "common/scummsys.h" #include "common/util.h" #include "mohawk/myst_scripts.h" namespace Mohawk { #define DECLARE_OPCODE(x) void x(uint16 op, uint16 var, uint16 argc, uint16 *argv) class MohawkEngine_Myst; struct MystScriptEntry; class MystScriptParser_Mechanical : public MystScriptParser { public: MystScriptParser_Mechanical(MohawkEngine_Myst *vm); ~MystScriptParser_Mechanical(); void disablePersistentScripts(); void runPersistentScripts(); private: void setupOpcodes(); uint16 getVar(uint16 var); void toggleVar(uint16 var); bool setVarValue(uint16 var, uint16 value); void opcode_202_run(); void opcode_202_disable(); void opcode_204_run(); void opcode_204_disable(); void opcode_205_run(); void opcode_205_disable(); void opcode_206_run(); void opcode_206_disable(); void opcode_209_run(); void opcode_209_disable(); DECLARE_OPCODE(o_throneEnablePassage); DECLARE_OPCODE(o_snakeBoxTrigger); DECLARE_OPCODE(o_fortressStaircaseMovie); DECLARE_OPCODE(opcode_121); DECLARE_OPCODE(opcode_122); DECLARE_OPCODE(opcode_123); DECLARE_OPCODE(opcode_124); DECLARE_OPCODE(o_mystStaircaseMovie); DECLARE_OPCODE(opcode_126); DECLARE_OPCODE(o_crystalEnterYellow); DECLARE_OPCODE(o_crystalEnterGreen); DECLARE_OPCODE(o_crystalEnterRed); DECLARE_OPCODE(o_crystalLeaveYellow); DECLARE_OPCODE(o_crystalLeaveGreen); DECLARE_OPCODE(o_crystalLeaveRed); DECLARE_OPCODE(o_throne_init); DECLARE_OPCODE(o_fortressStaircase_init); DECLARE_OPCODE(opcode_202); DECLARE_OPCODE(o_snakeBox_init); DECLARE_OPCODE(opcode_204); DECLARE_OPCODE(opcode_205); DECLARE_OPCODE(opcode_206); DECLARE_OPCODE(opcode_209); DECLARE_OPCODE(opcode_300); MystGameState::Mechanical &_state; bool _mystStaircaseState; // 76 uint16 _fortressPosition; // 82 uint16 _crystalLit; // 130 MystResourceType6 *_snakeBox; // 156 }; } // End of namespace Mohawk #undef DECLARE_OPCODE #endif