/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef MYST_SCRIPTS_SELENITIC_H #define MYST_SCRIPTS_SELENITIC_H #include "common/scummsys.h" #include "common/util.h" #include "mohawk/myst_scripts.h" namespace Mohawk { #define DECLARE_OPCODE(x) void x(uint16 op, uint16 var, uint16 argc, uint16 *argv) class MohawkEngine_Myst; class MystResourceType8; struct MystScriptEntry; class MystScriptParser_Selenitic : public MystScriptParser { public: MystScriptParser_Selenitic(MohawkEngine_Myst *vm); ~MystScriptParser_Selenitic(); void disablePersistentScripts(); void runPersistentScripts(); private: void setupOpcodes(); uint16 getVar(uint16 var); void toggleVar(uint16 var); bool setVarValue(uint16 var, uint16 value); DECLARE_OPCODE(o_mazeRunnerMove); DECLARE_OPCODE(o_mazeRunnerSoundRepeat); DECLARE_OPCODE(o_soundReceiverSigma); DECLARE_OPCODE(o_soundReceiverRight); DECLARE_OPCODE(o_soundReceiverLeft); DECLARE_OPCODE(o_soundReceiverSource); DECLARE_OPCODE(o_mazeRunnerDoorButton); DECLARE_OPCODE(o_soundReceiverUpdateSound); DECLARE_OPCODE(o_soundLockMove); DECLARE_OPCODE(o_soundLockStartMove); DECLARE_OPCODE(o_soundLockEndMove); DECLARE_OPCODE(o_soundLockButton); DECLARE_OPCODE(o_soundReceiverEndMove); DECLARE_OPCODE(o_mazeRunnerCompass_init); DECLARE_OPCODE(o_mazeRunnerWindow_init); DECLARE_OPCODE(o_mazeRunnerLight_init); DECLARE_OPCODE(o_soundReceiver_init); DECLARE_OPCODE(o_soundLock_init); DECLARE_OPCODE(o_mazeRunnerRight_init); DECLARE_OPCODE(o_mazeRunnerLeft_init); void soundReceiver_run(); bool _soundReceiverRunning; bool _soundReceiverSigmaPressed; // 6 MystResourceType8 *_soundReceiverSources[5]; // 92 -> 108 MystResourceType8 *_soundReceiverCurrentSource; // 112 uint16 *_soundReceiverPosition; // 116 uint16 _soundReceiverDirection; // 120 uint16 _soundReceiverSpeed; // 122 uint32 _soundReceiverStartTime; //124 MystResourceType8 *_soundReceiverViewer; // 128 MystResourceType8 *_soundReceiverRightButton; // 132 MystResourceType8 *_soundReceiverLeftButton; // 136 MystResourceType8 *_soundReceiverAngle1; // 140 MystResourceType8 *_soundReceiverAngle2; // 144 MystResourceType8 *_soundReceiverAngle3; // 148 MystResourceType8 *_soundReceiverAngle4; // 152 MystResourceType8 *_soundReceiverSigmaButton; // 156 static const uint16 _mazeRunnerMap[300][4]; static const uint8 _mazeRunnerVideos[300][4]; uint16 _mazeRunnerPosition; // 56 uint16 _mazeRunnerDirection; // 58 MystResourceType8 *_mazeRunnerWindow; // 68 MystResourceType8 *_mazeRunnerCompass; // 72 MystResourceType8 *_mazeRunnerLight; // 76 MystResourceType8 *_mazeRunnerRightButton; // 80 MystResourceType8 *_mazeRunnerLeftButton; // 84 bool _mazeRunnerDoorOpened; // 160 uint16 _soundLockSoundId; MystResourceType10 *_soundLockSlider1; // 164 MystResourceType10 *_soundLockSlider2; // 168 MystResourceType10 *_soundLockSlider3; // 172 MystResourceType10 *_soundLockSlider4; // 176 MystResourceType10 *_soundLockSlider5; // 180 MystResourceType8 *_soundLockButton; // 184 void soundReceiverLeftRight(uint direction); void soundReceiverUpdate(); void soundReceiverDrawView(); void soundReceiverDrawAngle(); void soundReceiverIncreaseSpeed(); void soundReceiverUpdateSound(); uint16 soundReceiverCurrentSound(uint16 source, uint16 position); void soundReceiverSolution(uint16 source, uint16 &solution, bool &enabled); uint16 soundLockCurrentSound(uint16 position, bool pixels); MystResourceType10 *soundLockSliderFromVar(uint16 var); void soundLockCheckSolution(MystResourceType10 *slider, uint16 value, uint16 solution, bool &solved); bool mazeRunnerForwardAllowed(uint16 position); void mazeRunnerUpdateCompass(); void mazeRunnerPlaySoundHelp(); void mazeRunnerPlayVideo(uint16 video, uint16 pos); }; } #undef DECLARE_OPCODE #endif