/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef MYST_SCRIPTS_PREVIEW_H #define MYST_SCRIPTS_PREVIEW_H #include "common/scummsys.h" #include "common/util.h" #include "mohawk/myst_stacks/myst.h" namespace Mohawk { struct MystScriptEntry; namespace MystStacks { #define DECLARE_OPCODE(x) void x(uint16 op, uint16 var, uint16 argc, uint16 *argv) class Preview : public Myst { public: Preview(MohawkEngine_Myst *vm); ~Preview(); private: void setupOpcodes(); DECLARE_OPCODE(opcode_196); DECLARE_OPCODE(opcode_197); DECLARE_OPCODE(opcode_198); DECLARE_OPCODE(opcode_199); DECLARE_OPCODE(opcode_298); DECLARE_OPCODE(opcode_299); }; } // End of namespace MystStacks } // End of namespace Mohawk #undef DECLARE_OPCODE #endif