/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "mohawk/myst.h" #include "mohawk/myst_areas.h" #include "mohawk/myst_card.h" #include "mohawk/myst_graphics.h" #include "mohawk/myst_state.h" #include "mohawk/cursors.h" #include "mohawk/sound.h" #include "mohawk/video.h" #include "mohawk/myst_stacks/menu.h" #include "common/translation.h" #include "graphics/cursorman.h" #include "gui/message.h" namespace Mohawk { namespace MystStacks { Menu::Menu(MohawkEngine_Myst *vm) : MystScriptParser(vm, kMenuStack), _inGame(false), _canSave(false), _wasCursorVisible(true), _introMoviesRunning(false) { for (uint i = 0; i < ARRAYSIZE(_menuItemHovered); i++) { _menuItemHovered[i] = false; } setupOpcodes(); } Menu::~Menu() { } void Menu::setupOpcodes() { // "Stack-Specific" Opcodes REGISTER_OPCODE(150, Menu, o_menuItemEnter); REGISTER_OPCODE(151, Menu, o_menuItemLeave); REGISTER_OPCODE(152, Menu, o_menuResume); REGISTER_OPCODE(153, Menu, o_menuLoad); REGISTER_OPCODE(154, Menu, o_menuSave); REGISTER_OPCODE(155, Menu, o_menuNew); REGISTER_OPCODE(156, Menu, o_menuOptions); REGISTER_OPCODE(157, Menu, o_menuQuit); // "Init" Opcodes REGISTER_OPCODE(200, Menu, o_playIntroMovies); REGISTER_OPCODE(201, Menu, o_menuInit); // "Exit" Opcodes REGISTER_OPCODE(300, Menu, NOP); REGISTER_OPCODE(301, Menu, o_menuExit); } void Menu::disablePersistentScripts() { _introMoviesRunning = false; } void Menu::runPersistentScripts() { if (_introMoviesRunning) introMovies_run(); } uint16 Menu::getVar(uint16 var) { switch (var) { case 1000: // New game case 1001: // Load case 1004: // Quit case 1005: // Options return _menuItemHovered[var - 1000] ? 1 : 0; case 1002: // Save if (_canSave) { return _menuItemHovered[var - 1000] ? 1 : 0; } else { return 2; } case 1003: // Resume if (_inGame) { return _menuItemHovered[var - 1000] ? 1 : 0; } else { return 2; } default: return MystScriptParser::getVar(var); } } void Menu::o_menuInit(uint16 var, const ArgumentsArray &args) { _vm->pauseEngine(true); if (_inGame) { _wasCursorVisible = CursorMan.isVisible(); } if (!_wasCursorVisible) { CursorMan.showMouse(true); } struct MenuButton { uint16 highlightedIndex; uint16 disabledIndex; Graphics::TextAlign align; }; static const MenuButton buttons[] = { { 1, 0, Graphics::kTextAlignRight }, { 1, 0, Graphics::kTextAlignRight }, { 1, 2, Graphics::kTextAlignRight }, { 1, 2, Graphics::kTextAlignRight }, { 1, 0, Graphics::kTextAlignRight }, { 1, 0, Graphics::kTextAlignLeft } }; const char **buttonCaptions = getButtonCaptions(); for (uint i = 0; i < ARRAYSIZE(buttons); i++) { MystAreaImageSwitch *image = _vm->getCard()->getResource(2 * i + 0); MystAreaHover *hover = _vm->getCard()->getResource (2 * i + 1); drawButtonImages(buttonCaptions[i], image, buttons[i].align, buttons[i].highlightedIndex, buttons[i].disabledIndex); hover->setRect(image->getRect()); } } const char **Menu::getButtonCaptions() const { static const char *buttonCaptionsEnglish[] = { "NEW GAME", "LOAD GAME", "SAVE GAME", "RESUME", "QUIT", "OPTIONS" }; static const char *buttonCaptionsFrench[] = { "NOUVEAU", "CHARGER", "SAUVER", "REPRENDRE", "QUITTER", "OPTIONS" }; static const char *buttonCaptionsGerman[] = { "NEUES SPIEL", "SPIEL LADEN", "SPIEL SPEICHERN", "FORTSETZEN", "BEENDEN", "OPTIONEN" }; switch (_vm->getLanguage()) { case Common::FR_FRA: return buttonCaptionsFrench; case Common::DE_DEU: return buttonCaptionsGerman; case Common::EN_ANY: default: return buttonCaptionsEnglish; } } void Menu::drawButtonImages(const char *text, MystAreaImageSwitch *area, Graphics::TextAlign align, uint16 highlightedIndex, uint16 disabledIndex) const { Common::Rect backgroundRect = area->getRect(); Common::Rect textBoundingBox = _vm->_gfx->getTextBoundingBox(text, backgroundRect, align); // Restrict the rectangle to the portion were the text will be drawn if (align == Graphics::kTextAlignLeft) { backgroundRect.right = textBoundingBox.right; } else if (align == Graphics::kTextAlignRight) { backgroundRect.left = textBoundingBox.left; } else { error("Unexpected align: %d", align); } // Update the area with the new background rect area->setRect(backgroundRect); MystAreaImageSwitch::SubImage idle = area->getSubImage(0); area->setSubImageRect(0, Common::Rect(backgroundRect.left, idle.rect.top, backgroundRect.right, idle.rect.bottom)); // Align the text to the top of the destination rectangles int16 deltaY = backgroundRect.top - textBoundingBox.top; if (highlightedIndex) { replaceButtonSubImageWithText(text, align, area, highlightedIndex, backgroundRect, deltaY, 215, 216, 219); } if (disabledIndex) { replaceButtonSubImageWithText(text, align, area, disabledIndex, backgroundRect, deltaY, 136, 140, 145); } uint16 cardBackground = _vm->getCard()->getBackgroundImageId(); _vm->_gfx->drawText(cardBackground, text, backgroundRect, 181, 184, 189, align, deltaY); } void Menu::replaceButtonSubImageWithText(const char *text, const Graphics::TextAlign &align, MystAreaImageSwitch *area, uint16 subimageIndex, const Common::Rect &backgroundRect, int16 deltaY, uint8 r, uint8 g, uint8 b) const { uint16 cardBackground = _vm->getCard()->getBackgroundImageId(); MystAreaImageSwitch::SubImage highlighted = area->getSubImage(subimageIndex); Common::Rect subImageRect(0, 0, backgroundRect.width(), backgroundRect.height()); // Create an image exactly the size of the rendered text with the backdrop as a background _vm->_gfx->replaceImageWithRect(highlighted.wdib, cardBackground, backgroundRect); area->setSubImageRect(subimageIndex, subImageRect); // Draw the text in the subimage _vm->_gfx->drawText(highlighted.wdib, text, subImageRect, r, g, b, align, deltaY); } void Menu::o_menuItemEnter(uint16 var, const ArgumentsArray &args) { _menuItemHovered[var - 1000] = true; _vm->getCard()->redrawArea(var); } void Menu::o_menuItemLeave(uint16 var, const ArgumentsArray &args) { _menuItemHovered[var - 1000] = false; _vm->getCard()->redrawArea(var); } void Menu::o_menuResume(uint16 var, const ArgumentsArray &args) { if (!_inGame) { return; } _vm->resumeFromMainMenu(); } void Menu::o_menuLoad(uint16 var, const ArgumentsArray &args) { if (!showConfirmationDialog(_("Are you sure you want to load a saved game? All unsaved progress will be lost."), _("Load game"), _("Cancel"))) { return; } _vm->runLoadDialog(); } void Menu::o_menuSave(uint16 var, const ArgumentsArray &args) { if (!_canSave) { return; } _vm->runSaveDialog(); } void Menu::o_menuNew(uint16 var, const ArgumentsArray &args) { if (!showConfirmationDialog(_("Are you sure you want to start a new game? All unsaved progress will be lost."), _("New game"), _("Cancel"))) { return; } _vm->_gameState->reset(); _vm->setTotalPlayTime(0); _vm->setMainCursor(kDefaultMystCursor); _vm->changeToStack(kIntroStack, 1, 0, 0); } void Menu::o_menuOptions(uint16 var, const ArgumentsArray &args) { resetButtons(); _vm->runOptionsDialog(); } void Menu::o_menuQuit(uint16 var, const ArgumentsArray &args) { if (!showConfirmationDialog(_("Are you sure you want to quit? All unsaved progress will be lost."), _("Quit"), _("Cancel"))) { return; } _vm->changeToStack(kCreditsStack, 10000, 0, 0); } void Menu::o_menuExit(uint16 var, const ArgumentsArray &args) { if (_inGame) { _vm->_gfx->restoreStateForMainMenu(); } CursorMan.showMouse(_wasCursorVisible); _vm->pauseEngine(false); } void Menu::o_playIntroMovies(uint16 var, const ArgumentsArray &args) { _introMoviesRunning = true; _introStep = 0; } void Menu::introMovies_run() { // Play Intro Movies // This is all quite messy... VideoEntryPtr video; switch (_introStep) { case 0: _introStep = 1; video = _vm->playMovie("broder", kIntroStack); video->center(); break; case 1: if (!_vm->_video->isVideoPlaying()) _introStep = 2; break; case 2: _introStep = 3; video = _vm->playMovie("cyanlogo", kIntroStack); video->center(); break; case 3: if (!_vm->_video->isVideoPlaying()) _introStep = 4; break; default: _vm->changeToCard(1000, kTransitionCopy); } } bool Menu::showConfirmationDialog(const char *message, const char *confirmButton, const char *cancelButton) { if (!_inGame) { return true; } resetButtons(); GUI::MessageDialog dialog(message, confirmButton, cancelButton); return dialog.runModal() !=0; } void Menu::resetButtons() { for (uint i = 0; i < ARRAYSIZE(_menuItemHovered); i++) { _menuItemHovered[i] = false; _vm->getCard()->redrawArea(1000 + i); } _vm->doFrame(); } } // End of namespace MystStacks } // End of namespace Mohawk